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Post by Zyraen on Jul 3, 2013 9:05:47 GMT 8
Apologies for the lateness of the Campaign Log.
Various names have been added with the confirmation of the setting, and the setting document will soon be ready for reference.
Note that Party Treasure "persists" until it is used, whereas individual treasure changes every session. When you have exceeded the amount of XP to level up, you have to take an Extended Rest before actually levelling up.
For simplicity of XP, each session so far is about 2 / 5, ie 40% of the XP on the way up. Those unable to make the session get half the XP. This may be modified in future by the DM, to the tune of 1 / 5 XP per Encounter, with more or less XP awarded based on the difficulty on the Encounter, and also based on bonuses from RP.
Hope this is of interest.
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Post by Zyraen on Jul 3, 2013 9:35:50 GMT 8
0.0 Goblin Raiders 22-Jun-13[/b] The Heroes were gathered in Zeychand seeking employment, and came across two calls for assistance. One was in the form of posters from the magistrate, seeking worthy adventurers to take care of a bandit problem in a village nearby. Another was from a merchant seeking help with ferreting out some goblins that have been attacking caravans from Zeychand to the West Garrison. The heroes chose to go after goblins, and found the merchant Garrett at his shop. He informed them he traditionally supplied to the frontlines at the West Garrison and also to the village of Flotsam, but lately there have been a spate of goblin raids made on caravans along the route. He asks the heroes to accompany a decoy caravan and beat back the goblins, before following them to their hide out and destroying them once and for all. He also emphasised the importance of bringing back his previous caravan, describing a staff with an orb on it.
Accompanying the caravan, the Heroes set up camp in an advantageous position and sure enough were attacked during the night, led by two burly bugbears who were fortunately met by the even tougher party Warden and Slayer. While beating back the raiders, the Heroes got bloodthirsty and almost ended up killing all of them, but fortunately the party pyromancer scared some goblins off and they managed to find tracks to follow. Arriving at the goblin's subterranean hide-out, the party monk stealthed in carefully and managed to count a hobgoblin, seemingly leading many smaller goblins. The Heroes decided to use a diversion, ghost sound to lure some goblins out, and set an ambush at the entrance. The goblins emerged, and the Heroes quickly dispatched two of them, but the rest were alerted. After some time, the goblins shifted out carefully, spreading out at the entrance before shifting at the command of their hobgoblin leader, giving them a better chance to engage in the open, but all their efforts were in vain as a well placed burst of fire by the party pyromancer left only the hardiest goblins standing. Attempting to dispose of the wizard in desperation, the remaining 3 goblins left themselves exposed, and their leader later tried to retreat only to have the Slayer impale him on his spear from behind.
Characters (Players) : Party Level 4 Ardent (Cheng Qi) : 2 / 5 XP 4 Artificer / Warlord (Rubern) : 2 / 5 XP 4 Cleric-Pregen (Jamie) : 2 / 5 XP 4 Monk (Bernie) : 2 / 5 XP 4 Pyromancer (Nicholas) : 2 / 5 XP 4 Slayer (Alex Maroske) : 2 / 5 XP 4 Warden (Chien Hsiang) : 2 / 5 XP 4 AFK - Cleric (Liang Bao) : 1 / 5 XP 4 Starter XP : 1 / 5 XP 4
Reputation : None
Party Treasure 2x Potion of Healing (from Merchant)
Individual Treasure +24 Gp to All except Monk (Quest Advance from Merchant)* +28 Gp to Ardent, Artificer/Warlord, Cleric-Pregen, Monk, Pyromancer, Slayer, Warden (loot from the fallen)
* - This is a party award, hence AFK-Cleric receives as part of party. Actual amt is 20 Gp, but Monk gave away his Gp, adding to the rest (rounding up)
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Post by Zyraen on Jul 3, 2013 9:58:44 GMT 8
0.1 Courage vs Death 29-Jun-13[/b] Pressing further into the Den, the Heroes found themselves trapped by two portcullis in close proximity with a chained Rage Drake, while being constantly peppered by Goblins from the ceiling above. The Rage Drake seemed to be more angered by the goblins, and took out its fury on the Heroes. Despite its ferocious claws and bites, the Heroes stood their ground valiantly, and caught it between between the courageous Warden and the tough Monk. With deadly charges from the Thief and much needed healing from the rest, the party managed to put an end to the beast's misery, but the selfless Warden found himself faced with almost certain death the next battle as he had run out of surges.
With a short rest and sufficient time, the party managed to force open the portcullis and pressed in, with the Warden insistent on leading the way, which proved fortunate as he detected unstable ground and a Bugbear strangler lying in ambush. However, his courage cost him dear as he became the prime target for a formation of hobgoblins round the corner, and a concealing cloud cast by a hobgoblin hexer allowed the Strangler to garrote him, and even used him to fend off a blow from his ally. Fortunately, the rest of the Heroes swiftly came to his rescue, with the Ardent pushing his captor away and freeing from the garotte, and the Heroes managed to send hobgoblins sliding and falling everywhere to break up their formation. The enemies focused their attacks on the bloodied Warden, but incredibly he managed to outlast their attacks. Only in the final moments did the Warden finally collapse, only to be joined shortly after by the last of their foes.
