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Ino Sen
Mar 10, 2020 8:26:27 GMT 8
via mobile
Post by Zyraen on Mar 10, 2020 8:26:27 GMT 8
Placeholder
L12 : -2 WP (1 for Koala cam, 1 for reroll figuring Office )
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Ino Sen
Mar 10, 2020 8:26:43 GMT 8
via mobile
Post by Zyraen on Mar 10, 2020 8:26:43 GMT 8
6.0 Start: 700 cr and L4 Item
6.1 Entry Exam 06 Feb 2020 Alex, Ameerulz, Dean, Isaac, Nick, Steve 600 cr
6.2 Team Beta & Puzzle Droids 13 Feb 2020 Ameerulz, Dean, Isaac, Steve Vault : 2500 - 1200 = 1300 300 cr
6.3 Into the Warehouse 20 Feb 2020 Ameerulz, Dean, Isaac, Steve 200 cr
6.4 K and Aftermath 27 Feb 2020 Alex, Ameerulz, Dean, Isaac, Steve 300 cr Vault: 1300 + 500 = 1800
7.1 Step Back 05 Mar 2020 Ameerulz, Dean, Isaac, "Nick", Steve
7.2 Mid-Festival 12 Mar 2020 Ameerulz, Dean, Isaac, Nick, Steve
7.3 Festival Results 26 Mar 2020 Ameerulz, Dean, Isaac, Nick, Steve Ino 150 cr Ambrose, Kendal 250 cr Thomas 350 cr Felix 400 cr
8.1 Applications and Training 02 Apr 2020 Ameerulz, Dean, Isaac, Nick, Steve 100 cr
9.X Sometime Investigating Shi-En 100 cr
10.X Goodbye Jin 2000 cr
11.1 Testing Wiley's Robot 200 cr
11.3 New World Hospital 300 cr
11.X Battling Blade-Runner 500 cr
12.1 Underwater Delve "Post Exam" 500 cr
15.X Underwater Rescuing Cassandra: 60 cr (Tommy gets 162)
15.X Oppenheimer Clash Boss : 80 cr (Kendall get 180)
16.1 Staten Island on Fire Clash Thugs: 70 cr (Kendall gets 170) Clash Fire Thugs: 85 cr (Bob gets 185) Clash Terracotta: 100 cr (Tommy gets 200)
16.3 Sharkquake Clash LabClones: 40 cr (Bob gets 140) Clash Shark: 9 cr (Tommy gets 4)
16.4 Green Eyed Robot GER : 110 for Bob, 10 for rest Robot Spare Parts: 150 cr each
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Post Session
6.1
L4 Illuminating Imp (Lightning) L3 Hidden Menace Specialised Training (400) L5 Swift Gloves (600) L2 Helm of Ranged Redoubt (300) Balance: 0 / 1300
6.4 L3 Unseen Death Imp (Lightning) (400) Balance: 400 / 2100
400+150+100+100+300 = 1050 / 2450
10.X GM Permission to fully retcon L4 Illuminating Weapon (ie sell back for full value of 500 gp) since it can no longer function as intended GM also to unlock 1 Rare per Player, which to be Loremaster's Helm (Cosmic) 750prev + 2000new + 500retcon + 150SellHelm = 3400 gp Minus 3000 gp for Loremaster's Helm (Cosmic) Balance : 600 / 5300
14.X End of Dreadnought Arc 2000 gp L6 Armbands of Ranged Power L3 Stealth Boots Balance : 1300 / 7300
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Ino Sen
Mar 10, 2020 8:27:04 GMT 8
via mobile
Post by Zyraen on Mar 10, 2020 8:27:04 GMT 8
L18 INO SEN - Init +6 Default 441 / HP 25 WP 5 Expertise 6 Racial +1 Will, +2 saves vs dazed stunned dominated AC 24 / Fort 17, Reflex 22, Will 23 HP 100 / Reserves 2 / Reserve Value 25 Willpower 5 Str1 Con0 Dex0 Int6 Wis0 Cha6 Str +1: Athletics Con +0: Endurance Dex +0: Acrobatics, Stealth +14sv, Thievery Int +6: History, Nature, Quirk Science +8 (+10 to identify enemy Villain Quirks), Technology +12 Wis +0: Drive, Insight, Medicine, Perception +9* Cha +6: Intimidate, Performance +18*, Persuasion, Streetwise * - Familiar Bonuses Virtues: Cheerful & Upbeat, Cheerleader, Merciful Vices: Deceptive, Sweet Tooth, Cowardly (pretense) Heal Bonus : 12 + 3d6 (Avg 22) FEATS Prof) Unarmored, Swift Implement F) Deadly Slayer F) Extra Heal 1) Dedicated Healer 