Post by Zyraen on Nov 9, 2014 16:38:43 GMT 8
DISTANCES
Without a grid, distances are generally as follows. / indicates grid squares, if used. Ranged attacks provoke opportunity attacks.
Note that there will certainly still be disputes, especially regarding Blast / Burst / Area powers, and ST will decide. Bearing that in mind, players can change their actions accordingly.
- Adjacent / 1 : Within 5'.
Most characters can only shift this distance. You can only pick items adjacent to you.
Unless otherwise stated, melee attacks can only be used on adjacent targets.
- Short / 5: Within 25'.
All characters can move this distance in a single move action. character can move.
If you use a Ranged Short attack on a target, generally speaking on his turn he can move next to you and use Melee powers, and if slowed he can move and charge you without penalty.
Most psychic powers are short ranged.
Unless otherwise stated, ranged thrown weapons can only be used in Short Range.
- Medium / 10: Within 50'.
Ranged weapons can be used without penalty, and characters can move then charge you.
Unless otherwise stated, ranged weapons can only be used in Medium Range.
Regular ranged weapons have their damage type reduced ; Lethal becomes Bashing, while Aggravated becomes Lethal.
Certain ranged thrown weapons can be used at Medium range at -2 attack penalty, but do not have their damage type reduced.
Characters in heavy armor can only ever move this distance on their turn, either with double move or move-charge.
Characters in light armor can move Medium+Short, with a double move or move-charge
- Long / 20: Within 100'.
Certain ranged weapons that can be used at long range at -2 attack penalty, and the damage type is reduced ; Lethal becomes Bashing, while Aggravated becomes Lethal.
- Near / 2-3: within 10-15"
For most purposes, Near is simply adjacent to someone adjacent to you.
This allows up to 10', ie up to 2 squares of distance between you and your target, if explicitly stated.
This for most part means the target cannot shift and end up adjacent to you.
Melee Attacks with Reach are always Near.
Unless explicitly stated to be as far away as possible, characters at Medium range can always be engaged by a single Move action (5 squares) then use a Near range attack.
Even so, against a target Medium range from them, a Character in light armor can take a Move action (7 squares) to get within Near range of them.
AREA POWERS
Following are used for area powers that fill an area. Due to their complexity, they should not often be used, except Blast Near and Area 1 in xx Range. If they become a problem that slows down the game, you can simplify most to be Area 1 in xx Range.
At most other times, below are the most effective used for powers by ST Characters.
Blast
- you must have Line of Effect (LoE) to each target to affect it. The number / distance next to Area represents the distance from you to the target
Blasts never affect the user/origin square
- Blast only affect a certain particular direction, a "facing". In most situations it will be allowed, except in special situations where foes come from 2 sides. Regardless, check with ST before using.
- Blast Near means targets in a certain direction that are Near to you. Effectively a 3x3 square, with a side or corner in common with the user square.
Note that if you are flanked by 2 enemies and shift 1, you canNOT catch both of them in the same blast. The only exception is if a creature (usually winged) can shift up 1 square, then he can Blast downwards on both enemies.
- Blasts do not provoke opportunity attacks
Burst
- a Burst is centred upon the user. It does not affect the user's square. You must have LoE to each target to affect it
- Burst 1 means all adjacent targets, a 3x3 square
- Burst Near means all targets in Near Range, within 2-3 squares. Effectively 6x6 or max 7x7.
Generally, two creatures within Short distance of each other can be included in a single Burst Near attack.
- Burst Short means all Targets within Short distance / 5 squares of the target. This is a very large area of about 11x11
Generally, two creatures within Medium distance of each other can be included in a single Area Near attack.
- note that Burst is generally subject to height limitations.
Eg. Two enemies are a short distance from each other, and normally both can be caught in a single Burst Near. However one is on a roof, the other at ground level. Unless the user can fly and hover, his Burst Near cannot possibly include both of them.
- Burst is also subject to speed limitations as the user must be in position. It also illustrates most clearly the difference between Heavy and Light armor characters
eg. Two enemies are attacking the User from the same direction. Both are within Short distance from each other and max distance allowed for Medium.
If the user is planning to use a Burst Near and wearing heavy armor, he cannot get in range since he only moves a Short distance. If he is wearing light armor, he can.
- Bursts do not provoke opportunity attacks
Area
- Area is simply a Burst power centred on another square within the stipulated range, and the square itself is affected.
You must have Line of Effect (LoE) to the square to centre your Area attack.
- Area attacks, especially implement ones, are generally not subject to height limitations.
- however, some items need to land to be effective, hence the square it is centred on must have a surface.
Eg. A Grenade is an Area Near in Medium Range, but the square it is centred on must always be a surface for it to explode. It cannot simply explode in mid air (well it can, but no user would try to use it that way... or is there?)
- Area attacks provoke opportunity attacks
Hard Corners
- those well versed with table top might be familiar with this concept.
- Regardless, it does NOT apply for increasing distance, but any target with the edge/corner of a solid surface closer to the origin square than itself can claim cover from it.