In the aftermath, the Heroes found the captured caravan goods deep in the den, and managed to retrieve the staff with the orb from the grubby hands of the hobgoblin hexer.
Characters (Players) : Party Level 4 Ardent (Cheng Qi) : 4 / 5 XP 4 Ignotus Seldon (Liang Bao) : 3 / 5 XP 4 Monk (Bernie) : 4 / 5 XP 4 Paladin / Rogue (Jeth) : 3 / 5 XP 4 Thief (Nicholas) : 4 / 5 XP 4 Warden (Chien Hsiang) : 4 / 5 XP 4 AFK - Slayer (Alex) : 3 / 5 XP 4 AFK - TBA (Jamie) : 3 / 5 XP 4 Starter XP : 2 / 5 XP 4
Reputation : None
Party Treasure 2x Potion of Healing (from Merchant)
Individual Treasure +37 Gp to Ardent, Ignotus Seldon, Monk, Paladin/Rogue, Thief, Warden (loot from the fallen)
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Post by hannibal on Jul 7, 2013 11:04:41 GMT 8
1.0 You beg for mercy? Nope, still cutting off your ears.[/u] 06-Jul-13 *RETCON - Merchant did not ask for staff in particular* After recovering the treasure and goods from the Goblin Den, the heroes took an extended rest to recover themselves - their party Warden being on literally his last breath. While resting, the party arcanist tried to discern what manner of magic item the staff with the orb was. One look at it and he identified that it was a Staff of Far Thought.
With the consent of his party members, he tried to communicate with the person holding onto the matched pair. Using their skills, they managed to convince the other person that they were the underlings of the orginal owner of the staff and set up a meeting in a glade, not too far from Zeychand.
The party arrived at the rendezvous point early and set up a watch, trying to find out what manner of being they were about to meet. They managed to spot a medium sized humanoid figure, cloaked and hooded with a deep cowl walking around the glade with a slight limp. Taking the initiative, the party engaged him in conversation, to which he just turned and motioned them to follow him into the glade itself. There, the hooded figure asked them for the goods that he had asked for to which the party negotiated with him and came to the compromise of giving him half the treasure they taken from the Goblin Den in return for him providing them ad-hoc employment.
After their encounter with the hooded figure and the promise of future employment, the heroes went back to the vilage of Zeychand and knocked on the caravan merchant's door to return the rest of the treasure/goods they had retained. The caravan merchant's demand for proof that the goblins had been slain was met with the monk passing him a sack. Intrigued, the merchant opened the sack and recoiled in digust - the monk had pulled out the eyes of the goblins out and collected them in the sack. Satisfied with the deeds of the heroes, he rewarded them with a portion of the treasure. He also gave them a recommendation letter to MAJ Ardon of the West Garrison, saying that the Garrison was looking for brave adventurers to aid them. The heroes retired to the village tavern and listened to the tavern talk for rumous, buying a round for everyone to loosen tongues. After hearing rumours of an Eye of Gruumsh leading a company sized force of Orcs against the brave soldiers of West Garrison.
As the dawn broke, the heroes decided to go to the West Garrison to aid the Empire in it's fight against the Orcs. After traveling for 3 days via caravan which miraculously was not ambushed, they reached the West Garrison and asked for an audience with MAJ Ardon. After some discussion smoothed by the recommendation letter, MAJ Ardon briefed the party with regards to the mission at hand - to find and disrupt the Orc patrols, locate their base and kill their leader. To ensure their compliance to his request, he sent with them LTA Gamlon, a female human fighter. Having gathered supplies from the Garrison, the adventurers set off in the Forest. After some time of traveling, due to their high perception and insight, they could almost smell an ambush. The adventurers tried to negotiate with the Orcs but gave up after being called puny by the Orc squad leader.
Bloodshed ensued and the heroes emerged victorious, even killing the Orc squad leader after intimidating it to ask for Mercy. To add insult to injury, they cut off a ear from it while it was still alive and then proceeded to cut off the other ear once it was dead.
Characters (Players) : Party Level 5 AFK - Ardent (Cheng Qi) : 0 / 5 XP 5 Level up! Ignotus Seldon (Liang Bao) : 1 / 5 XP 5 Level up! Monk (Bernie) : 2 / 5 XP 5 Level up! Wizard (Shaun) : 0 / 5 XP 5 Level up! AFK - Paladin / Rogue (Jeth) : 4 / 5 XP 4 AFK - Thief (Nicholas) : 0 / 5 XP 5 Level up! Warden (Chien Hsiang) : 2 / 5 XP 5 Level up! AFK - Slayer (Alex) : 4 / 5 XP 4 AFK - TBA (Jamie) : 4 / 5 XP 4 Starter XP : 3 / 5 XP 4
Reputation : None
Party Treasure 6x Potion of Cure Light Wounds 1x Potion of Clarity 16x Orc Ears 250 GP
Individual Treasure
1. Edited to reflect level up status
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Post by hannibal on Jul 14, 2013 10:55:21 GMT 8
1.1 Nope, still going to shoot you in the back after you run 13-Jul-13 After having successfully taken out the Orc ambush, the party decided to be slightly more stealty, sending the hunter in front of the party to recce for them. Disappearing into the shadows of the trees and becoming one with nature, the hunter managed to sneak up on another squad of Orcs who were also lying in ambush. After spending some time deliberating with his comrades though hand signals, they finally reached a consensus to attack the Orcs. Catching the Orc by surprise, the party was able to mount an effective attack on them, leaving only two Orcs alive to interrogate them. The Orc squad leader who had been the party’s earlier target was rashly killed by the magic missile wielding sword mage. Scavenging through the Orc corpses, the heroes manage to find some magical items.
