Post by Zyraen on Feb 23, 2013 10:53:04 GMT 8
NOTE : Except for the note in *, these are NOT house rules, they are standard rules for 4E from the Rules Compendium (RC for short). They are placed here for easy reference by Players not yet familiar with flying.
FLYING & FALLING
Fly Speed - RC Pg 210
You can take appropriate actions while flying. Unless you have an altitude limit, there's no need to be a certain number of squares above ground.
Altitude Limit only kicks in at the END of the Turn.
Flying Creatures that Fall - RC Pg 209
When calculating damage for flying creatures that fall, deduct the Creature's Fly Speed from the Falling Distance.
Acrobatics (Trained Only) - RC Pg 133
You reduce falling damage by your Acrobatics check, divided by 2.
You can only do this if you are trained.
Falling Prone & Remaining in the Air - RC Pg 210
A flying creature does not need to take any particular actions to remain aloft; it is assumed to be flying as it takes actions.
It falls when stunned (unless it can hover) and when knocked prone.
Hovering creatures that are knocked prone fall as well.*
When knocked unconscious, A flying creature is treated as knocked prone and also falls.
NOTE : Past Rules had a minimum movement to maintain flight, but this is no longer the case.
* - Certain Creatures may have immunity to falling, even when knocked prone / unconscious.
This may be due to certain effects, such as being secured to the side of the wall by devices, or simply by virtue of being tied around the waist by a rope from above, etc.
In some cases where it makes sense, the DM may also rule that some creatures have no weight and ignore gravity. Many insubstantial flying creatures would fall into this category eg. Wraiths, Ghosts, Spectres.
This can be considered a House Rule since it is never mentioned in the rules that they are immune to falling.
In all such cases they still count as being knocked prone in the square they occupy, granting CA etc appropriately.
FLYING & FALLING
Fly Speed - RC Pg 210
You can take appropriate actions while flying. Unless you have an altitude limit, there's no need to be a certain number of squares above ground.
Altitude Limit only kicks in at the END of the Turn.
Flying Creatures that Fall - RC Pg 209
When calculating damage for flying creatures that fall, deduct the Creature's Fly Speed from the Falling Distance.
Acrobatics (Trained Only) - RC Pg 133
You reduce falling damage by your Acrobatics check, divided by 2.
You can only do this if you are trained.
Falling Prone & Remaining in the Air - RC Pg 210
A flying creature does not need to take any particular actions to remain aloft; it is assumed to be flying as it takes actions.
It falls when stunned (unless it can hover) and when knocked prone.
Hovering creatures that are knocked prone fall as well.*
When knocked unconscious, A flying creature is treated as knocked prone and also falls.
NOTE : Past Rules had a minimum movement to maintain flight, but this is no longer the case.
* - Certain Creatures may have immunity to falling, even when knocked prone / unconscious.
This may be due to certain effects, such as being secured to the side of the wall by devices, or simply by virtue of being tied around the waist by a rope from above, etc.
In some cases where it makes sense, the DM may also rule that some creatures have no weight and ignore gravity. Many insubstantial flying creatures would fall into this category eg. Wraiths, Ghosts, Spectres.
This can be considered a House Rule since it is never mentioned in the rules that they are immune to falling.
In all such cases they still count as being knocked prone in the square they occupy, granting CA etc appropriately.