Level 13
AC 28[30] Fort 28 Ref23[25] Will28
HP 90 / Bloodied 45/ SurgeVal 22 / Esurge 3 / WP 7
Stats: Str 6(22) Con 0(10) Dex 1(12) Int 0(10) Wis 0(10) Cha 6(22)
Pri 6 Sec 6
MBA +21
Implement +18
Damage +18 +1d6 melee [+2Bloodied] [5 doombringer] damage (28 total)
Slayer DMG (Sec 6 + 2 + 2 Lethal) 10 + Brutal Advantage 6 + Deadly Slayer 5 + Assailant 6= 27 (Flurry 2 targets + 1 extra with thrown) Non-target 20 damage.
Heals Pri 6 + Items 2 = +8
Floating Items
L11. Piercing Gloves(Cold)
L13. Pounding Ki focus +3
L14. Armor of the Opportunist +3
Fixed Items
L2. Adroit Stand Boots
L2. Helm Of Melee Accuracy
L4. Bloodthirsty Gauntlets
L8. Ki Focus of Healing +2
L9. Elven Chain shirt +1
L10. Dagger of Deliverance +2
L10. Armor Of Healing +2
Feat list 18XP
Paragon Path: Assailant A)You gain your Sec Trait to your Striker Damage when dealing a Cold Damage
F) exp, focus, impdef
F) half sup impl: empowered (cold) +2/3/4 cold damage
F) Smashing flurry: Deal Slayer damage to 2 adjacent enemies. Non-targets: +4 Damage
F) admixture slaying(cold)
1) multiclass warlord: daily inspiring word, skills
2) brutal adv: Once per turn to one target you hit that is unguarded against you, you deal 6 extra Slayer damage.
3) deadly slayer: Once per turn to one target you hit, you deal 4 extra Slayer damage.
4) superior implement: accurate
5) Ruinous Wielder: You gain an Item bonus to damage equal to the Enhancement bonus of your weapon/implement.
6) Lethal Slayer
F7) Distant Flurry: Extra Flurry target with a thrown weapon.
8) Harbinger: When you hit a target with an attack, it is unguarded against you until ENT.
9) Doombringer(Cold)
Skills
Athletics 17
Endurance 11
Acrobatics 7
Stealth 7
Thievery 7
Arcana 6
History 6
Religion 6
Dungeoneering 6
Heal 11
Insight 6
Nature 6
Perception 11
Bluff 13
Diplomacy 17
Intimidate 17
Streetwise 17
AW Five Storms
At-Will Full Discipline, Implement, Psionic
Standard Action Close burst 1
Target: Each enemy you can see in the burst
Attack: Dexterity vs. Reflex
Hit: 1d8 + Dexterity modifier damage.
At-Will Full Discipline, Psionic
Move Action Personal
Effect: You shift 2 squares.
AW Fallen Needle
At-Will Full Discipline, Implement, Psionic
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d10 + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of your next turn.
At-Will Full Discipline, Psionic
Minor Action Personal
Effect: You shift 1 square or move 3 squares.
AW Direct the Strike
Standard, Ranged 5(1 Ally)
Target makes a basic attack as a free action against an enemy I can see and is within 10 Squares of me.
E1 Drunken Monkey
Encounter Full Discipline, Implement, Psionic
Standard Action Melee touch
Target: One enemy
Attack: Dexterity vs. Will
Hit: 1d8 + Dexterity modifier damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll equal to your Sec trait.
Encounter Full Discipline, Psionic
Move Action Personal
Effect: You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks. The bonus equals your Sec trait
E3 Frozen Moment(Monk)
Encounter Cold, Elemental, Full Discipline, Implement, Psionic
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 2d6 + Dexterity modifier cold damage, and the target is immobilized until the end of your next turn.
Move Action Personal
Effect: Until the start of your next turn, you are immobilized and gain resistance to all damage equal to 3 + your Sec Trait.
E1 Vengence is mine
Encounter Martial
Immediate Reaction Personal
Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
E3 Provocative Order
Encounter Martial
Standard Action Close burst 5
Target: One ally who has line of sight to you and can hear you
Effect: The target makes a charge attack as a free action. This attack deals 1[W] extra damage.