Through interrogation, the party was able to find out more information regarding the Orc encampment, their disposition as well as any traps the Orcs had laid out to confound any would be attackers by threatening to chop off their family jewels. The heroes then let the Orcs run away but shortly cut them down by shooting them in the back with a hail of arrows and magic.
Everyone gains a Level 6 magic item of your choice. You can choose to decline it for a chance at a higher level magic item the next drop.
Characters (Players) : Party Level 5 Slayer (Alvin) 2 / 5 XP 5 Level up! Hunter (Andreas) 2 / 5 XP 5 Level up! Monk (Bernie) : 5 / 5 XP 5 Ardent (Cheng Qi) : 3 / 5 XP 5 Warden (Chien Hsiang) : 5 / 5 XP 5 MM SM / Rogue (Jeth) : 2 / 5 XP 5 Level up! AFK - Ignotus Seldon (Liang Bao) : 2 / 5 XP 5 Fear [Warlock] (Nicholas) : 4 / 5 XP 5 AFK - Wizard (Shaun) : 1 / 5 XP 5 Mithhaike (Thomas) 1 / 5 XP 5 Level up!
Starter XP : 5 / 5 XP 4
Reputation: 1 Military
Party Treasure 6x Potion of Cure Light Wounds 1x Potion of Clarity 28x Orc Ears 250 GP
Individual Treasure
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Post by hannibal on Aug 1, 2013 20:46:08 GMT 8
1.2 Ahah! A Crit! With that, I bid you adieu! 27-Jul-13 After finding out the location and layout of the enemy encampment, the heroes decided to poison the Orc's water supply using the herbs gathered by the hunter enroute. Swiftly taking out the Orcs guarding the water caravan, the heroes made it seem that the Orcs had been robbed and poisoned the water it carried before they slipped away. Once the Orcs came to, the heroes tailed them to nearby the encampment and waited for the poison to take effect. Just before dusk, the heroes deemed it the right time to strike and under the cover of a mist, swiftly entered then camp and went straight to the command hut.
After a long and bloody battle against the Eye of Gruumsh, 3 Orc Chieftains and the Cleric of Gruumsh, the heroes prevailed but not before a hero was struck down. With some members of the party injured badly, will the heroes be able to make it out of the Orc encampment alive? Where is the last Orc Chieftain? To find out, stay tuned.
Characters (Players): Party Level 6
Hunter (Andreas) 0 / 5 XP 6* Ardent (Cheng Qi) : 3 / 5 XP 5 MM SM / Rogue (Jeth) : 5 / 5 XP 5 Fear [Warlock] (Nicholas) : 1 / 5 XP 6* Mithhaike (Thomas) 4 / 5 XP 5
AFK Monk (Bernie) : 0 / 5 XP 6* Slayer (Alvin) 3 / 5 XP 5 Warden (Chien Hsiang) : 0 / 5 XP 6* Ignotus Seldon (Liang Bao) : 3 / 5 XP 5
Starter XP : 0 / 5 XP 5 * denotes yet to level
Reputation: 1 Military
Party Treasure 6x Potion of Cure Light Wounds 1x Potion of Clarity 58x Orc Ears 250 GP
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Post by hannibal on Aug 4, 2013 11:12:03 GMT 8
1.3 The Dawn of a New Age 03-AUG-13 Suspecting that the Orcs would have surrounded the tent, the heroes made haste to secure both doors to buy some time for them to think. However, they took too long to decide on their course of action and the Orcs started to enter as they attempted to pile the bodies of the Orc Chieftains, Eye of Gruumsh and the Cleric of Gruumsh to block the door.
As the Orcs poured in, blocking the doorway, a hero slid a nearby Orc into a torch, causing the torch to fall from its holder onto the the tent and the tent started to catch fire. One of the heroes, thinking on his feet, decided to cut open a hole in the tent on the side, to allow his companions to escape. After the man sized hole was cut, the players organised a fighting retreat out of the camp. The heroes noted that the eastern side of the camp seemed empty and they suspected that the last Orc Chieftain had lead his troops to assault West Garrison. Using their tracking skills, the heroes were able to identify the path the Orcs took and found out that the Orcs also had siege weapons with them.
After taking a short rest, the heroes set out in pursuit of the Orc convoy and were able to catch up with the rear of the Siege machine convoy. Taking out the team of gunners, the heroes swiftly used the catapult to rain flaming death upon the next catapult in the convoy. Try as they might, they were unable to reach the remaining catapult and it proved crucial to the Orc's assault on West Garrison.
