Post by Zyraen on May 10, 2017 22:13:34 GMT 8
CHARACTER CREATION
Starting Level: L2
Ability Scores: 22 Point Buy
Alignment: Not Used, but you can include for your own reference.
Handy Link : unboundgames.proboards.com/thread/284/effective-character-creation
Pets & Mounts: Strictly No Mounts in combat.
Each Character can have a max of 1 pet that is usable in combat.
Themes / Backgrounds: Both are not allowed. All characters use their highest Stat in place of Constitution for determining starting Hitpoints (for those using Character Builder, this means background will be either Auspicious Birth or Born under a Bad Sign). Remember that when your highest Stat increases (at certain levels), so does your Hitpoints.
Disallowed Classes: Vampire, Elementalist (Fire)
Races: Any living race that is not treated as hostile in human settlements, typically all the races listed in the books except Drow.
Constructs, Undead, etc are not allowed. All races have low light vision. Races with fly speed are not allowed.
Racial Stat Bonuses :All races may choose +2 in any two stats in place of their usual stat.
Humans may choose to take the following custom feat
- MultiTalented : When you take this feat you can never retrain it out. You gain +2 in any one Stat of your choice and lose Human Defenses. This may not be the same Stat you had your initial +2 to.
Racial Skill Bonuses : Instead of their usual Skill bonuses, all races (except Human) have +2 to any 2 skills of your choice. Note that Humans get an extra trained Skill, hence do not get this bonus.
Trained Skills: Regardless of Class, you can choose to be trained in minimum any 4 Skills. Classes that start with more than 4 trained skills can choose from any Skills for their optional Skills.
Mundane Items: All mundane items & kits that increase Skills do not ever increase these Skills. They may be bought and used for RP purposes. Note the flexible Racial Skill bonuses are available. The only exception to this is Rope, that item helps climbing.
Free Feats: All characters start with Improved Defenses, Weapon/Implement Focus in all weapons and implements, and Weapon/Implement Expertise in all weapons/implements. Note that this Expertise does not have any effects beyond the feat bonus to Attack.
Starting Equipment
All Character's start with an Adventurer's Kit and an L3 Magical Item* (note the L3 is the floating item)
All characters also start with a mundane armor, a mundane superior implement, a melee weapon and a ranged weapon of their choosing.
GM Note : The struck out portions are rules that I use for most of my campaigns, but are struck out for purpose of introductory game. They may be reintroduced at a later stage after players familiarize with the rules, or on player request. Note that most of my campaigns tend to limit the number of races to a handful, so that the NPCs are able to respond appropriately to each race instead of "Oh, what the heck is that?"
Starting Level: L2
Ability Scores: 22 Point Buy
Alignment: Not Used, but you can include for your own reference.
Handy Link : unboundgames.proboards.com/thread/284/effective-character-creation
Pets & Mounts: Strictly No Mounts in combat.
Each Character can have a max of 1 pet that is usable in combat.
Themes / Backgrounds: Both are not allowed. All characters use their highest Stat in place of Constitution for determining starting Hitpoints (for those using Character Builder, this means background will be either Auspicious Birth or Born under a Bad Sign). Remember that when your highest Stat increases (at certain levels), so does your Hitpoints.
Disallowed Classes: Vampire, Elementalist (Fire)
Races: Any living race that is not treated as hostile in human settlements, typically all the races listed in the books except Drow.
Constructs, Undead, etc are not allowed. All races have low light vision. Races with fly speed are not allowed.
Racial Stat Bonuses :
Humans may choose to take the following custom feat
- MultiTalented : When you take this feat you can never retrain it out. You gain +2 in any one Stat of your choice and lose Human Defenses. This may not be the same Stat you had your initial +2 to.
Racial Skill Bonuses : Instead of their usual Skill bonuses, all races (except Human) have +2 to any 2 skills of your choice. Note that Humans get an extra trained Skill, hence do not get this bonus.
Trained Skills: Regardless of Class, you can choose to be trained in minimum any 4 Skills. Classes that start with more than 4 trained skills can choose from any Skills for their optional Skills.
Mundane Items: All mundane items & kits that increase Skills do not ever increase these Skills. They may be bought and used for RP purposes. Note the flexible Racial Skill bonuses are available. The only exception to this is Rope, that item helps climbing.
Starting Equipment
All Character's start with an Adventurer's Kit and an L3 Magical Item* (note the L3 is the floating item)
All characters also start with a mundane armor, a mundane superior implement, a melee weapon and a ranged weapon of their choosing.
GM Note : The struck out portions are rules that I use for most of my campaigns, but are struck out for purpose of introductory game. They may be reintroduced at a later stage after players familiarize with the rules, or on player request. Note that most of my campaigns tend to limit the number of races to a handful, so that the NPCs are able to respond appropriately to each race instead of "Oh, what the heck is that?"