Post by Zyraen on Jul 3, 2014 12:16:10 GMT 8
Character Creation
Allowed Races: Human, Dwarf, Elf, Eladrin, Halfling, Half-Orc, Tiefling, Half-Elf, Dragonborn
Note: No Mounts are allowed
Racial Stat Bonus: For all Races except Humans (who only have ONE +2), you can add +2 to ANY TWO different Stats on Character Creation. This replaces your Racial Bonus to two particular stats.
Racial Skill Bonus: For all Races except Humans (Who already have an extra Trained Skill), you can add +2 to any two different Skills on Character Creation. These bonuses replace your usual Race Bonus to certain Skills.
Trained Skills: Regardless of Class, you can choose to be trained in any 4 Skills. Classes that start with more than 4 trained skills only start Level 1 with 4 trained skills.
Themes / Backgrounds: Both are not allowed. All characters use their highest Stat in place of Constitution for determining starting Hitpoints. Remember that when your highest Stat increases (at certain levels), so do your Hitpoints.
Starting Equipment: All characters start with the following non-magical items - 2 weapons, 1 armor, 1 shield, 1 adventurer's kit. They may choose any such item, as long as they can use it starting from Lv1 - (only if they can be used)
From Lv 11 onwards, a New Character also starts with an extra Lv8 Item. This must be a fixed Item.
Provisions and Ammunition (including throwing daggers) are never tracked.
Starting Gold: All characters start with
2,500 Gp. This is AFTER deducting the costs for their mundane equipment. This value may be adjusted every 5-10 levels or so.
Edit: Party lv11. Starting Gold adjusted from 100 to 500 to 2,500 Gp.
Various Allowances / Restrictions
Dragonmark Feats are available.
Various Eberron Shards (Eberron Shards, Siberys Shards, Khyber Shards) are available.
If a Multiclass Feat specifies a particular Skill Training, or training in a Class Skill, you can use it to be trained in ANY (untrained) Skill
Power of the Sun and Morninglord Paragon Path feat are not allowed.
Anything related to Pelor is not allowed.
Except for Disciple of Death, anything relating to the Raven Queen is not allowed.
White Lotus Master Riposte is not allowed.
Except for those Gained, Boons are generally not allowed. If you wish to take one, please check with me.
All mundane items & kits that increase Skills are not allowed, except for what is in the Adventurer's Kit.
(Note the flexibility of Racial Skill bonuses above)
=====================
Attendance as XP
If a Character is not present for a session, then he does not gain the amount of Gold for that Session.
If he does not come for one session, he counts as having attended "half" a Session.
When he hits the required number of Sessions that matches the XP for a particular Level, he gains that item (if any)
Note that your XP does not increase to a new Level until you have attended at least 1 Session.
Attendance/XP Required to gain a Level
Take note that XP is NEVER tracked for the number of enemies you kill or otherwise defeat.
The XP for 1 Arc is generally 1 Level (but this may vary).
The number of Sessions, rounded down, to complete an Arc is treated as the XP value to gain a Level.
eg. for 1st Arc at Level 1, the Heroes completed it during the 2nd session. then it takes 1 "Session" of XP (the 1st session) to increase from Level 1 to Level 2.
eg. for 2nd Arc at Level 2, the Heroes completed it during the 4th session, then it takes 2 "Sessions" of XP (the 2nd Session and the 3rd Session) to increase from Level 2 to Level 3.
eg. for 3rd Arc at Level 3, the Heroes completed it during the 6th session, then it takes 2 "Sessions" of XP (the 4th Session and the 5th Session) to increase from Level 3 to Level 4.
=================
Character Level and Items
All members of the Party are always the same level, as indicated under Party Level in the Campaign Log.
XP does however, determine what items you get.
When you have enough XP to reach Level 1,3,4,5 you automatically gain a Magical Item of that level or lower.