Under the unrelenting rain of fire provided by the catapult, the Orcs managed to break through the walls in two places, overwhelming the Human defenders with their superior numbers. The heroes tried to attrite the Orcs to give the Humans a fighting chance by taking over the catapult and raining fiery death on the Orcs but they failed.
West Garrison has fallen. The Orcs continue their inexorable march across the Shian Empire towards Elven lands. What will the heroes do? Will they walk away and find their fortunes elsewhere? Or will they decide to press on to try and stop the Orcs.
Death is lighter than a feather, duty heavier than a mountain.
The heroes gain a Level 8 magic item of their choice. Characters (Players): Party Level 7
Hunter (Andreas) 0 / 5 XP 7 Level up! Ardent (Cheng Qi) : 2 / 5 XP 7 Level up! MM SM / Rogue (Jeth) : 0 / 5 XP 7 Level up! Fear [Warlock] (Nicholas) : 1 / 5 XP 7 Level up! Mithhaike (Thomas) 0 / 5 XP 7 Level up!
AFK Monk (Bernie) : 3 / 5 XP 6 Level up! Slayer (Alvin) 3 / 5 XP 6 Level up! Warden (Chien Hsiang) : 3 / 5 XP 6 Ignotus Seldon (Liang Bao) : 0 / 5 XP 6 Level up!
Starter XP : 0 / 5 XP 6 * denotes yet to level
Reputation: 1 Military
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 250 GP
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Post by hannibal on Aug 11, 2013 11:46:25 GMT 8
2.0 For the Children! 10-AUG-13 Death is lighter than a feather, duty heavier than a mountain.
Having escaped from Orc horde, the heroes harboured at the nearest village for the night, recuperating and finding newfound strength in themselves. In the morning, when leaving the village inn, the heroes noticed something very off about the village. Upon closer inspection, the heroes realised not a child below the age of 15 was in the village. Suspicious, the heroes used their skills and found out that a few nights ago, all the children in the village had mysteriously vanished.
The heroes then spread out and attempted to look for clues. They found mysterious footprints burned into the stone, on the street it seemed like bear prints, on the roof tops the footprints were vaguely rodent like.
The party arcanist was able to sense a shield covering the entire village and managed to trace the source of it to the sewers beneath the village. Opening up the metal grate covering the hole, they threw sun rods in and discovered that it was actually a dimensional portal.
The monk bravely somersaulted in to the applause of the rest of the party. Inside, the monk discovered a humanoid figure with a misshapen face channeling at the a crystal inset in the statue. He bravely tried to feign nonchalance and walked past the channeler. Sadly, he was discovered and the alarm was raised.
Wondering what had happened to the monk, the rest of the heroes finally decided to enter the portal and managed to save the monk from certain death. The young female warlock managed to discharge the energies from the crystal the channeler was channeling into but was hit by the backlash.
Interrogating some of the creatures opposing them, the heroes found out that it was a laboratory but to what end they were not able to find out. Going deeper into the complex, they found dead children with their throats slit, their lifeblood a sacrifice infront of several statues depicting Far Realm entities.
The heroes bravely fight towards the area where the creatures they interrogated told them the children were kept. What experiment are the children involved in? Who is the evil mastermind behind this? Stay tuned to find out.
Characters (Players): Party Level 7 Hunter (Andreas) 1 / 5 XP 7 Ardent (Cheng Qi) : 3 / 5 XP 7 Knight (Jeth) : 1 / 5 XP 7 Fear [Warlock] (Nicholas) : 2 / 5 XP 7 SKP Warlock (Merlvyn) 3 / 5 XP 6 Mithhaike (Thomas) 1 / 5 XP 7 Monk (Bernie) : 5 / 5 XP 6
AFK Slayer (Alvin) 4 / 5 XP 6 Warden (Chien Hsiang) : 4 / 5 XP 6 Ignotus Seldon (Liang Bao) : 1 / 5 XP 6
Starter XP : 1 / 5 XP 6 * denotes yet to level
Reputation: 1 Military 1 People
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 250 GP
Individual Treasure As requested, I will now allocate gold per session. To facilitate, I have posted below the gold earned for each session. Please be honest and add the gold to your character only if you were present for the session. 2.0 : 102 gp 1.3 : 122 gp 1.2 : 78 gp 1.1 : 88 gp
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Post by hannibal on Aug 19, 2013 19:23:52 GMT 8
2.1 For the Children! (NOT) 17-AUG-13 Death is lighter than a feather, duty heavier than a mountain. The brave adventurers pushed on and reached their destination - the laboratory. Pushing open the doors, the heroes bravely confronted the .... creatures experimenting on the children. To their horror, the children were being infused with some kind of parasite.
Deeming the children being operated on to be lost, the tiefling warlock engulfed the room in a sea of flame, catching the children being operated on and put them out of their misery. The mastermind behind this fiendish plan escaped using teleportation magic, leaving his subordinates to clean up the rest of the children.Thankfully, after mopping up the remaining enemies, the heroes were able to salvage some remains and brought them back to the village to resurrect.
After the feast put up in their honor, the heroes went to the city of Berklin to find out more about the sample of parasite they had captured. Using their street savvy ways, they were able to find one Joachim Nedar, who seemed to know something about the specimen they were carrying. He guided them to the location of a beholder cult which might contain information that he needed as well as might have some leads for the adventurers to follow.
