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Post by Zyraen on Mar 15, 2020 11:09:42 GMT 8
For centralised reference
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DIVINATION ARCANE SCHOOL Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
CA) Diviner's Fortune, SLA Keyword: Divination Burst 5 (1 Ally) Effect: Target gains Sec Trait ability bonus to damage rolls until ENT. If the target is adjacent to you, he also gains Sec Trait ability bonus to attack rolls with basic attacks and CAs until ENT.
SM1) Inspiring Prediction, Su Keyword: Divination Swift Burst 5 (Sec Trait creatures) Effect: Each target chooses one of the following benefits, which must be used before ENT - half Sec Trait ability bonus to its next attack roll - half Sec Trait ability bonus to all defenses against the next attack - Sec Trait ability bonus to its next saving throw - Sec Trait ability bonus to next skill check If in case of any uncertainty or to save time, choose the first option.
SM1) Send Senses, SLA Keyword: Divination Move Ranged 3x Sec Trait Effect: You create an invisible sensor within range, which you can dismiss as a swift action. You can choose to either see or hear through this sensor for Sec Trait number of rounds, as if you were in the square of the sensor. The sensor does not have any special senses apart from what you have, but any buffs to your senses also benefit viewing through the sensor. While the sensor is in existence, you have -20 on all checks related to your own senses, and are treated as if you were blind and deaf. For avoidance of doubt, you can spend 1 WP to use this for a scene.
SM1) Forewarned, Su Keyword: Divination None / Passive Personal Effect: You gain Initiative as a free feat, and always add your Sec Trait to your Perception checks to avoid being surprised.
SM2) Prescience, Su Keyword: Divination Swift Personal Prerequisite: You must have Forewarned Effect: You roll a d20. Before SNT, you may substitute this d20 in place of any d20 roll you are required to make.
SM3) Foretell, Su Keyword: Divination Standard Aura 5 Prerequisite: You must have Prescience Effect: You gain an Aura 5 until ENT. The Aura has one of following effects - your allies in the Aura gain half Sec Trait ability bonus to attack rolls, saving throws and skill checks - your enemies in the Aura take half Sec Trait ability penalty to attack rolls, saving throws and skill checks Sustain Standard: You expend a Rank 2 or higher ability, and the aura persists until ENT. You may choose to change the effect when you sustain it.
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Post by Zyraen on Mar 15, 2020 11:26:47 GMT 8
Note that for simplicity sake, for this campaign sonic = thunder = lightning damage. But if you wish, we can make it untyped, no issues.
(Melee Single Target Daze)
SA1) Frigid Touch, Sp Keywords: Evocation, Cold Standard Melee 1 Pri Trait vs Reflex Hit: 2d10 + Pri Trait cold damage, and target is dazed and slowed until ENT.
(Ranged Single Target Daze)
SA1) Snowball, Sp Keywords: Evocation, Cold Standard Ranged 10 Pri Trait vs Reflex Hit: 2d6 + Pri Trait cold damage, and target is dazed until ENT.
Remarks: PF version is a touch attack, which likens to an atk vs Reflex, followed by a Fortitude save. Target FRW can be discussed, but tentatively Reflex, since if a snowball misses...
(Blast Daze)
SA2) Sonic Scream, Sp Keywords: Evocation, Lightning Standard Blast 3 Pri Trait vs Fortitude Hit: 2d8 + Pri Trait lightning damage
Remarks: This ability is effectively a splice of Sonic Scream and Ear-Piercing Scream, hence the FRW. Target FRW can be discussed.
(Area Daze)
SA2) Sheet Lightning, Sp Keywords: Evocation, Lightning Standard Area 1 in 10 Pri Trait vs Fortitude Hit: 2d6 + Pri Trait lightning damage, and target is dazed until ENT.
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SPECIFIC REQUESTS
SA3) Evard's Black Tentacles Keywords: Conjuration, Zone Standard Area 1 in 10 Pri Trait vs Fort/Reflex (target decides) Hit: 2d6 + Pri Trait + Sec Trait untyped damage, and target is entangled until ENT. Effect: Area becomes a zone of difficult terrain until ENT. When a non-flying creature enters the zone, you may use an OA to repeat the above attack against the creature. When the zone ends, make the following attack against all creatures in the zone. Sec Trait vs Fort/Reflex (target decides) Hit: 1d6 + Sec Trait untyped damage, and target is immobilised until ENT. Special: This ability does not benefit from Swift implement nor Weakening implement, only Accurate implement.
Remarks: Evard's Black Tentacles is a very iconic ability. A slight after-effect buff should be OK... maybe. But this ability stretches the power curve of what a Rank 3 is, but in return needs more Sec Trait (or better rolls) and is a bit hard to be accurate.