You can exchange your Level 1,3,4,5 item each time you gain 5 levels more.
ie. at Level 1, you start with a Level 1 item. At Level 6, you can swap it for a Level 6 (or lower) Item. Similarly at Level 11,16,21, etc.
ie. at Level 8, you can swap your Level 3 (or lower) Item for a Level 8 (or lower) Item. Similarly at Level 13, 18, etc.
This means at all times after Level 4, a Character will have 4 "Level Up" Magical items that will keep pace with his/her level.
This allows a New Player to join at the Same Level and not be too far behind in Magical Items.
A New Player joins at the same Level as the party, but with the number of "Level Up" Magical items as shown next to "New Char XP" of the last log.
At any time, you can swap ANY of the 4 "Level Up" Items around, so long as you keep to the Maximum Level Limits of Items you would normally get. As a courtesy, please inform the GM, especially if you have a Daily Power on an Item that has been used.
eg. At Lv1, you may start with a Lv1 Rapier +1.
When you reach and gain a Lv3 Item, you can take the Lv3 as a Vanguard Weapon (Rapier) +1, and change the Lv1 item to a Magical Armor (Leather) +1.
When you reach and gain a Lv4 Item, you take the Lv4 as a Battle Harness (Leather) +1, change the Lv1 Item to an Amulet of Protection +1, while the Lv3 remains as a Vanguard (Rapier) +1.
When you reach and gain a Lv5 Item, you can change the Lv5 Item to a Learning Weapon (Rapier) +1, and change the Lv3 Item to Acrobat Boots Lv2, while the Lv1 Item remains an Amulet of Protection +1 and Lv4 remains as Battle Harness (Leather) +1.
Note that these 4 items CANNOT be sold.
ALL OTHER Items must be bought using Gold or Gained through the course of the Campaign etc.
Unlike Items gained from "increasing level", Item that are Gained / Purchased cannot be swapped.
They generally do not increase in level unless upgraded with Gold.
They can also be sold for Gold, standardized at 50% of their value.
For those familiar with using Item Rarity, no Rares or Artifacts are allowed without discussion with GM.
Edit
Note that no more than 2 non-consumable items of the same kind are allowed per player. This applies even if the 2 items have different enhancements.
Allowed Races: Human, Dwarf, Elf, Eladrin, Halfling, Half-Orc, Tiefling, Half-Elf, Dragonborn
Note: No Mounts are allowed
Racial Stat Bonus: For all Races except Humans (who only have ONE +2), you can add +2 to ANY TWO different Stats on Character Creation. This replaces your Racial Bonus to two particular stats.
Racial Skill Bonus: For all Races except Humans (Who already have an extra Trained Skill), you can add +2 to any two different Skills on Character Creation. These bonuses replace your usual Race Bonus to certain Skills.
Trained Skills: Regardless of Class, you can choose to be trained in any 4 Skills. Classes that start with more than 4 trained skills only start Level 1 with 4 trained skills.
Themes / Backgrounds: Both are not allowed. All characters use their highest Stat in place of Constitution for determining starting Hitpoints. Remember that when your highest Stat increases (at certain levels), so do your Hitpoints.
Starting Equipment: All characters start with the following non-magical items - 2 weapons, 1 armor, 1 shield, 1 adventurer's kit. They may choose any such item, as long as they can use it starting from Lv1 - (only if they can be used)
From Lv 11 onwards, a New Character also starts with an extra Lv8 Item. This must be a fixed Item.
Provisions and Ammunition (including throwing daggers) are never tracked.
Starting Gold: All characters start with
2,500 Gp. This is AFTER deducting the costs for their mundane equipment. This value may be adjusted every 5-10 levels or so.
Edit: Party lv11. Starting Gold adjusted from 100 to 500 to 2,500 Gp.
Various Allowances / Restrictions
Dragonmark Feats are available.
Various Eberron Shards (Eberron Shards, Siberys Shards, Khyber Shards) are available.
If a Multiclass Feat specifies a particular Skill Training, or training in a Class Skill, you can use it to be trained in ANY (untrained) Skill
Power of the Sun and Morninglord Paragon Path feat are not allowed.
Anything related to Pelor is not allowed.
