Post by Zyraen on Apr 30, 2014 16:55:17 GMT 8
Updated to Lv 13.
==============
"BOB"
LV 13 HALF-ELF CLERIC (WIS-Dex)
Paragon Path: Divine Oracle - Init +9
FINAL: Str 11 Con 12 Dex 20 Int 09 Wis 20 Cha 16
START: Str 10 Con 11 Dex 15 Int 08 Wis 15 Cha 15
Cleric Option: Healer's Lore
AC 28 / Fort 19 / Ref 25 / Will 28
HP 92 / Surge Value 23 / Surges 8
PP BENEFITS
- Foresight (11th level): You and each ally within 5 squares of you cannot be surprised. In addition, whenever you make an initiative check, roll twice and use either result.
- Prophetic Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you can use on a different turn of yours during this encounter.
- Terrifying Insight (16th level): When you make an attack roll against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.
SKILLS
Mods: -1 Str/ Con/ Dex (Hide Armor), +2 Insight/Stealth (Racial)
Str +5 : Athletics
Con +6 : Endurance
Dex +10 : Acrobatics, Stealth* +16, Thievery
Int +5 : Arcana, History, Religion
Wis +11: Dungeoneering, Heal +15*, Insight* +17, Nature, Perception* +15
Cha +9 : Bluff, Diplomacy, Intimidate, Streetwise
* - Trained Skills x 4
EQUIPMENT
Lv 13 Weapon of Healing +3 (Wrist Razor) : +3 to all heals
Lv 11 Magic Holy Symbol +3
Lv 10 Healer's Armor +2 (Hide): +2 to all heals that involve Surge
Lv 9 Healer's Brooch +2: +2 to all Heals
Bought:
(Rhygar) Lv 7 Holy Healer's Weapon +2 (Mace) : +2 to Healing Word
Lv 3 Parrying Weapon +1 (Spiked Shield) : +2 Prof, 1d6 damage, +1 AC Reflex when held in offhand
Special: Boon of Life (Healer's Reward)
POWERS
Half-Elf AT WILL : Direct the Strike (Half-Elf Dilettante)
Standard, Ranged 5 (one ally)
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Cleric AW1: Astral Seal
Standard, Ranged 10 (one creature), Implement, Healing, Implement
Atk: WIS+2 vs Will
Hit: Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
+18 vs Will ; regain 9 hp
Cleric AW1: Sacred Flame
Standard, Implement, Radiant, Ranged 5 (one creature)
Atk: WIS vs Reflex
Hit: 1d6 + Wis mod and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
+16 vs Will ; 1d6 + 8 ; 8THP or Save
Cleric Util (Channel Divinity): Healer's Mercy
Standard, Divine, Healing, Close Burst 5 (each Bloodied Ally in burst)
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Modifiers: Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Utility 2: Divine Fortune
Standard, Ranged 5 (Self or 1 Ally)
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+3)
Cleric Enc 3: Resurgent Sun
Standard, Melee Weapon (one creature)
Atk: WIS vs AC
Hit: 2[W] + Wis mod.
Effect: You or one ally within 5 squares of you can spend a healing surge.
+18 vs AC ; 2d8 + 7 (NOTE : -7 when using fist. -3Enh -2Prof -2Exp)
Modifiers: Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Utility 6: Bastion of Health
Standard, Ranged 10 (You or 1 Creature)
Effect: The target can spend a healing surge and regains extra HP equal to your Charisma modifier.
Modifiers : Surge + 2d6 + 21 (3Cha 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Enc 7: Zealous Sanction
Standard, Healing, Implement, Radiant, Divine, Ranged 10 (one creature)
Atk: WIS vs Will
Hit: 2d8 + Wis mod. The first time any ally hits the target before the end of your next turn, that ally can spend a healing surge.
+16 vs Will ; 2d8 + 8
Modifiers : Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Util 10: Word of Vigor
Minor, Divine, Healing
Close burst 1(You and each ally in the burst)
Effect: Each target can spend a healing surge and regain 2d6 additional hit points.
Modifiers : Surge + 4d6 + 18 (2d6base 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Divine Oracle Enc 11: Prophecy of Doom
Standard, Divine, Ranged 5 (one creature)
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This effect lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.