Characters (Players): Party Level 7 Hunter (Andreas) 3 / 5 XP 7 Knight (Jeth) : 3 / 5 XP 7 Fear [Warlock] (Nicholas) : 4 / 5 XP 7 SKP Warlock (Merlvyn) 0 / 5 XP 7 Level up!
AFK Slayer (Alvin) 5 / 5 XP 6 Warden (Chien Hsiang) : 5 / 5 XP 6 Ardent (Cheng Qi) 4 / 5 XP 7 Monk (Bernie) : 0 / 5 XP 7 Level up! Mithhaike (Thomas) 3 / 5 XP 7
Starter XP : 2 / 5 XP 6 * denotes yet to level
Reputation: 1 Military 2 People
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP
Individual Treasure 2.1: 200gp Edit: Cleaned up the campaign log and fixed discrepancy with exp
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Post by hannibal on Aug 25, 2013 23:42:05 GMT 8
2.2 Behold! 24-AUG-13 Death is lighter than a feather, duty heavier than a mountain.
Using Joachim Nedar's resources, the heroes managed to find the lair of the beholder cult, hidden behind a non descript door in a fairly bustling district. After battling some humanoid cultist, the heroes come across a river of fire and some control panels. Using their skill in Arcana, both Fear and the XMM were able to easily use the control panel, creating a bridge for the party to venture further.
Crossing the bridge, the heroes came across a strange ritual where the shimmering figure who seemed to be in charge at the laboratory was being transformed. Unfortunately, the heroes were not able to stop the ritual in time, resulting in a horrible monster being born - a human/beholder hybrid. Even as the heroes strived to take the monster down, with a hero dealing great damage to it in a single moment, they were not able to vanquish the monster. The monster and its lackeys picked at the heroes, causing the death of a valiant hero. Concerned that they would not survive the encounter, the surviving heroes turned tail and ran for their lives. Thankfully, the cultists did not chase them too far and the heroes were able to shake them off and returned to Joassim Nedar's manor.
After relating what had occured in the lair, Nedar suggested that they contact the local thieves guild who rumour had it was controlled by a Beholder. Using his contacts, the heroes found a fence, a one Kevin Merryweather who was willing to help them get into contact with the Thieves Guild .... for a price. The heroes would have to venture to the sewers and collect some items that several unsavoury types had stolen from him so that he would put them into the good books of the Thieves Guild. The unsavoury types had a distinct tattoo, one of a crown and an eye stalk wrapped around it. What will the heroes do? Will they venture into the sewers and possibly revenge their fallen comrade? Or will they fumble around in Berkley, trying to contact the Thieves guild on their own? Stay tuned.
The heroes gain a Level 9 item of their choice.
Characters (Players): Party Level 7 Hunter (Andreas) 5 / 5 XP 7 Ardent (Cheng Qi) : 0 / 5 XP 8 Level up! Knight (Jeth) : 5 / 5 XP 7 Fear [Warlock] (Nicholas) : 1 / 5 XP 8 Level up! Mithhaike (Thomas) 5 / 5 XP 7(Slain) XMM (Bernie) : 2 / 5 XP 7
AFK Slayer (Alvin) 0 / 5 XP 7 Level up! Warden (Chien Hsiang) : 0 / 5 XP 7 Level up! Alice (Merlvyn) 1 / 5 XP 7
Starter XP : 3 / 5 XP 6 * denotes yet to level
Reputation: 1 Military 1 People
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP
Individual Treasure 2.2 150gp Edit: Minor change to formatting
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Post by hannibal on Aug 31, 2013 17:45:36 GMT 8
2.3 In the Sewers 31-AUG-13 Death is lighter than a feather, duty heavier than a mountain.
Agreeing to Mr Merryweather's proposal, the heroes ventured into the sewers of the city. As they entered the sewers, they noticed that there was a thin rivulet of slime flowing from the inner chambers but seemed to become water before trickling out. Braving the miasma impeding their vision, the heroes managed to find a false wall, behind which some cultists were hiding. Despite their attempts to lock a chest while fending off the heroes, they were slid away from the chest before they had the chance to do so. Opening the chest, they found some items which Mr Merryweather had asked them to recover. The heroes trawled through the chambers and unfortunately triggered the traps on another chest, causing it to explode and the items inside vaporised.
Moving past another false wall, they entered deeper into the sewers, coming across two cultists who were busy working on an experiment. The heroes attacked them without hesitating, causing them to stop working on it. The volatile chemicals caused an explosion, vaporising the body of one of their comrades. Looting another chest, they pushed past another false wall and encountered some traps. Evading them with ease, they encountered another chest which they managed to pick the lock of and obtained a box with a magical sigil. Moving deeper into the chamber, they come across a pit filled with a strange red liquid which caused the miasma. Past the pit of red liquid, they encountered a fairly strong Cultist, who was guarding a Jade Necklace, another one of the items Mr Merryweather had asked them to procure. The heroes managed to take him down and subdued him. After he came to, the heroes interrogated him and convinced him to open the box which contained some rituals to create synthetic diamonds and the ritual to which the jade necklace was a focus in. The heroes memorised it and let the Cultist go, after securing a compromise to walk away from any conflict if they met again. From the interrogation, the heroes found out that Mr Merryweather was not being entirely truthful with them ....
