Post by Zyraen on Nov 9, 2014 23:05:07 GMT 8
Edit: as of this season run starting 17 Oct 17, VIT is just used to purchase HP at rate of 5 (not 4) HP per VIT. Bloodied Value is 50% of your HP (round down), Reserve value is 25% of HP (Round down). References to Resist/Vuln now use your Reserve Value.
VITALITY & HITPOINTS
Your Vitality (VIT) is determined by your Starting Traits, and then increased independently after Character Creation. VIT determines your Max Hitpoints (HP) as follows, and also the amount of HP you regain when you spend a BP in response to being the target of a Healing effect.
Your Vitality x 4 gives you your Max Hitpoints (HP).
Your Vitality x 2 gives you your Bloodied Value.
If you have equal or less HP than your bloodied value, you are Bloodied.
If you have equal or less HP than your Vitality value, you are in Critical condition. Characters in Critical condition take -2 to all their attack rolls. Vampire that fall from above Critical to Critical also have to take a Frenzy Check.
When you fall to 0 HP or less, you are unconscious.
UNCONSCIOUSNESS AND TORPOR
A vampire who is unconscious takes Death Saving Throws as normal, at the end of each Turn he is unconscious.
When three such saves have been failed in one night, or HP falls below Negative Bloodied, he is effectively "dead", or in torpor.
A vampire in torpor that takes aggravated damage (including being exposed to sun or from diablerie attempts) immediately dies. If his head is sawed or hacked off, he also dies. This is called final death.
To stir a vampire from torpor, potent blood from a lower generation vampire must be fed to him. Procuring the said blood aside, it takes time to force 3 BPs worth of blood into the mouth then down the throat of an unmoving corpse, and can never be done during battle. After some time, the body stirs and reanimates, with VIT HP and 1 BP only, likely ravenously hungry and on the verge of frenzy.
Note that this also increases the Blood Bond effect between the vampire in torpor and the giver.
VITALITY & HITPOINTS
Your Vitality (VIT) is determined by your Starting Traits, and then increased independently after Character Creation. VIT determines your Max Hitpoints (HP) as follows, and also the amount of HP you regain when you spend a BP in response to being the target of a Healing effect.
Your Vitality x 4 gives you your Max Hitpoints (HP).
Your Vitality x 2 gives you your Bloodied Value.
If you have equal or less HP than your bloodied value, you are Bloodied.
If you have equal or less HP than your Vitality value, you are in Critical condition. Characters in Critical condition take -2 to all their attack rolls. Vampire that fall from above Critical to Critical also have to take a Frenzy Check.
When you fall to 0 HP or less, you are unconscious.
UNCONSCIOUSNESS AND TORPOR
A vampire who is unconscious takes Death Saving Throws as normal, at the end of each Turn he is unconscious.
When three such saves have been failed in one night, or HP falls below Negative Bloodied, he is effectively "dead", or in torpor.
A vampire in torpor that takes aggravated damage (including being exposed to sun or from diablerie attempts) immediately dies. If his head is sawed or hacked off, he also dies. This is called final death.
To stir a vampire from torpor, potent blood from a lower generation vampire must be fed to him. Procuring the said blood aside, it takes time to force 3 BPs worth of blood into the mouth then down the throat of an unmoving corpse, and can never be done during battle. After some time, the body stirs and reanimates, with VIT HP and 1 BP only, likely ravenously hungry and on the verge of frenzy.
Note that this also increases the Blood Bond effect between the vampire in torpor and the giver.