Post by Loki on Aug 10, 2015 18:55:49 GMT 8
TinkerBell, level 18 Pixie, Thief Background: Tymanther
Paragon: Champion of Vigil Theme: Fey Beast Tamer Vision: Low Light
Action Point: When you spend action point, as a free action BoeT, shift = speed + Stealth to hide ignoring penalties
Movement: 6 (Fly) Altitude 1 | 4 (Move)
Racial Traits 1: Fey Origin
Racial Traits 2: +2 Nature, +2 Stealth
Str 11 (+0) Con 12 (+1) Dex 24 (+7) Int 9 (-1) Wis 13 (+1) Cha 22 (+6)
AC: 34 Fort: 26 Reflex: 35 Will: 31 Init: +18
HP: 109 Bloodied: 54 Surge Value: 27 Surges: 7
TRAINED SKILLS
Stealth+27 Thievery +23 Intimidate +20 Athletics +18 Passive Insight: 20
Acrobatics +21 Perception +15 Nature +17 Streetwise +20 Passive Perception: 25
UNTRAINED SKILLS
Arcana +8 Diplomacy +15 Dungeoneering +10 Endurance +10 Religion +8
History +8 Heal +10 Insight +10 Bluff +15
FEATS
Level 1: Weapon Focus (Light Blade) Level 11: Secret Stride
Level 2: Nimble Blade Level 12: Primal Sharpshooter
Level 4: Light Blade Expertise Level 14: Primal Eye
Level 6: Improved Defenses Level 16: Deft Blade
Level 8: Backstabber Level 18: Hidden Sniper
Level 10: Teeny Target
POWERS
Theme: Fey Beast Tamer (Displacer Beast)
Class Features: Thief/Champion of Vigil
First Strike: At start of encounter, gain CA vs. creatures that have yet to act
Thief Combat Readiness: +2 to Initiative
Skill mastery: A natural 20 roll on skill challenge counts as 1 additional success
Backstab (Free | 3/Enc): +3 att/+3d6 dmg. Trigger: Enemy must be within 5sq and grant CA (Usable 1/Turn)
Sneak Attack: +3d8 dmg. Trigger: Enemy must be granting CA. Usable 1/Turn
Disappearing Action: When AP, gain a free action to shift your speed BeoT & Stealth. This doesn’t incur penalty.
Violent Emergence: Crit on 19-20 when you surprise or are hidden from enemy
Attack with Care: When you miss all tgt when hidden, you can remain hidden or reroll one of the attack.
Inevitable shot (Free | Daily): Make a RBA against an enemy within 5sq of missed target as a proxy sq.
Conditional Combat Modifiers
Nimble Blade: +1 to hit w/Light Blades when you have CA (Total +3)
Light Blade Expertise: +2 to dmg w/Light Blades when you have CA
Shadow Dancers’ Glove (Item): +1d6 dmg on targets you are hidden from
Acrobat’s Trick (Move): +4 Dmg to next BA after move (Power)
Bloodiron Dagger: Deal 4d10 on SoNT on the victim after you score a Crit.
At Will Powers
MBA (Dagger) (+26 Att vs AC or REF/d4+17 Dmg)
RBA (Dagger)(+28 Att vs AC or REF/d4+28 Dmg)
Theme/Racial/Seeker Power
Tidal Spirit Shot | Enc (AoE1/Enemy, wpn) (+20 Att vs AC/1d4+10) Hit: Slide tgt 1 sq
Pixie Dust (Move|Enc): Targets 1 ally in R5, allowing tgt to fly 6 sq as free action
Shrink (Minor|Enc): Shrink 1 object to tiny size
Remain Unflinching | Minor/Daily (Until EoE, when enemy wi/2sq drops to 0hp, they become CB1 zone that has concealment)
Thief Utility
Acrobat’s Trick (Move|At will): Move=Spd-2. During this move, can climb speed -2. Gain +4 power dmg roll for next BA
Escape Artist Trick (Move|At will): Shift 2. Once at end of this turn, shift another 2 as free action
Fast Hands (Free|At will): 1/round, draw/sheathe/retrieve/stow item/weapon or pick an adj item as a free action
Tactical Trick (Move|At will): You do not incur OA when leaving sq adj to allies, EoNT gain CA against enemies w/allies adj to it
Sneak’s Trick (Move|At will): Move=Spd-2. At end of move, make stealth check to hide if you have concealment or cover
