Post by Zyraen on Nov 27, 2019 8:13:01 GMT 8
THE DARKEST NIGHT
ENEMY LISTING
These are post game notes, the creatures were *NOT* prepped.
For reference, an L6 party normally faces L8 enemies, ie +2 Gap. Since TDN party has champion feats etc, the base adjustment for an avg/normal game should be +3 Gap, ie vs L9 enemies.
For very dangerous/epic/deadly encounters intended to burn WP and force players to Rift Band, higher gap is used.
======
SKELETONS / ZOMBIES
Level 9 Mooks
AC 19, FRW 18 16 17, HP 96
+11 vs AC, 14 Dmg
ELVES / WIGHTS
Level 10 Stds
AC 20, FRW 17 19 18, HP 104
+12 vs AC, +9 vs FRW, 19 Dmg
Elves usually 2 attacks 14 Dmg each.
1 Interrupt, rechargeable when bloodied
Wights use a Bodyguard Interrupt and reliable melee SA Reserve Drain (targets Fort)
PURPLE WORM
Level 12 Solo Brute (vs 6 Players), Huge
AC 21, FRW 23 19 21, HP 120 x 6 Lives (norm is 600 HP for 5 players, or 150 x 4 Lives)
Solo Recovery : spend a Std action to save against all effects it wishes to end on itself
Solo Action : 2 Std Actions
Tremorsense
Threatening Reach 2
Save vs Prone and Forced Movement
Speed 8, Burrow 8
Saving Throws +5
*Devour (MBA, AW) +13 vs AC, 27 Dmg, swallowed. While swallowed, target has no line of effect to any creature except other swallowed creature, is dazed, takes -5 to attack rolls and 10 acid damage at end of its turn. If a swallowed creature uses an area, burst or blast, it catches all other swallowed creatures.
*Flex/Constrict (Std, AW) Targets all swallowed creatures that are conscious. +13 vs AC, 10 dmg. If only one creature, this attack targets Reflex and deals 22 dmg.
*Rumbling Bore (Std, 1/turn) The worm burrows up to its speed. Creatures in contact with the ground and whose space it enters during this movement are targeted by following attack.
+13 vs AC, 22 dmg and knocked prone.
*Tail Whip (Swift, 1/turn) +13 vs AC, 22 dmg, knocked prone and push 3 squares
*Thrash (Free, Special)
Trigger: The Worm loses one life
Effect: The worm uses a Burst 3 Atk. +13 vs AC, 27 dmg and target is knocked prone.
When the Worm thrashes, after it resolves its attack, all creatures it has swallowed may attempt an escape check. DC 16 is in its mouth, DC 20 it emerges into an adjacent square. This escape expends the creature's interrupt until the start of its next turn.
ELVEN WRAITH
Level 14 Brute
AC 20, FRW 21 20 19, HP 136
( the Wraith uses 136 instead of 170 due to insubstantial )
Insubstantial
Phasing
Necrotic Aura 2 : 5 necrotic damage when a creature starts its turn in aura, or enters aura during its turn
Radiant Vulnerability: The wraith takes full damage from radiant, and if it does so, it loses its insubstantial quality until the attacker's ENT.
Stone Linked: Each wraith is tied to a stone gravemarker. A DC 16 Arcana or Religion adjacent to its stone as a Standard action causes the wraith to take 19 radiant damage and be affected accordingly
Immune Necrotic
Speed 6, Fly 6 (Hover)
*Spectral Blade (MBA, AW) +11 vs Fort, 18 necrotic damage and target loses a Reserve
*Death Burst (No Action)
Trigger: Wraith is reduced to 0 HP
Effect: Burst 2 (enemies), +11 vs Fort, 18 necrotic damage, target loses a Reserve
ENEMY LISTING
These are post game notes, the creatures were *NOT* prepped.
For reference, an L6 party normally faces L8 enemies, ie +2 Gap. Since TDN party has champion feats etc, the base adjustment for an avg/normal game should be +3 Gap, ie vs L9 enemies.
For very dangerous/epic/deadly encounters intended to burn WP and force players to Rift Band, higher gap is used.
======
SKELETONS / ZOMBIES
Level 9 Mooks
AC 19, FRW 18 16 17, HP 96
+11 vs AC, 14 Dmg
ELVES / WIGHTS
Level 10 Stds
AC 20, FRW 17 19 18, HP 104
+12 vs AC, +9 vs FRW, 19 Dmg
Elves usually 2 attacks 14 Dmg each.
1 Interrupt, rechargeable when bloodied
Wights use a Bodyguard Interrupt and reliable melee SA Reserve Drain (targets Fort)
PURPLE WORM
Level 12 Solo Brute (vs 6 Players), Huge
AC 21, FRW 23 19 21, HP 120 x 6 Lives (norm is 600 HP for 5 players, or 150 x 4 Lives)
Solo Recovery : spend a Std action to save against all effects it wishes to end on itself
Solo Action : 2 Std Actions
Tremorsense
Threatening Reach 2
Save vs Prone and Forced Movement
Speed 8, Burrow 8
Saving Throws +5
*Devour (MBA, AW) +13 vs AC, 27 Dmg, swallowed. While swallowed, target has no line of effect to any creature except other swallowed creature, is dazed, takes -5 to attack rolls and 10 acid damage at end of its turn. If a swallowed creature uses an area, burst or blast, it catches all other swallowed creatures.
*Flex/Constrict (Std, AW) Targets all swallowed creatures that are conscious. +13 vs AC, 10 dmg. If only one creature, this attack targets Reflex and deals 22 dmg.
*Rumbling Bore (Std, 1/turn) The worm burrows up to its speed. Creatures in contact with the ground and whose space it enters during this movement are targeted by following attack.
+13 vs AC, 22 dmg and knocked prone.
*Tail Whip (Swift, 1/turn) +13 vs AC, 22 dmg, knocked prone and push 3 squares
*Thrash (Free, Special)
Trigger: The Worm loses one life
Effect: The worm uses a Burst 3 Atk. +13 vs AC, 27 dmg and target is knocked prone.
When the Worm thrashes, after it resolves its attack, all creatures it has swallowed may attempt an escape check. DC 16 is in its mouth, DC 20 it emerges into an adjacent square. This escape expends the creature's interrupt until the start of its next turn.
ELVEN WRAITH
Level 14 Brute
AC 20, FRW 21 20 19, HP 136
( the Wraith uses 136 instead of 170 due to insubstantial )
Insubstantial
Phasing
Necrotic Aura 2 : 5 necrotic damage when a creature starts its turn in aura, or enters aura during its turn
Radiant Vulnerability: The wraith takes full damage from radiant, and if it does so, it loses its insubstantial quality until the attacker's ENT.
Stone Linked: Each wraith is tied to a stone gravemarker. A DC 16 Arcana or Religion adjacent to its stone as a Standard action causes the wraith to take 19 radiant damage and be affected accordingly
Immune Necrotic
Speed 6, Fly 6 (Hover)
*Spectral Blade (MBA, AW) +11 vs Fort, 18 necrotic damage and target loses a Reserve
*Death Burst (No Action)
Trigger: Wraith is reduced to 0 HP
Effect: Burst 2 (enemies), +11 vs Fort, 18 necrotic damage, target loses a Reserve