|
Post by Zyraen on Feb 26, 2020 18:19:03 GMT 8
Captain Ardon uses the stats of a Standard 3 levels above party (adjustment), but 25% less HP (as he can be healed). He has the following notable abilities and feats. When reduced to 0 HP he makes DSTs as usual and dies at negative half his HP. ====== CAPT ARDON - Init +7 L16 Sorcerer/Paladin AC FRW 23 22 19 22 HP 114 / Res 3 / ResVal 28 Illuminating Weapon ( radiant ) Adept Slider ( Radiant ) Powerful Burst Dedicated Healer Enlarge : Apply -4 to damage rolls SIT (Swift, Controlling) - note controlling factored below Special: When bloodied, Ardon regains 1 interrupt Signature Simple Crit: Ardon deals 11 extra damage on a Crit. CA) Frost Bolt, ranged 20 RBA, +13 vs Reflex, 20 / 27 CA) Flame Burst, area1, slide 3, +13 vs Reflex, 13 / 20, and -4 dmg if enlarged CA) Thunder Wave, blast3, push 5, +12 vs Fortitude, 13 / 20, and -4 dmg if enlarged MBA) Longsword, melee1, +15 vs AC, 20 / 27 CA) Holy Strike, melee1, radiant, +15 vs AC, 27 / 34 SA2) Resplendent Rush (int) shift 7 squares and use Holy Strike. On hit, target -7 atk. SM2) Sudden Scales (int) : +7 AC Reflex ENT SM) Healing Light : Reserve + 14 + 3d6 (avg 24) REMARKS: Ardon's Damage is written in 2 blocks, the left is for when in Healer role, right is Slayer.
|
|
|
Post by Zyraen on Jun 3, 2020 9:31:56 GMT 8
ABBOT DAWNSTAR - Init +7 Level 16 AC FRW 23 21 21 21 HP 114 / Res 3 / ResVal 28
Illuminating "Weapon" (radiant) - This is not an item, effectively his own ability Adept Slider (Radiant) Dedicated Healer Merciful Healer Extra Heal
Speed 7* (The Abbot can teleport his speed, though he does not often choose to)
Special: When the Abbot is first bloodied, he regains 1 Signature ; this cannot be a Heal. If he has expended Censure of Peace, he regains it on 1d6 roll of 5+ at the start of his turn.
CA) Guidance (Burst 5, 1 Ally) : Ally gains +7 ability bonus to Dmg rolls until ENT. If the target is adjacent, he also gains +7 ability bonus to Attack rolls with basic attacks and CAs until ENT.
CA) Flurry (Melee 1, two attacks) : +15 vs AC, 13 dmg
SM) Healing Light : Reserve +31 (14 + 5d6) Special: Any player in the party can spend WP for the Abbot to regain a use of Healing Light
SA2) Blinding Light (Interrupt, Burst 5, 1 Enemy) Trigger: When self or ally is hit by an enemy within 5 squares. +12 vs Will Hit: 20 dmg, and target is blinded until ENT. You can choose to deal no damage on a hit, in order to target a bloodied creature. Miss: This ability is not expended, ie is reliable.
SA3) Censure of Peace (Close Burst 10, All Enemies) : +12 vs Will Hit: No damage. Until ENT, if the target deals damage with a hit, the target takes damage equal to what it dealt. It only takes the highest damage dealt per turn. Special: Censure can be used to target bloodied enemies. It is not expended until at least one creature takes damage from it.
SM2) Willow Reed Step (Interrupt, Personal) Trigger: You or an ally is hit by an attack Effect: You shift 7 squares. If the triggering attack has no legal targets after your shift, the attacker may choose separate legal target(s). If you are next to the triggering ally that is hit, you may become the target of the triggering attack. Note the triggering attack roll is not rerolled in both cases.
Remarks: The Abbot has a Heal check of 11 or higher.
|
|
|
Post by Zyraen on Aug 19, 2020 11:36:17 GMT 8
CAPT CHAD - Init +7 L17 Flying Blade AC FRW 23 21 21 21 HP 120 / Res 3 / ResVal 30 *Mobile Recovery *In Your Face *Adept Slider (Lightning) *Harbinger *Long Range Weapon (10/15 range for daggers) MBA/RBA) +15 vs AC, 28 dmg CA) Reaving Shot, Ranged 5, +15 vs AC, 35 dmg CA) Dual Knives, Ranged 5 (two attacks), +15 vs AC, 28 dmg then 14 dmg. SA) Disruption (Int, rec 1st bloodied) : Trigger : Enemy within 5 squares uses an interrupt Effect: Chad uses an RBA against the triggering enemy. If it hits, in addition to damage, the target is dazed until ENT. Special: Any player can opt to spend WP for Chad to recharge Disruption SM) Swift Step (Swift, rec 1st bloodied) Chad teleports 3 squares and makes a saving throw with a +3 bonus. He may forgot the saving throw to teleport an adjacent ally with him.
Remarks: Chad has a Heal check of 11 or higher.
|
|