Players present gain a Level 8 item of their choice.
Characters (Players): Party Level 7 Hunter (Andreas) 1 / 5 XP 8 Level up! Ardent (Cheng Qi) : 2 / 5 XP 8 Knight (Jeth) : 1 / 5 XP 8 Level up! XMM (Bernie) : 4 / 5 XP 7
AFK Slayer (Alvin) 1 / 5 XP 7 Warden (Chien Hsiang) : 1 / 5 XP 7 Alice (Merlvyn) 2 / 5 XP 7 Mithhaike (Thomas) 0 / 5 XP 8 Level up! Fear (Nicholas) : 2 / 5 XP 8
Starter XP : 0 / 5 XP 7 * denotes yet to level
Reputation: 1 Military 1 People
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP 1x Ruby Necklace 1x Diamond Necklace 2x Synthetic Diamonds 1x Jade Necklace with Necrotic Energy Copies of Rituals used to create synthetic components/jade necklace Misc box with laboratory equipment
Individual Treasure 2.3 400gp
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Post by hannibal on Sept 8, 2013 0:45:01 GMT 8
2.4 The Leader of the Thieves Guild 07-SEP-13 Death is lighter than a feather, duty heavier than a mountain.
Meeting Mr Merryweather, the heroes gave him the Ruby necklace as well as the Diamond necklace and told him that they were not able to retrieve any others. Satisfied, Merryweather gave them a note to show the Thieves Guild that they had a sponsor and told them to wait for the guild to at a warehouse near the docks. Heading there earlier, the heroes take the opportunity to scout the area for traps. Finding a trapdoor, some of the heroes decided to stay behind inside the warehouse while others whiled the time away fishing.
Slightly before the appointed time, several members of the Thieves guild climbed out of the trapdoor and demanded to know who the heroes were. After showing them the note from Mr Merrywether , the Thieves guild members agree to bring them to their leader but only after blindfolding them, binding their hands and gagging them. At that, the heroes refuse and attack the members. The heroes beat up the Thieves guild members and after some interrogation, gain a map of the passge ways below.
Going through the passageways with the map, they reach a room which was covered in thick smoke, obscuring vision. The heroes notice a panel at the side and with use of both Arcana and Thievery, they were able to short the panel, causing the smoke to dissipate. Moving through the corridor, they reach a rather ornate room and were greeted by one who only named himself as the Voice. He then asked them for the purpose of their visit. The heroes manage to convince him that they had information that the leader of the Thieves Guild would really want to hear. The Voice leads them deeper into the chambers, past an adamantine gate which clanged ominously behind them.
Meeting the leader of the Thieves Guild, they relate their story, sharing with him what happened in the lair of the beholder cult. The lights in the room change to red and start to pulse, as if angered. The leader of the Thieves Guild agrees to find out the location of the beholder cult and let them know the location so that the heroes would be able to take out the hybrid Beholder. At the party's request, he also passes them a small ball with a small indentation and tells them that once the indentation had been pressed, it would explode in 6 seconds and take out any magical shields within 5 squares. As the heroes prepared to leave, someone spoke to them telepathically "My name is Xanthus".
After the audience was concluded, the Voice showed them out through a door and they ended up walking through the door of a tailor's shop. Leaving the area, they ask Joachim to meet them at the inn nearby and get him to share with them the results of his research so far. He shares with them that so far, he was only able to find out that the ritual required 4 of the Jade necklaces to be focuses. The heroes then got him to create an imitation Jade necklace so that they would be able to use it as a decoy. They also got Joachim to make several lesser copies of the ball that Xanthus had given them.
Characters (Players): Party Level 8 Hunter (Andreas) : 2 / 5 XP 8 Warlord (Alex) : 2 / 5 XP 7 Assasin(Cheng Qi): 4 / 5 XP 8 Knight (Jeth): 3 / 5 XP 8 Alice (Merlvyn): 4 / 5 XP 7 Mithhaike (Thomas): 2 / 5 XP 8
AFK Slayer (Alvin): 1 / 5 XP 7 XMM (Bernie): 4 / 5 XP 7 Warden (Chien): 2 / 5 XP 7 Fear (Nicholas): 3 / 5 XP 8
Starter XP : 1 / 5 XP 7 * denotes yet to level
Reputation: 1 Military 1 People 1 Guilds
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP 2x Synthetic Diamonds linked together to Send to each other for free. 1x Jade Necklace with Necrotic Energy (in the possession of Joachim Nedar) Copies of Rituals used to create synthetic components/jade necklace Misc box with laboratory equipment
Individual Treasure 2.4 450gp
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Post by hannibal on Sept 30, 2013 15:54:45 GMT 8
2.5 The Chase Ends .... Or Does it? 29-SEP-13
While waiting for the Thieves Guild to get back to them with information, the heroes spent time in the city doing good deeds and generally making a name for themselves.
