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Post by Zyraen on Oct 16, 2017 12:21:38 GMT 8
Found in 5.6
Recommended : Irian, Ren (if not tanking), Shin, Wynn,Xanadu
ICON OF RAVENLOFT +2 The icon is a 1' tall silver statuette of what looks like a Raven spreading its wings about to take flight. The icon is wielded in one hand. Its property applies to the wielder, even if the attack is not made with the Icon. The icon counts as any implement of any type that the user is proficient with (including respective superior implement properties), and applies its enhancement bonus to attack and damage rolls of all Channel Divinity powers. It may not be used as a melee weapon, and cannot be used by a character with no implement proficiencies.
Property When you deal force damage, or use a close burst or close blast attack, your attacks ignore the insubstantial quality. For clarity, following item Daily is usable once per day regardless of who holds it.
Sanctifying Light (Daily) Close Blast 5 or Close Burst 2 Divine, Radiant, Zone Level+5 vs Will (All Undead) Hit: 4d6 + 8 Radiant damage, and target is Dazed and Weakened (SE both) Effect: The area of the blast becomes a zone until End of the Encounter. Undead creatures in the zone are dazed and lose the insubstantial quality (if they have it) while inside the zone. Creatures in the zone can choose to ignore auras created by undead creatures. Note that the zone can be dispelled. Treat the Will defense of the zone creator as 4 points higher than it is.
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Post by Zyraen on Dec 12, 2017 7:59:51 GMT 8
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Post by Zyraen on Dec 12, 2017 8:03:21 GMT 8
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Post by Zyraen on Dec 12, 2017 8:14:23 GMT 8
Found in 6.X
Recommended : Andras, Iolder, Irian, Ren, Shin, Xanadu
STAFF OF ERAENA +2 This wooden staff shaped like a shepherd's staff on one hand radiates magical energy. The staff belonged to Eraena, a past incarnation of Ireena. Critical: +2d6 radiant damage and Sun's Glow recharges.
Property The Staff of Eraena can take the form of any weapon or implement, and changes form (but not equipped slot) as a free action. The Staff can be melded into one magical weapon/implement out of combat. The combined weapon/implement retains its original passive magical property, but its powers and critical effect are replaced by the Staff's profile. The Staff cannot be separated from the combined weapon/implement until out of combat. The Staff cannot be melded with other unique items from Ravenloft nor with Aecris.
Sun's Glow (Enc) Free Action Arcane, Radiant Trigger: You hit with the Staff Effect: The damage dealt by the Staff becomes radiant, and the creature struck by it takes ongoing 5 Radiant (SE).
Special: when Ireena is in play, the Staff is automatically in her care. She recharges Suns Glow on a 5+.
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Post by Zyraen on Dec 12, 2017 9:09:33 GMT 8
Found in 6.X
Recommended: Bahusar, Ren
NIGHTSTAR, SHIELD OF SIEGFRIED This silvery sheened kite shield is emblazoned with a golden star in the middle of it, and a small silver sun set in the centre of the star. When equipped, it counts as a Heavy Shield. Defenders are automatically proficient with Nightstar, even if they do not have Heavy Shield Proficiency. Property Nightstar may be equipped or unequipped as a minor action, on command. While equipped with Nightstar, the bearer is immune to surge drain. Nightstar's power may only be used while it is equipped.
Soulward (Enc) Minor Action Effect: You lose a surge and do not regain HP, but gain THP equal to half your surge value. Until end of encounter, you gain Necrotic resistance 5, but are susceptible to surge drain. You may end this effect as a minor action on your turn.
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Post by Zyraen on Dec 12, 2017 9:35:43 GMT 8
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Post by Zyraen on Dec 19, 2017 0:47:15 GMT 8
Found in 7.1
Recommended: Bahusar, Iolder, Ren, Shin
AECRIS, DAYLIGHT +2 This silvery sheened blade shines as if with hidden radiant fires even as it emits the warm glow of the sun.
Weapon : Longsword
Critical: 2d12 radiant damage
Property While drawn, this weapon sheds from 1 to 20 squares of bright light - the wielder may adjust this radius as a free action on his turn. When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls.
At Will (Free Action) All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Radiant Bulwark (Enc) Minor Action Effect: Until end of encounter, you are surrounded by a radiant shield. Undead creatures who hit you with a melee attacks against you take 5 radiant damage, and you also gain resist 5 necrotic. While this shield is in effect, the weapon does not deal radiant damage. You may end this effect as a minor action on your turn.
Sunray (Daily) Standard Action, Close Blast 5 or Close Burst 2 Divine, Radiant, Zone Level+5 vs Will (All Undead) Hit: 4d6 + 8 Radiant damage, and target is dazed (SE) Effect: The area of the blast becomes a zone until End of the Encounter. Creatures in the zone are immune to surge drain by undead creatures, and undead creatures take 5 radiant damage whenever they end their turn in the zone. Note that the zone can be dispelled. Treat the Will defense of the zone creator as 4 points higher than it is. While the zone is in play, you cannot summon the Spirit of Siegfried. You can end the zone as a minor action.
Spirit of Siegfried (Daily) Minor Action Prerequisite: You must be in combat with Strahd von Zarovich or Katrina von Zarovich Effect: You summon Siegfried within 5 squares of you. While he is in play (and not reduced to 0 HP), the weapon does not deal radiant damage, and you may not use Radiant Bulwark nor Sunray.
Special: when Bahusar is in play, Aecris is always in his possession. If he is not in play, or willingly passes it to someone else, it can also be treated as if it were a rapier and used accordingly.
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After he is summoned, Siegfried acts right before the enemies. Siegfried never delays and can never be healed.
SIEGFRIED VON ZAROVICH Speed 8, Fly 8, Teleport 4
AC 26, Fort 24, Reflex 21, Will 24 ; HP 104
TRAITS *Righteous Vengeance: All undead adjacent to him grant combat advantage. Siegfried never counts as an undead for effects that are not beneficial to Siegfried. *Defender Aura (Aura 1): All undead adjacent to him are subject to his defender aura. Whenever Siegfried hits a creature that disobeys his defender aura, that creature may not drain any surges until the end of Siegfried's next turn. *Insubstantial: All attacks made against Siegfried deal half damage, except force and psychic. *Resilient: +2 to all saving throws Resist Necrotic 10, Radiant 10 Immune to poison, surge drain, prone, dazed, dominated, stunned effects
ATTACKS *MBA (MBA, AW) +15 vs AC, 2d6 + 11 radiant damage *Smite (Free, Recharge 5+) Trigger: Siegfried rolls makes a melee basic attack roll Effect: The triggering attack targets Fortitude, Reflex or Will, whichever is lowest. If it hits, the target either takes ongoing 5 radiant (SE) or becomes dazed until ENT. Special: Whenever Siegfried scores a critical hit, or when he is first blooded, he regains the use of Smite. *Lay on Hands (Free, Special) Prerequisite: The wielder of Aecris is below 1 HP, and Siegfried is adjacent to the wielder. Effect: Siegfried drops to 0 HP, then the wielder of Aecris regains 2 surges and may spend 1 or 2 surges. Each surge spent in this way heals an additional 10 HP.
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