Cleric Enc 13: Mantle of Glory
Standard, Divine, Healing, Implement, Blast 5 (enemies)
Atk: WIS vs Will
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Each ally in the blast can spend a healing surge.
+16 vs Will ; 2d10 + 8
Modifiers : Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Encounter (special) : Healing Word
Minor Action, Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 3d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter
Modifiers : Surge + 5d6 + 20 (3d6HealingWord 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl 2HolyHealer)
FEATS
1) Spiked Shield Proficiency
2) Pacifist Healer: When you use healing word or a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you hit or miss a bloodied enemy and deal damage to it, you are stunned until the end of your next turn.
4) Healer's Implement: When you let a creature spend a healing surge to regain hit points with any of your cleric healing powers, add your holy symbol’s enhancement bonus to the hit points the recipient regains.
6) Superior Will
8) Mark of Hospitality: Whenever you or an ally within 10 squares of you uses a healing power during a short rest, that power restores the maximum number of hit points possible.
10) Resilient Focus: +2 to all Saves
11) Versatile Master: use Dilettante as At Will
12) Versatile Expertise: feat bonus to one weapon (mace) and one implement (holy symbol)
ATTACK / DAMAGE IN DETAIL
Bare Handed : +11 vs AC (6HLv 5Wis 0Prof 0Exp 0Enh)
Wrist Razor +2: +16 vs AC (6HLv 5Wis 3Prof 0Exp 2Enh)
Mace +3: +18 vs AC (6HLv 5Wis 2Prof 2Exp 3Enh)
Holy Symbol +3: +16 vs Will (6HLv 5Wis 2Exp 3Enh)
Damage Modifier: +8 (5Wis 3Enh)
DEFENSES IN DETAIL
Class Bonus: +2 Will
AC 28 : 16Base 3Hide 5Dex 2Enh 1Shield 1Parrying
For 19 : 16Base 1Con 2Enh
Ref 25 : 16Base 5Dex 2Enh 1Shield 1Parrying
Wil 28 : 16Base 5Wis 2Enh 2Class 3SupWill
==============
"BOB"
LV 13 HALF-ELF CLERIC (WIS-Dex)
Paragon Path: Divine Oracle - Init +9
FINAL: Str 11 Con 12 Dex 20 Int 09 Wis 20 Cha 16
START: Str 10 Con 11 Dex 15 Int 08 Wis 15 Cha 15
Cleric Option: Healer's Lore
AC 28 / Fort 19 / Ref 25 / Will 28
HP 92 / Surge Value 23 / Surges 8
PP BENEFITS
- Foresight (11th level): You and each ally within 5 squares of you cannot be surprised. In addition, whenever you make an initiative check, roll twice and use either result.
- Prophetic Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you can use on a different turn of yours during this encounter.
- Terrifying Insight (16th level): When you make an attack roll against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.
SKILLS
Mods: -1 Str/ Con/ Dex (Hide Armor), +2 Insight/Stealth (Racial)
Str +5 : Athletics
Con +6 : Endurance
Dex +10 : Acrobatics, Stealth* +16, Thievery
Int +5 : Arcana, History, Religion
Wis +11: Dungeoneering, Heal +15*, Insight* +17, Nature, Perception* +15
Cha +9 : Bluff, Diplomacy, Intimidate, Streetwise
* - Trained Skills x 4
EQUIPMENT
Lv 13 Weapon of Healing +3 (Wrist Razor) : +3 to all heals
Lv 11 Magic Holy Symbol +3
Lv 10 Healer's Armor +2 (Hide): +2 to all heals that involve Surge
Lv 9 Healer's Brooch +2: +2 to all Heals
Bought:
(Rhygar) Lv 7 Holy Healer's Weapon +2 (Mace) : +2 to Healing Word
Lv 3 Parrying Weapon +1 (Spiked Shield) : +2 Prof, 1d6 damage, +1 AC Reflex when held in offhand
Special: Boon of Life (Healer's Reward)
POWERS
Half-Elf AT WILL : Direct the Strike (Half-Elf Dilettante)
Standard, Ranged 5 (one ally)
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Cleric AW1: Astral Seal
Standard, Ranged 10 (one creature), Implement, Healing, Implement
Atk: WIS+2 vs Will
Hit: Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
+18 vs Will ; regain 9 hp
Cleric AW1: Sacred Flame
Standard, Implement, Radiant, Ranged 5 (one creature)
Atk: WIS vs Reflex
Hit: 1d6 + Wis mod and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
+16 vs Will ; 1d6 + 8 ; 8THP or Save
Cleric Util (Channel Divinity): Healer's Mercy
Standard, Divine, Healing, Close Burst 5 (each Bloodied Ally in burst)
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Modifiers: Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Utility 2: Divine Fortune
Standard, Ranged 5 (Self or 1 Ally)
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+3)
Cleric Enc 3: Resurgent Sun
Standard, Melee Weapon (one creature)
Atk: WIS vs AC
Hit: 2[W] + Wis mod.