Finally, the heroes receive intelligence form the Thieves Guild that they had managed to locate the new lair of the beholder cult. The Guild messenger also intimated that their leader was looking forward to a ... positive result from the the investigation.
As the heroes entered the lair of the cult, there was a sense of overwhelming magical energy. Moving deeper inside, they encountered a passage way with 3 exits. |//| | | |||||||||| |||||||||| / / |||||||||| |||||||||| | | |//|
Through their skill in Arcana, the heroes realised that the exits were dimensional portals. Entering the portal on the left in single file, the heroes got split up into separate rooms. Inside the rooms, each one of them discovered a pedestal with a a necklace on top of it. ||||||||||||||||||||| | | | # | | |||||||||||||||||||||
One of the heroes who had the Jade Necklace with her was pulled by the necklace to the pedestal. Realising that in order to continue deeper they had to place the Jade Necklace in an empty socket, the heroes kept exiting and entering the portal to try to find a room which had an empty socket. Finding the room and placing the necklace in the socket, the heroes returned to the main room to find that the portal to the north had changed colour.
Entering the north portal, they discovered that their way forward was blocked by a large fire wall. The heroes then dispatched the cultists guarding the control buttons of the fire wall with relative ease and proceeded on to the main chaimber.
In the main chamber, the heroes were confronted by a few cultists defending the ritual that was being cast. Through their Arcana, the heroes discovered that two of the smaller rituals were feeding the main ritual. Disrupting the smaller rituals, the heroes managed to thwart the hybrid beholder from gaining greater power. Emerging from the ritual, the hybrid beholder was a decaying wreck as it had been in the process of forming. After a few seconds, the beholder liquified, leaving nothing but a puddle of goo on the floor.
The heroes then proceeded to make short work of the remaining cultists, bringing an end to the beholder cult. Returning back to the entrance after recovering the necklaces, an image of Xanthus approached them and asked them to pass the necklaces to him for safe keeping. The heroes diplomatically negotiated to keep 1 of the necklaces to ensure that it would not be able to conduct the ritual so easily. Back at the inn that they were staying in, the innkeeper passed them a letter. The author wanted to meet the heroes to discuss a mutally beneficial arrangement and asked the heroes to let the innkeeper know once they had made a decision. The heroes decided in the positive and a meeting was set up in the inn's private dining room.
What will this mysterious person want with the heroes? Has he/she been spying on them?
Heroes gain a Level 10 item of their choice.
Characters (Players): Party Level 9 Knight (Andreas) : 0 / 5 XP 9 Level up! Cleric(Cheng Qi): 1 / 5 XP 9 Level up! Rogue (Jeth): 0 / 5 XP 9 Level up! Alice (Merlvyn): 2 / 5 XP 8 Level up! Mithhaike (Thomas): 0 / 5 XP 9 Level up!
AFK Warlord (Alex) : 3 / 5 XP 7 Slayer (Alvin): 2 / 5 XP 7 XMM (Bernie): 5 / 5 XP 7 Warden (Chien): 3 / 5 XP 7 Fear (Nicholas): 4 / 5 XP 8
Starter XP : 2 / 5 XP 7 * denotes yet to level
Reputation: 1 Military 1 People 2 Guilds
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP 2x Synthetic Diamonds linked together to Send to each other for free. 1x Jade Necklace with Necrotic Energy Copies of Rituals used to create synthetic components/jade necklace Misc box with laboratory equipment
Individual Treasure 2.5 1000gp (Courtesy of Xanthus)
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Post by reaper on Nov 11, 2013 2:39:52 GMT 8
2.6 The Undead Lands
09-Nov-13 Upon entering the tavern to meet the author, Avery the tavern keeper escorted the heroes into a private room. There they met King George Blackheart of the Maurya empire. King George told the heroes that a few months back his kingdom was taken over by a necromancer and within that month, 3/4 of his kingdoms population were deceased. King Blackheart then offered the heroes a castle and all profits from his most lucrative port upon the return of his kingdom to its rightful leader. As the toast was being announced, every tavern occupant including the king's royal guards fell to their deaths only to be reanimated a few seconds later by a necromancer challenging them from outside the pub. Braving gale force winds and temperatures below freezing, our heroes vanquished the necromancer along with his summons as well as a skeletal lancer that brought the power of frost with him as he rode into battle. Our heroes managed to escape with a few cuts and bruises with the exception of the cleric who unfortunately had her nose broken when the tavern door that she was using as a shield swung open from the powerful winds.
Searching the necromancer's corpse, our heroes stumbled upon a coded letter. Through high wisdom and intellect they decoded the letter quickly which read.
Love will be his downfall. For each death he steps closer to immortality. Brother, we push into the desert once i secure more to join us.
To aid our heroes in their quest ahead, King Blackheart opened his armory to them. To this end, all players gain 2 level 11 items of their choice.
Characters (Players): Party Level 9 Knight (Andreas) : 4 / 5 XP 9 Rogue (Jeth): 4 / 5 XP 9 Mithhaike (Thomas): 4 / 5 XP 9 Phoebe (Bryan): 4/5 XP 9
AFK Alice (Merlvyn): 4 / 5 XP 8 Warlord (Alex) : 5 / 5 XP 7 Slayer (Alvin): 4 / 5 XP 7 Cleric(Cheng Qi): 3 / 5 XP 9 XMM (Bernie): 2 / 5 XP 8 Level Up! Warden (Chien): 5 / 5 XP 7 Fear (Nicholas): 1 / 5 XP 9 Level Up!
