Post by Zyraen on Jul 26, 2013 9:29:05 GMT 8
post from : community.wizards.com/go/thread/view/75882/30006117/FireFly_as_a_template_for_alignment_co-operation
Various posts below, with edits made to name Jayne (OP was Jane). I've bolded portions along the way.
"In Fire Fly, we see the character of Jayne being a clear example of being chaotic evil.
Captain Mal is clearly lawful good( in his own way)
They get along for 2 simple reasons:
(reasons that apply nicely to a role playing game)
Mal( for the most part) doesn't try and punish Jayne for his poor attitude and behavior.
Jayne doesn't act like an idiot, (such as) simply being evil and chaotic for the sake of itself. He talks a lot about how they should do nasty and selfish things, but the important part: He doesn't act on it. He understands that he is better off with the group, and with the group not thinking he is a total dick."
And from a later post
"it can be said of most TV and movies where teams of characters interact, there is invariably one or more diametrically opposed pair, but they equally invariably get along for a wide variety of reasons. D&D players need to realize that dynamic more: just because you are playing a LG paladin does not mean you have to hate and kill on sight that CE rogue. "
And another funky one
"Well earlier editions of D&D didn't realize that either. It used to be that the paladin could not knowingly and willingly work/travel with evil characters."
"we had a Paladin and Anti-Paladin in the same group. In fact, the players and DM figured out a way to make it work - the Anti-Paladin "fell out of favor" and the Paladin was attempting to convert the Anti-Paladin. The A-P was still CE and had most of his powers. It was a GREAT campaign."
Various posts below, with edits made to name Jayne (OP was Jane). I've bolded portions along the way.
"In Fire Fly, we see the character of Jayne being a clear example of being chaotic evil.
Captain Mal is clearly lawful good( in his own way)
They get along for 2 simple reasons:
(reasons that apply nicely to a role playing game)
Mal( for the most part) doesn't try and punish Jayne for his poor attitude and behavior.
Jayne doesn't act like an idiot, (such as) simply being evil and chaotic for the sake of itself. He talks a lot about how they should do nasty and selfish things, but the important part: He doesn't act on it. He understands that he is better off with the group, and with the group not thinking he is a total dick."
And from a later post
"it can be said of most TV and movies where teams of characters interact, there is invariably one or more diametrically opposed pair, but they equally invariably get along for a wide variety of reasons. D&D players need to realize that dynamic more: just because you are playing a LG paladin does not mean you have to hate and kill on sight that CE rogue. "
And another funky one
"Well earlier editions of D&D didn't realize that either. It used to be that the paladin could not knowingly and willingly work/travel with evil characters."
"we had a Paladin and Anti-Paladin in the same group. In fact, the players and DM figured out a way to make it work - the Anti-Paladin "fell out of favor" and the Paladin was attempting to convert the Anti-Paladin. The A-P was still CE and had most of his powers. It was a GREAT campaign."