Post by Zyraen on Oct 20, 2014 21:23:44 GMT 8
For most games of VTM, players start between Generation 8-13
For simplicity, we will probably start Players at Generation 11, or maybe 10.
Generation limits the max amount of Blood you can have - called Blood Pool - and the number of Blood Points (BP) you can spend in 1 Turn.
Generation also limits your abilities, but for purposes of this altered game, it has no impact except for what is stated below.
Last but not least, Generation affects what other Vampires you can affect with some Disciplines. In general, influencing/mind altering powers like Presence have less effect against equal/lower Gen vampires, and Dominate as an RP power has no effect whatsoever.
GEN 11
- Blood Pool 12
- BP/Turn 1
- Trait Cap 9
GEN 10
- Blood Pool 13
- BP/Turn 1
- Trait Cap 9
GEN 09
- Blood Pool 14
- BP/Turn 2
- Trait Cap 9
GEN 08
- Blood Pool 15
- BP/Turn 3
- Trait Cap 10
==================
BEYOND GEN 08
It is conceivable that a Player may end up a lower Generation than Gen 8. When a Player reaches this, they have a higher Trait Cap than what is normally allowed, and have a higher Discipline Cap than what is normally allowed. This still necessitates spending XP though.
GEN 07
- Blood Pool 20
- BP/Turn 4
- Trait Cap +1
- Discipline Dot +1
GEN 06
- Blood Pool 30
- BP/Turn 4
- Trait Cap +1
- Discipline Dot +1
GEN 05
- Blood Pool 40
- BP/Turn 8
- Trait Cap +2
- Discipline Dot +2
Note that Traits of more than 10 require both supporting Stats to be 5 first, and thereafter they must be equal whenever possible.
Each extra Discipline Dot over 4 grants you an additional use of Move / Attack / Special, but only for powers that are 3 Dots and below. Each extra Dot over 4 costs 9 XP, subject to additional XP etc if it is not a Clan Discipline.
At Lower Generations, Human Blood may be of limited value as well, and a Vampire may only be fully sated by Vampire Blood. This detail is not included, but might be worth noting for those seeking such lofty heights.
====================
HIGH DOT POWERS
If you want to have more than 5 Dots in a Discipline, you may wish to discuss with your ST what each Dot does subsequently for the purposes of Roleplaying.
For simplicity, we will probably start Players at Generation 11, or maybe 10.
Generation limits the max amount of Blood you can have - called Blood Pool - and the number of Blood Points (BP) you can spend in 1 Turn.
Generation also limits your abilities, but for purposes of this altered game, it has no impact except for what is stated below.
Last but not least, Generation affects what other Vampires you can affect with some Disciplines. In general, influencing/mind altering powers like Presence have less effect against equal/lower Gen vampires, and Dominate as an RP power has no effect whatsoever.
GEN 11
- Blood Pool 12
- BP/Turn 1
- Trait Cap 9
GEN 10
- Blood Pool 13
- BP/Turn 1
- Trait Cap 9
GEN 09
- Blood Pool 14
- BP/Turn 2
- Trait Cap 9
GEN 08
- Blood Pool 15
- BP/Turn 3
- Trait Cap 10
==================
BEYOND GEN 08
It is conceivable that a Player may end up a lower Generation than Gen 8. When a Player reaches this, they have a higher Trait Cap than what is normally allowed, and have a higher Discipline Cap than what is normally allowed. This still necessitates spending XP though.
GEN 07
- Blood Pool 20
- BP/Turn 4
- Trait Cap +1
- Discipline Dot +1
GEN 06
- Blood Pool 30
- BP/Turn 4
- Trait Cap +1
- Discipline Dot +1
GEN 05
- Blood Pool 40
- BP/Turn 8
- Trait Cap +2
- Discipline Dot +2
Note that Traits of more than 10 require both supporting Stats to be 5 first, and thereafter they must be equal whenever possible.
Each extra Discipline Dot over 4 grants you an additional use of Move / Attack / Special, but only for powers that are 3 Dots and below. Each extra Dot over 4 costs 9 XP, subject to additional XP etc if it is not a Clan Discipline.
At Lower Generations, Human Blood may be of limited value as well, and a Vampire may only be fully sated by Vampire Blood. This detail is not included, but might be worth noting for those seeking such lofty heights.
====================
HIGH DOT POWERS
If you want to have more than 5 Dots in a Discipline, you may wish to discuss with your ST what each Dot does subsequently for the purposes of Roleplaying.