Except for Disciple of Death, anything relating to the Raven Queen is not allowed.
White Lotus Master Riposte is not allowed.
Except for those Gained, Boons are generally not allowed. If you wish to take one, please check with me.
All mundane items & kits that increase Skills are not allowed, except for what is in the Adventurer's Kit.
(Note the flexibility of Racial Skill bonuses above)
=====================
Attendance as XP
If a Character is not present for a session, then he does not gain the amount of Gold for that Session.
If he does not come for one session, he counts as having attended "half" a Session.
When he hits the required number of Sessions that matches the XP for a particular Level, he gains that item (if any)
Note that your XP does not increase to a new Level until you have attended at least 1 Session.
Attendance/XP Required to gain a Level
Take note that XP is NEVER tracked for the number of enemies you kill or otherwise defeat.
The XP for 1 Arc is generally 1 Level (but this may vary).
The number of Sessions, rounded down, to complete an Arc is treated as the XP value to gain a Level.
eg. for 1st Arc at Level 1, the Heroes completed it during the 2nd session. then it takes 1 "Session" of XP (the 1st session) to increase from Level 1 to Level 2.
eg. for 2nd Arc at Level 2, the Heroes completed it during the 4th session, then it takes 2 "Sessions" of XP (the 2nd Session and the 3rd Session) to increase from Level 2 to Level 3.
eg. for 3rd Arc at Level 3, the Heroes completed it during the 6th session, then it takes 2 "Sessions" of XP (the 4th Session and the 5th Session) to increase from Level 3 to Level 4.
=================
Character Level and Items
All members of the Party are always the same level, as indicated under Party Level in the Campaign Log.
XP does however, determine what items you get.
When you have enough XP to reach Level 1,3,4,5 you automatically gain a Magical Item of that level or lower.
You can exchange your Level 1,3,4,5 item each time you gain 5 levels more.
ie. at Level 1, you start with a Level 1 item. At Level 6, you can swap it for a Level 6 (or lower) Item. Similarly at Level 11,16,21, etc.
ie. at Level 8, you can swap your Level 3 (or lower) Item for a Level 8 (or lower) Item. Similarly at Level 13, 18, etc.
This means at all times after Level 4, a Character will have 4 "Level Up" Magical items that will keep pace with his/her level.
This allows a New Player to join at the Same Level and not be too far behind in Magical Items.
A New Player joins at the same Level as the party, but with the number of "Level Up" Magical items as shown next to "New Char XP" of the last log.
At any time, you can swap ANY of the 4 "Level Up" Items around, so long as you keep to the Maximum Level Limits of Items you would normally get. As a courtesy, please inform the GM, especially if you have a Daily Power on an Item that has been used.
eg. At Lv1, you may start with a Lv1 Rapier +1.
When you reach and gain a Lv3 Item, you can take the Lv3 as a Vanguard Weapon (Rapier) +1, and change the Lv1 item to a Magical Armor (Leather) +1.
When you reach and gain a Lv4 Item, you take the Lv4 as a Battle Harness (Leather) +1, change the Lv1 Item to an Amulet of Protection +1, while the Lv3 remains as a Vanguard (Rapier) +1.
When you reach and gain a Lv5 Item, you can change the Lv5 Item to a Learning Weapon (Rapier) +1, and change the Lv3 Item to Acrobat Boots Lv2, while the Lv1 Item remains an Amulet of Protection +1 and Lv4 remains as Battle Harness (Leather) +1.
Note that these 4 items CANNOT be sold.
ALL OTHER Items must be bought using Gold or Gained through the course of the Campaign etc.
Unlike Items gained from "increasing level", Item that are Gained / Purchased cannot be swapped.
They generally do not increase in level unless upgraded with Gold.
They can also be sold for Gold, standardized at 50% of their value.
For those familiar with using Item Rarity, no Rares or Artifacts are allowed without discussion with GM.
Edit
Note that no more than 2 non-consumable items of the same kind are allowed per player. This applies even if the 2 items have different enhancements.