Chameleon (II/At will): You lose cover/concealment while hidden=Make a Stealth check to remain hidden EoNT w/o cover/conceal
Athletic Advance (Move|At will): Move=Spd+1, ignoring DT & gain +5 to Athletics check
Defenses
Cunning Escape (II|Enc): Gain +4 to all defense against an attack. At the end of enemies’ turn, shift 3 as free action
Swift Parry (II|Enc): Gain +6 to all defences against triggering attack. You also gain CA against attacker EoNT
Slip from grasp (No act|Enc): If grabbed/slow/immo = end condition. Can also make a save vs. 1 effect. Trigger: Your turn starts
Shadow Striker: If you are hidden when you make attack, you remain hidden if you have conceal/cover
Remain Elusive (IR/Enc): CB20 (+19 vs WILL/2d8 +14 dmg) Psychic | When an enemy hits you, you become invisible EoNT or until I attack and can move ½ Speed
Fey Beast Aura: Aura 1 | +1 Power to all Defense while in this aura
Piwafi: Resist 5 fire
Items:
Feyleather Armor of dark Deeds +4
Bloodiron Dagger +4
Piwafwi +4
Sehanine’s Mark of the Dark Moon (Paragon) 680 GP
Shadow Dancer’s Gloves (Heroic) 9,000 GP
Bracers of the Perfect Shot (Paragon) 17,000 GP
Eagle Eye Googles (Paragon) 13,000 GP
Shadow Dancer’s Boots (Paragon) 13,000 GP
Rhythm Dagger +1
Staff of the Traveller +1 680 GP
1,000 GP
Potion of Spectral form (Heroic) x2 100 GP
Total: 54460 GP | 10,540 GP left
Fey Beast Companion (Displacer Beast)
AC: 33 Fort: 29 Reflex: 33 Will: 33 HP: 54
Str 15 (+2) Con 16 (+3) Dex 20 (+5) Int 2 Wis 16 (+3) Cha 6
Speed 8 Perception: 27 Low Light Vision
Aura1: Allies gain +1 power bonus to all defense while in aura
Standard Action (Tentacle attack | At Will/Melee 1)
(+23 vs AC/d8+9 dmg & Beast gains concealment EoNT)
Standard Action: Use this to command beast companion to attack
Move Action: Whenever I move, beast companion moves too!!!
Paragon: Champion of Vigil Theme: Fey Beast Tamer Vision: Low Light
Action Point: When you spend action point, as a free action BoeT, shift = speed + Stealth to hide ignoring penalties
Movement: 6 (Fly) Altitude 1 | 4 (Move)
Racial Traits 1: Fey Origin
Racial Traits 2: +2 Nature, +2 Stealth
Str 11 (+0) Con 12 (+1) Dex 24 (+7) Int 9 (-1) Wis 13 (+1) Cha 22 (+6)
AC: 34 Fort: 26 Reflex: 35 Will: 31 Init: +18
HP: 109 Bloodied: 54 Surge Value: 27 Surges: 7
TRAINED SKILLS
Stealth+27 Thievery +23 Intimidate +20 Athletics +18 Passive Insight: 20
Acrobatics +21 Perception +15 Nature +17 Streetwise +20 Passive Perception: 25
UNTRAINED SKILLS
Arcana +8 Diplomacy +15 Dungeoneering +10 Endurance +10 Religion +8
History +8 Heal +10 Insight +10 Bluff +15
FEATS
Level 1: Weapon Focus (Light Blade) Level 11: Secret Stride
Level 2: Nimble Blade Level 12: Primal Sharpshooter
Level 4: Light Blade Expertise Level 14: Primal Eye
Level 6: Improved Defenses Level 16: Deft Blade
Level 8: Backstabber Level 18: Hidden Sniper
Level 10: Teeny Target
POWERS
Theme: Fey Beast Tamer (Displacer Beast)
Class Features: Thief/Champion of Vigil
First Strike: At start of encounter, gain CA vs. creatures that have yet to act
Thief Combat Readiness: +2 to Initiative
Skill mastery: A natural 20 roll on skill challenge counts as 1 additional success
Backstab (Free | 3/Enc): +3 att/+3d6 dmg. Trigger: Enemy must be within 5sq and grant CA (Usable 1/Turn)
Sneak Attack: +3d8 dmg. Trigger: Enemy must be granting CA. Usable 1/Turn
Disappearing Action: When AP, gain a free action to shift your speed BeoT & Stealth. This doesn’t incur penalty.