- this also means it is not possible to get cover from Burst 1 and Area 1 attacks
Without a grid, distances are generally as follows. / indicates grid squares, if used. Ranged attacks provoke opportunity attacks.
Note that there will certainly still be disputes, especially regarding Blast / Burst / Area powers, and ST will decide. Bearing that in mind, players can change their actions accordingly.
- Adjacent / 1 : Within 5'.
Most characters can only shift this distance. You can only pick items adjacent to you.
Unless otherwise stated, melee attacks can only be used on adjacent targets.
- Short / 5: Within 25'.
All characters can move this distance in a single move action. character can move.
If you use a Ranged Short attack on a target, generally speaking on his turn he can move next to you and use Melee powers, and if slowed he can move and charge you without penalty.
Most psychic powers are short ranged.
Unless otherwise stated, ranged thrown weapons can only be used in Short Range.
- Medium / 10: Within 50'.
Ranged weapons can be used without penalty, and characters can move then charge you.
Unless otherwise stated, ranged weapons can only be used in Medium Range.
Regular ranged weapons have their damage type reduced ; Lethal becomes Bashing, while Aggravated becomes Lethal.
Certain ranged thrown weapons can be used at Medium range at -2 attack penalty, but do not have their damage type reduced.
Characters in heavy armor can only ever move this distance on their turn, either with double move or move-charge.
Characters in light armor can move Medium+Short, with a double move or move-charge
- Long / 20: Within 100'.
Certain ranged weapons that can be used at long range at -2 attack penalty, and the damage type is reduced ; Lethal becomes Bashing, while Aggravated becomes Lethal.
- Near / 2-3: within 10-15"
For most purposes, Near is simply adjacent to someone adjacent to you.
This allows up to 10', ie up to 2 squares of distance between you and your target, if explicitly stated.
This for most part means the target cannot shift and end up adjacent to you.
Melee Attacks with Reach are always Near.
Unless explicitly stated to be as far away as possible, characters at Medium range can always be engaged by a single Move action (5 squares) then use a Near range attack.
Even so, against a target Medium range from them, a Character in light armor can take a Move action (7 squares) to get within Near range of them.
AREA POWERS
Following are used for area powers that fill an area. Due to their complexity, they should not often be used, except Blast Near and Area 1 in xx Range. If they become a problem that slows down the game, you can simplify most to be Area 1 in xx Range.
At most other times, below are the most effective used for powers by ST Characters.
Blast
- you must have Line of Effect (LoE) to each target to affect it. The number / distance next to Area represents the distance from you to the target
Blasts never affect the user/origin square
- Blast only affect a certain particular direction, a "facing". In most situations it will be allowed, except in special situations where foes come from 2 sides. Regardless, check with ST before using.
- Blast Near means targets in a certain direction that are Near to you. Effectively a 3x3 square, with a side or corner in common with the user square.
Note that if you are flanked by 2 enemies and shift 1, you canNOT catch both of them in the same blast. The only exception is if a creature (usually winged) can shift up 1 square, then he can Blast downwards on both enemies.
- Blasts do not provoke opportunity attacks
Burst
- a Burst is centred upon the user. It does not affect the user's square. You must have LoE to each target to affect it
- Burst 1 means all adjacent targets, a 3x3 square
- Burst Near means all targets in Near Range, within 2-3 squares. Effectively 6x6 or max 7x7.
Generally, two creatures within Short distance of each other can be included in a single Burst Near attack.
- Burst Short means all Targets within Short distance / 5 squares of the target. This is a very large area of about 11x11
Generally, two creatures within Medium distance of each other can be included in a single Area Near attack.
- note that Burst is generally subject to height limitations.
Eg. Two enemies are a short distance from each other, and normally both can be caught in a single Burst Near. However one is on a roof, the other at ground level. Unless the user can fly and hover, his Burst Near cannot possibly include both of them.
- Burst is also subject to speed limitations as the user must be in position. It also illustrates most clearly the difference between Heavy and Light armor characters
eg. Two enemies are attacking the User from the same direction. Both are within Short distance from each other and max distance allowed for Medium.
If the user is planning to use a Burst Near and wearing heavy armor, he cannot get in range since he only moves a Short distance. If he is wearing light armor, he can.
- Bursts do not provoke opportunity attacks
Area
- Area is simply a Burst power centred on another square within the stipulated range, and the square itself is affected.
You must have Line of Effect (LoE) to the square to centre your Area attack.
- Area attacks, especially implement ones, are generally not subject to height limitations.
- however, some items need to land to be effective, hence the square it is centred on must have a surface.
Eg. A Grenade is an Area Near in Medium Range, but the square it is centred on must always be a surface for it to explode. It cannot simply explode in mid air (well it can, but no user would try to use it that way... or is there?)
- Area attacks provoke opportunity attacks
Hard Corners
- those well versed with table top might be familiar with this concept.
- Regardless, it does NOT apply for increasing distance, but any target with the edge/corner of a solid surface closer to the origin square than itself can claim cover from it.
- this also means it is not possible to get cover from Burst 1 and Area 1 attacks