|
Post by DeanTheCat on Aug 16, 2019 20:41:04 GMT 8
Relics and Artefacts are objects of incredible power, often bound to a single user. This thread serves to document the various Relics and Artefacts found by the party.
Concordance Every Relic and Artefact has a master, and the bonds between them are nigh unbreakable.
Concordance serves to reflect the mastery, skill and bond associated with wielding that particular Relic or Artefact. Concordance is gained when advancing your own personal goals. Certain abilities or traits inherent to the Relic / Artefact may not be used without the requisite amount of Concordance. Concordance caps out at Level 20.
|
|
|
Post by DeanTheCat on Aug 16, 2019 20:42:40 GMT 8
Inquisitor's Rosette A symbol of authority recognised across the Imperium and beyond, the Rosette grants its Master unwavering courage and powerful protective barriers.
Master: Apollo Current Concordance Level: 14
The bearer is immune to fear while the Rosette is displayed openly on his person.
Inquisitorial Command (1/Enc) Requires Concordance Level 10 or higher Ranged 5 The target may immediately use a CA as a free action.
Telekine Dome (1/Level) Requires Concordance Level 20 Burst 3 Create a zone of protective psychic energy that lasts till the end of encounter or till you leave the dome, be it by force or willingly.
You and your allies gain Pri Trait ability bonus to AC and Reflex, Sec Trait bonus to Fortitude and Will, as well as the Void Shield keyword so long as they are within the Dome and the attack originates from outside the dome.
|
|
|
Post by DeanTheCat on Aug 18, 2019 20:25:42 GMT 8
Tachyon Gauntlet An ancient piece of Necrontyr weaponry, the devastating power of the Tachyon Gauntlet has lain low countless titans and struck fear into the heart of the wielder's foes across the bloody pages of its history.
Master: Phileas Current Concordance Level: 7
Binding Bolt (1/Enc) Ranged 10 Pri Trait -1 Vs Reflex Hit: 2d12 + Pri Trait Force Damage. The target is immobilised till ENT and slowed till he / she takes a standard action to remove the bolt. The bolt can be removed by Solo Purge.
Weapon Harmonics Requires Concordance Level 10 or higher The Tachyon Gauntlet links into Phileas' weapon systems, ensuring that each shot landed is inescapably lethal.
You gain Brutal 1 with all weapons.
Tachyon Arrow (1/Level) Requires Concordance Level 20 Mortal Wound Ranged Sight Pri Trait Vs AC / F / R / W (Lowest) Hit: 3d12 + Pri Trait + Sec Trait Force Damage Miss: Half Damage Special: The target is always unguarded against this attack and does not benefit from any cover or any concealment against this attack. If the target is larger than medium, you may repeat this attack against the target for each square it occupies, and for each extra attack that hits after the first, it takes an extra 1d12 damage. If any attack is a crit, the attack is a critical hit. If the target has the Void Shields keyword, ignore all defensive bonuses that the target has.
|
|
|
Post by DeanTheCat on Feb 3, 2020 22:31:23 GMT 8
Dark Matter Crystal A strange black crystal found within Laevateinn's coat pocket. Staring into it, you can swear that you seem to see that your reflection is winking at you as you look into the crystal. However, it is just that - a reflection.
Master: Laevateinn Current Concordance Level: 7
Void Dash (1/Enc) Move Action Keyword: Warpway You may teleport up to your speed to any point that you can see.
Energising Dash Requires Concordance Level 10 or higher Your teleportation distances are extended by 2 squares. You and any allies you pass through while using Void Dash gain Sec Trait ability bonus to their next attack roll after the Dash is resolved.
Gate of Infinity (1/Level) Requires Concordance Level 20 Keyword: Warpway You and up to Sec Trait allies within Burst 5 of you may teleport up to Sec Trait kilometres away to a point you can see. If this is used out of combat, it may be a place you are familiar with or describe, within Sec Trait kilometres. The more accurate the description or image in your mind, the less likely any mishaps happen during the teleport.
On arrival, the next attack made by your allies who teleported with you until the start of your next turn are made as if the targets were unguarded with a Sec Trait ability bonus to the attack roll.
|
|