SA3) Slow, Sp Keywords: Transmutation, Psychic Standard Area 1 in 10 Pri Trait vs Will Hit: 2d6 + Pri Trait psychic damage, and target is dazed until ENT and also slowed (SE).
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PRE-EXISTING
SA4) Disintegrate, Sp Keyword : Transmutation Standard Ranged 10 (3 attacks on 1 creature) Pri Trait vs AC-2, Fortitude, Reflex Hit: 4d6 + Pri Trait untyped damage per hit, and this damage is not altered by items feats etc. Special: This attack applies slayer damage. If a player character is killed by this ability, or an NPC is reduced to below 1 HP by this ability, his body and all mundane equipment, as well as lesser magic items, crumble to dust and are lost. Your critical range is increased by 1 for this ability, and if one attack roll crits, all the damage dice for all the hits are treated as max ; these benefits also apply to the attack and damage from Spellstrike. If you use Spellstrike with this attack, you can substitute the hit from Spellstrike to turn one (and only one) missed attack into a hit. You can spend 1 WP to use Disintegrate against against non-living matter, whereupon it disintegrates up to a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, and if this is an object created during combat, you do not need spend WP to disintegrate it.
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Post by Zyraen on Mar 15, 2020 15:43:49 GMT 8
Remarks: Note that the teleportation keyword in the game does not require line of effect, but does requires line of sight. The Burst itself for below abilities require line of effect to other targets, unless explicitly waived.
SM1) Expeditious Retreat, Sp Keywords: Transmutation Standard Personal Effect: Until ENT, you gain half Sec Trait bonus to speed. This does not stack with other speed increases, but does apply to other movement modes if you have them. Sustain Swift: Until ENT, the bonus remains.
SM2) Dimension Leap, Sp Keywords: Conjuration, Teleportation Move Personal Effect: You teleport your speed plus twice Sec Trait squares. Special: You may use this as a standard action to teleport twice the distance.
SM3) Dimension Door, Sp Keywords: Conjuration, Teleportation Standard Burst 1 (half Sec Trait Creatures, which must include yourself) Effect: The target must be either your ally or yourself, to benefit from this. You teleport 10 + twice Sec Trait number of squares, and the other creatures teleport into squares adjacent to you. If there are too few adjacent squares for your allies, they may teleport slightly further away from you, but no creature may teleport more than 10 + twice Sec Trait number of squares.You must be able to see all the targets and the destination squares of all teleported creatures, but the other targets need not have line of sight.
SM4) Teleport, Sp Keywords: Conjuration, Teleportation Standard Burst Sec Trait (Sec Trait Creatures, which must include yourself) Effect: The target must be either your ally or yourself, to benefit from this. You teleport 30 + twice Sec Trait number of squares, and the other creatures teleport into squares adjacent to you. If there are too few adjacent squares for your allies, they may teleport slightly further away from you, but no creature may teleport more than 30 + twice Sec Trait number of squares. You must be able to see all the targets, but you do not need line of sight to the destination squares as long as you have physically been there before and know that there is no blocking terrain. Use of Teleport in combat might end combat immediately, please ensure your party members are agreeable. Special: You may use 1 WP to target all allies within Sec Trait squares of you. You may use Teleport as a move action, in which case it functions same as Dimension Door, or as a swift action, in which case it functions as Dimension Door but for only half the distance. Teleport creates a very audible sound (or other phenomena) in the destination which alerts all nearby creatures there to your arrival.
Out of Combat: Note that out of combat use of Teleport may disrupt the plan for the story/session, the GM may disallow it. You may spend 10 minutes and use Willpower to use this ability outside of combat, note that the audible sound starts from the time you start casting your spell. The associated WP costs are as follows, and you may check with the GM how much is the cost after spending 5 minutes casting, whereupon you can cancel the casting. This cancelled attempt still uses up your Teleport, but you can pay 1 WP to not expend it. 1-2 WP : 1 WP to teleport many miles, and 2 WP to teleport 100s of miles. The destination must have a teleport circle you have seen before. 1 WP : if your Sec Trait is insufficient, extend the Teleport to cover all of your party within Sec Trait squares of you, but in any case no more than 10 creatures. 1 WP : teleport to a place that does not have a Teleport Circle, which you have seen before. Visualising the place correctly is important to avoid scatter and damage (for simplicity, scatter means everyone loses half their HP and half their Reserves, and are stunned for 1 round on arrival) Changes to the place since you've last seen it may make it incorrect. 1 WP : teleport to a place you have not directly seen before, such as having perceived through scrying sensors or other magical means. 1-2 WP : Teleport to another plane. Returning to your native plane always costs at most 1 WP. This cost varies based on the nature of plane, and if there is an open conduit/dimensional rift nearby, the cost maybe reduced or even waived.
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