vigean
Junior Member
Posts: 57
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Post by vigean on Jul 21, 2014 5:28:07 GMT 8
*updating*
i'm a monster
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vigean
Junior Member
Posts: 57
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Post by vigean on Jul 29, 2015 1:40:43 GMT 8
to those attending the final session(s), lets make it a fiery one I know we all have our individual builds and schticks, but feel free to call out any potential buffs/debuffs you can add. we're all "rebuilding" characters with new items, powers, and feats, so I'm sure there are some new things flying about. eg, being able to apply cold vulnerabilities on enemies. allowing people to get bonus cold dmg or CA. or even crowd control abilities like forced movements (into zones or off a wall), or slows and imbobs. or if somehow your class is able to easily and reliably do something to an enemy, but it just isn't in your combo so you never picked it up, might be worth a look at. of course, I'm not asking anyone to rebuild their characters just for the benefit of others, but lets get any many wombo combos across the board so lets do it this way. basic intro to build, status/effects you're looking for to take your build further what it does consistently, noteworthy powers (specifically CC, since dmg is universal)
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vigean
Junior Member
Posts: 57
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Post by vigean on Jul 29, 2015 1:47:51 GMT 8
so lets start.
Hogart Itburns - SHAUN plain and simple, I point and burn.
-RBA build. free RBAs greatly appreciated. +26vsRef 1d12+2d6+42dmg. -Fire and Cold based. -minor offering of aoe slow or aoe dmg (minor meaning I have it, but not optimized)
LOOKING FOR -Fire or Cold vulnerability for dmg, and CA (wintertouched feat) in the case of cold.
CURRENTLY OFFERING -able to apply ongoing fire dmg 4/encounter -applies -1 to defense hit
respec potential -gain a push 1 at will with decent dmg and to hit (+25vsfort 1d8+1d6+42dmg -increase dmg of aoes
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