Starter XP : 2 / 5 XP 7 * denotes yet to level
Reputation: 1 Military 1 People 2 Guilds
Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP 2x Synthetic Diamonds linked together to Send to each other for free. 1x Jade Necklace with Necrotic Energy Copies of Rituals used to create synthetic components/jade necklace Misc box with laboratory equipment Contract for castle and port
Individual Treasure 2.6 800gp (Looting the tavern)
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Post by reaper on Nov 20, 2013 13:41:01 GMT 8
2.7 Battle on the High Seas
Onboard the merchant ship Ascending. Our heroes braved harsh weather conditions on their journey to Maurya. Waves crashed, thunder struck and lightning descended upon their ship. In the cargo deck where our heroes slept uncomfortably, barrels of wine ebbed and flowed with the angle of the ship. Our heroes quickly realised that with such turbulent movement ocurring around them, it was only a matter of time before the candle lit lanterns would strike upon their gunpowder reserves. Whilst dodging the oncoming barrels, the brave Ranger with the aid of his blades struck a barrel of water and in one fell swoop blanketed the gunpowder reserves. Rendering them unable to be lit. Suddenly, the weather calmed itself, waves subsided and thunder refused to crash. There was complete silence. Ironically, this cause waves of panic to come upon the sailors as many knew of the silence before the true storm. Singing from a distance alerted our heroes and they climbed onto the top deck only to look upon hundreds of sirens swimming and singing towards them. As the heroes prepared themselves for battle, the Siren queen herself Morgana took form and entered the ship. Thinking quickly, our cleric covered Morgana with a blanket to give everyone more time to attack. Morgana then exclaimed that she was here to enlist their help. Our heroes learned that the Necromancer had captured Morgana's twin sister, Tara, and was holding her captive whilst torturing her to force her song of the siren to draw the citizens of Maurya into the field of decay now surrounding Castle Blackheart. As Morgana finalized a deal with our heroes to aid them in the recapturing of Castle Blackheart, cannon fire was heard from afar! Sirens fled back from whence they came and our heroes faced a scouting ship from the Necromancer's army. Cannon fire ensued from both ships with our heroes taking the brunt of the damage. With strength and courage in their hearts, our heroes braved battle against the scouting party on both sides of the ship. Upon slaying the spectral spirit captaining the enemy ship, our heroes grabbed a hold of items that had been left by the spectre, a length of necrotic rope and a coded letter to the Necromancer himself. Demonstrating high intellect and wisdom, our heroes deciphered the following message from the code. Master, i have hidden them all. Till all six come together, the dark warrior will forever walk the castle as the dark rambler. The father will pay for the sins of the son. The man who eats the flesh of others holds the first piece. Our heroes then gathered the following information from their companion and liaison to King George, Charlotte. The dark warrior is former King Mauris Blackheart who had conquered the lands of Maurya nearly a 50 years ago. King Mauris died of old age and whilst his queen took a poison dipped arrow during an early battle in their conquest. King George went into depression and may have offended someone during this time and that his wife Francesca might have been murdered. Till all six come together could refer to the armor worn by King Mauris. These six pieces hold mystical energy within them that granted the wearer great power. The pieces are amulet, shield, crown, sword, ring and cape. Our heroes dispatched a message to King George through fire generated by Charlotte. "What did the priest who examined the queen's body tell you about the cause of her death and where is the priest now" Our heroes gain, caravan with six barrels of wine, 2 barrels of dried goods and a horse to cart the caravan. Characters (Players): Party Level 10 Knight (Andreas) : 2 / 5 XP 10 Level UP! Rogue (Jeth): 2 / 5 XP 10 Level Up! Mithhaike (Thomas): 2 / 5 XP 10 Level Up! Phoebe (Bryan): 2 / 5 XP 10 Level Up! Alice (Merlvyn): 2 / 5 XP 9 Level Up! AFK Warlord (Alex) : 1 / 5 XP 8 Level Up Slayer (Alvin): 5 / 5 XP 7 Cleric(Cheng Qi): 4 / 5 XP 9 XMM (Bernie): 3 / 5 XP 8 Warden (Chien): 1 / 5 XP 8 Level Up! Fear (Nicholas): 2 / 5 XP 9 Starter XP : 2 / 5 XP 7 * denotes yet to level Reputation: 1 Military 1 People 2 Guilds Party Treasure Staff of Far Thought 5x Potion of Cure Light Wounds 1x Potion of Clarity 74x Orc Ears 50 GP 2x Synthetic Diamonds linked together to Send to each other for free. 1x Jade Necklace with Necrotic Energy Copies of Rituals used to create synthetic components/jade necklace Misc box with laboratory equipment Contract for castle and port Length of necrotic rope Enchanted shield to communicate with sirens Amulet engraved with Morgana's image Read more: unboundgames.proboards.com/index.cgi?board=intro4e&action=post&thread=178&page=1#ixzz2lA2vgHDy
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