Effect: You or one ally within 5 squares of you can spend a healing surge.
+18 vs AC ; 2d8 + 7 (NOTE : -7 when using fist. -3Enh -2Prof -2Exp)
Modifiers: Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Utility 6: Bastion of Health
Standard, Ranged 10 (You or 1 Creature)
Effect: The target can spend a healing surge and regains extra HP equal to your Charisma modifier.
Modifiers : Surge + 2d6 + 21 (3Cha 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Enc 7: Zealous Sanction
Standard, Healing, Implement, Radiant, Divine, Ranged 10 (one creature)
Atk: WIS vs Will
Hit: 2d8 + Wis mod. The first time any ally hits the target before the end of your next turn, that ally can spend a healing surge.
+16 vs Will ; 2d8 + 8
Modifiers : Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Cleric Util 10: Word of Vigor
Minor, Divine, Healing
Close burst 1(You and each ally in the burst)
Effect: Each target can spend a healing surge and regain 2d6 additional hit points.
Modifiers : Surge + 4d6 + 18 (2d6base 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Divine Oracle Enc 11: Prophecy of Doom
Standard, Divine, Ranged 5 (one creature)
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This effect lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.
Cleric Enc 13: Mantle of Glory
Standard, Divine, Healing, Implement, Blast 5 (enemies)
Atk: WIS vs Will
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Each ally in the blast can spend a healing surge.
+16 vs Will ; 2d10 + 8
Modifiers : Surge + 2d6 + 18 (2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl )
Encounter (special) : Healing Word
Minor Action, Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 3d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter
Modifiers : Surge + 5d6 + 20 (3d6HealingWord 2d6PacHealer 5HealersLore 3PacHealer 2Brooch 3Wpn 2Armor 3Impl 2HolyHealer)
FEATS
1) Spiked Shield Proficiency
2) Pacifist Healer: When you use healing word or a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you hit or miss a bloodied enemy and deal damage to it, you are stunned until the end of your next turn.
4) Healer's Implement: When you let a creature spend a healing surge to regain hit points with any of your cleric healing powers, add your holy symbol’s enhancement bonus to the hit points the recipient regains.
6) Superior Will
8) Mark of Hospitality: Whenever you or an ally within 10 squares of you uses a healing power during a short rest, that power restores the maximum number of hit points possible.
10) Resilient Focus: +2 to all Saves
11) Versatile Master: use Dilettante as At Will
12) Versatile Expertise: feat bonus to one weapon (mace) and one implement (holy symbol)
ATTACK / DAMAGE IN DETAIL
Bare Handed : +11 vs AC (6HLv 5Wis 0Prof 0Exp 0Enh)
Wrist Razor +2: +16 vs AC (6HLv 5Wis 3Prof 0Exp 2Enh)
Mace +3: +18 vs AC (6HLv 5Wis 2Prof 2Exp 3Enh)
Holy Symbol +3: +16 vs Will (6HLv 5Wis 2Exp 3Enh)
Damage Modifier: +8 (5Wis 3Enh)
DEFENSES IN DETAIL
Class Bonus: +2 Will
AC 28 : 16Base 3Hide 5Dex 2Enh 1Shield 1Parrying
For 19 : 16Base 1Con 2Enh
Ref 25 : 16Base 5Dex 2Enh 1Shield 1Parrying
Wil 28 : 16Base 5Wis 2Enh 2Class 3SupWill