Post by Zyraen on Aug 26, 2013 20:38:40 GMT 8
Following is the Unnatural Vitality trait for Revenants, as Reference, and not a House Rule.
Unnatural Vitality: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.
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Clarification
a) If you fail a single Death Saving Throw during an Encounter, you cannot benefit from Unnatural Vitality until you Rest.
b) Whenever you drop to 0 HP or fewer, you can choose to fall unconscious instead of remaining Dazed.
c) This also means that IF you do not take any HP damage, you cannot choose to fall unconscious.
d) However, at the End of your Turn you can choose to fall unconscious. This is due to being subject to dying condition" (see below).
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Superior Will: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.
Interaction with Unnatural Vitality
Based on what is written, once you pass your Superior Will save, you are no longer dazed until you take damage again.
However, House Rule as follows : If you pass your Superior Will save at the Start of your Turn, and at the end of your turn you have less than 0 HP and hence are subject to the dying condition, you become Dazed again at the End of your Turn.
This prevents Revenants who are Defenders from enforcing their Marks properly through the use of Immediate Actions and Opportunity Attacks, etc.
Unnatural Vitality: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.
===================
Clarification
a) If you fail a single Death Saving Throw during an Encounter, you cannot benefit from Unnatural Vitality until you Rest.
b) Whenever you drop to 0 HP or fewer, you can choose to fall unconscious instead of remaining Dazed.
c) This also means that IF you do not take any HP damage, you cannot choose to fall unconscious.
d) However, at the End of your Turn you can choose to fall unconscious. This is due to being subject to dying condition" (see below).
===================
Superior Will: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.
Interaction with Unnatural Vitality
Based on what is written, once you pass your Superior Will save, you are no longer dazed until you take damage again.
However, House Rule as follows : If you pass your Superior Will save at the Start of your Turn, and at the end of your turn you have less than 0 HP and hence are subject to the dying condition, you become Dazed again at the End of your Turn.
This prevents Revenants who are Defenders from enforcing their Marks properly through the use of Immediate Actions and Opportunity Attacks, etc.