U2 Monk Cat and mouse
Encounter Psionic
Free Action Personal
Trigger: You hit an enemy with a melee attack.
Effect: You shift up to 3 squares to a square adjacent to the enemy. Until the start of your next turn or until you take damage from an attack, you have total concealment against that enemy.
U6 Quicksilver motion
Encounter Psionic
Free Action Personal
Effect: You move your speed.
Special: You can use this power only as the first or the last action of your turn.
2x Enc. Inspiring Word 1x Daily
Minor, Burst 10, Self or One Ally
Target regains Surge + 3d6 bonus.
Total: Surge+3d6+8
Balance: 0xp
ITEM POWERS:
L2. Adroit Stand Boots
You gain +1 item bonus to Acrobatics. You can stand up from prone as a Swift Action.
L2. Helm Of Melee Accuracy
You gain +1 item bonus to attack with melee basic attacks.
L4. Bloodthirsty Gauntlets
Extra 2/4/6/8 damage to bloodied targets.
L4. Siberys Shard of Slaying
L8. Ki Focus of Healing +2
Critical: +1d6 damage per enhancement
You gain an item bonus (equal to enhancement) to HP regained when you use a power to restore HP.
Daily Power (Minor Action)
Effect: An ally within 5 squares can spend a Reserve and regain Hitpoints equal to your Pri Trait + 10/15/20/25/30/35/40, increasing every 5 levels.
L9. Elven Chain shirt +1
You gain a +1 item bonus to AC while wearing this shirt with light armor or no armor.
L10. Dagger of Deliverance +2
Critical: 1d6 radiant damage per plus. This becomes 1d12 against demons, undead and devils.
You gain +2 item bonus to Heal and Religion.
Encounter Power (Std Action) Healing
One creature you touch may spend a Reserve.
If the target has no Reserves left, the target regains exactly one quarter of its maximum hitpoints, and no bonuses from any source apply to the healing.
Daily Power (Std Action) Healing
You and each ally within 5 squares of you regain exactly one quarter of their maximum hitpoints, and no bonuses from any source apply to the healing.
L10. Armor Of Healing +2
When you use a power that lets a creature spend a Reserve to regain HP, the target regains additional HP equal to the Enhancement bonus.
L11. Piercing Gloves(Cold)
You deal extra 2/4/6 damage of that type or ignore up to 5/10/15 points of resistance against that type.
L13. Pounding Wpn / Imp +3
Critical: +1d6 damage per enhancement
Once per Round when you hit an Enemy with this Weapon / Implement, you can inflict a Wound on the Enemy. For each Wound you inflict, you gain a +1/2/3/4 power bonus to damage rolls against that Enemy.
The Wounds remain until you attack another Enemy with this Weapon or at the end of Combat.
L14. Armor of the Opportunist (Light)
When you attack an Enemy that is unguarded against you, you gain concealment until ENT.
BREAKDOWN
Implement Atk +18 ( 6Hlv 6Pri 3Enh 2Exp 1Accurate)
Dagger Weapon Atk +20 (6Hlv 6Pri 3Enh 2Exp +3Prof)
Unarmed Atk +20
Damage (Implement) +20(Melee) ( 6Pri 3Enh 2Focus 3Empowered 1 Siberys Shard of Slaying 3 Ruin 2 Piercing)
Ranged Non-cold + 14
Striker Damage : + 10/16/27 [ +10 (6Sec 2Hlv 2lethal) +6 Assailant +5Deadly +6BrutalCA ]
Bloodthirsty: +2 damage if target is bloodied
Regular Atk : 1dX + 15-20-36-47 + 2Bloodied
DEFENSES IN DETAIL
AC 28 (16Hlv 6Sec 2AC 3Enh 1ECS)
Fort 28 (16Hlv 1Class 1ImpDef 1Human 6Stat 3Enh)
Ref 23 (16Hlv 1Class 1ImpDef 1Human 1Stat 3Enh)
Will 28 (16Hlv 1Class 1ImpDef 1Human 6Stat 3Enh)
XP : 6x12Lv+1 = 73 XP
24XP Hitpoints
16XP Pri+2, Sec+2
18XP Feats
15XP Powers
73 Total
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unboundgames.proboards.com/thread/366/darius-black-ub#ixzz4x9hy4wmd