Violent Emergence: Crit on 19-20 when you surprise or are hidden from enemy
Attack with Care: When you miss all tgt when hidden, you can remain hidden or reroll one of the attack.
Inevitable shot (Free | Daily): Make a RBA against an enemy within 5sq of missed target as a proxy sq.
Conditional Combat Modifiers
Nimble Blade: +1 to hit w/Light Blades when you have CA (Total +3)
Light Blade Expertise: +2 to dmg w/Light Blades when you have CA
Shadow Dancers’ Glove (Item): +1d6 dmg on targets you are hidden from
Acrobat’s Trick (Move): +4 Dmg to next BA after move (Power)
Bloodiron Dagger: Deal 4d10 on SoNT on the victim after you score a Crit.
At Will Powers
MBA (Dagger) (+26 Att vs AC or REF/d4+17 Dmg)
RBA (Dagger)(+28 Att vs AC or REF/d4+28 Dmg)
Theme/Racial/Seeker Power
Tidal Spirit Shot | Enc (AoE1/Enemy, wpn) (+20 Att vs AC/1d4+10) Hit: Slide tgt 1 sq
Pixie Dust (Move|Enc): Targets 1 ally in R5, allowing tgt to fly 6 sq as free action
Shrink (Minor|Enc): Shrink 1 object to tiny size
Remain Unflinching | Minor/Daily (Until EoE, when enemy wi/2sq drops to 0hp, they become CB1 zone that has concealment)
Thief Utility
Acrobat’s Trick (Move|At will): Move=Spd-2. During this move, can climb speed -2. Gain +4 power dmg roll for next BA
Escape Artist Trick (Move|At will): Shift 2. Once at end of this turn, shift another 2 as free action
Fast Hands (Free|At will): 1/round, draw/sheathe/retrieve/stow item/weapon or pick an adj item as a free action
Tactical Trick (Move|At will): You do not incur OA when leaving sq adj to allies, EoNT gain CA against enemies w/allies adj to it
Sneak’s Trick (Move|At will): Move=Spd-2. At end of move, make stealth check to hide if you have concealment or cover
Chameleon (II/At will): You lose cover/concealment while hidden=Make a Stealth check to remain hidden EoNT w/o cover/conceal
Athletic Advance (Move|At will): Move=Spd+1, ignoring DT & gain +5 to Athletics check
Defenses
Cunning Escape (II|Enc): Gain +4 to all defense against an attack. At the end of enemies’ turn, shift 3 as free action
Swift Parry (II|Enc): Gain +6 to all defences against triggering attack. You also gain CA against attacker EoNT
Slip from grasp (No act|Enc): If grabbed/slow/immo = end condition. Can also make a save vs. 1 effect. Trigger: Your turn starts
Shadow Striker: If you are hidden when you make attack, you remain hidden if you have conceal/cover
Remain Elusive (IR/Enc): CB20 (+19 vs WILL/2d8 +14 dmg) Psychic | When an enemy hits you, you become invisible EoNT or until I attack and can move ½ Speed
Fey Beast Aura: Aura 1 | +1 Power to all Defense while in this aura
Piwafi: Resist 5 fire
Items:
Feyleather Armor of dark Deeds +4
Bloodiron Dagger +4
Piwafwi +4
Sehanine’s Mark of the Dark Moon (Paragon) 680 GP
Shadow Dancer’s Gloves (Heroic) 9,000 GP
Bracers of the Perfect Shot (Paragon) 17,000 GP
Eagle Eye Googles (Paragon) 13,000 GP
Shadow Dancer’s Boots (Paragon) 13,000 GP
Rhythm Dagger +1
Staff of the Traveller +1 680 GP
1,000 GP
Potion of Spectral form (Heroic) x2 100 GP
Total: 54460 GP | 10,540 GP left
Fey Beast Companion (Displacer Beast)
AC: 33 Fort: 29 Reflex: 33 Will: 33 HP: 54
Str 15 (+2) Con 16 (+3) Dex 20 (+5) Int 2 Wis 16 (+3) Cha 6
Speed 8 Perception: 27 Low Light Vision
Aura1: Allies gain +1 power bonus to all defense while in aura
Standard Action (Tentacle attack | At Will/Melee 1)
(+23 vs AC/d8+9 dmg & Beast gains concealment EoNT)
Standard Action: Use this to command beast companion to attack
Move Action: Whenever I move, beast companion moves too!!!