2) Familiar (Mr Koala, Perception Performance) 3) Superior Implement Training (Empowered Cosmic, Extended) 4) Tough Companion : Companion 10+Sec HP, spare Reserve 4) Morale Booster : +4 dmg to all in burst5F) Keen Implement 1) Brutal Basics 2) Pounding Push 3) Multiclass : Form Shifting, Technology +5 4) Skill Versatility : INT for Stealth 5) Adept Slider ChF) Assailant A (Cosmic) +6 dmg ChF) Assailant B (Cosmic) +1 atk ATTACK & DAMAGE (RBA) +17 vs Reflex (6Pri 6Exp 1AsB 1Swift 1Helm 2Keen) 1d8 + 31/52/57 (6Pri 6Exp 3EmpCosmic 2Gloves 2Armbands 6BrutalBasics 6PoundingPush, 11Slayer 6Assailant 4Deadly, 5Unseen) ATTACK & DAMAGE (Destabilise) +14 vs Will (6Pri 6Exp 1AsB 1Helm) 1d6 + 15/32 + 6 + 5 (6Pri 6Exp 3EmpCosmic, 11Slayer 6Assailant, 6PoundingPush, 5Unseen) ABILITIES CA) Stumbling Block (RBA) CM) Timid Scramble R) Vanish SA1) Focused Fate SM1) Beneath Notice SM2) Fortuitious Positioning SM3) Inversion SM4) Reversal CA) Destabilise SM1) Form Augment SM2) Blend In : Companion Anabelle SM3) Form Shape SM4) Blending Virtuoso ANNABELLE : HP 66 UP DISTRIBUTION 02 : Prowess, Performance 30 : 75 HP 16 : 144 -> 166 21 : SA1 SM4 Luckee Star 18 : SM4 Form Shifting 18 : 9 Feats 04 : Assailant AB 109/109 UP MAGIC ITEMS L2 Stealth Boots (300) : +2 item to Stealth L3 Hidden Menace Specialised Training (400) L5 Swift Gloves (600) : +2 dmg to ranged attacks L6 Armbands of Ranged Power (1000) : +2 item dmg to ranged attacks L2 Helm of Ranged Redoubt (300) ( sold after Session 10.X ) L10 Loremaster's Helm L4 Life Boosting Implement : +7 THP to all in Burst 5 Below are Cosmic element unless otherwise stated. L4 Illuminating Imp - Retconned out of existence following introduction of Cosmic damage after Session 10.X ( old img cdn.discordapp.com/attachments/677756176770924554/686781778459099169/61qEl7SAq9L._AC_SY679_.jpg )L3 Unseen Death Imp Familiar, Mr Koala Remarks: Usually clinging on to her jacket/upper-arm or backpack ====== Her goth outfit, in civilian guise / on her own. Note that she never wears this in the academy or anywhere affiliated. She usually goes to toilet in a public female toilet to change, ideally one with two entrances, then takes public transport elsewhere to where she wants to go. The stuffed toys are kept in her backpack, but are wearing black tuxes if they are drawn out, except for Mr Koala, whose head is left to stick out at the top of the backpack to keep an eye out. ===== Smart casual outfit for press conference, less the goggles over the eyes. Instead of ribbon at the neck, she wears a bright pink bow tie.
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Ino Sen
Mar 10, 2020 9:14:20 GMT 8
via mobile
Post by Zyraen on Mar 10, 2020 9:14:20 GMT 8
Edit 24 Jul 2020 : As of GM's announcement, all of this tree has become Cosmic Edit 15 Nov 2020 : As discussed with GM, Focused Fate only works if the target is within 5 squares of the user, see bold section. Following that, free retrain for the feat "Renewed Effort" to be Harbinger.
Edit: updated 3s and 4s
LUCKEE STAR (APPROVED)
Fluffed as Luck, but to be Reality Manipulation
Keywords: Implement, Untyped Cosmic
Remarks: The tree allows Ino Sen use Performance check against enemy Insight to become hidden, and if she succeeds she is essentially perceived as a non combatant and not the originator of any attacks. All penalties that would normally apply to Stealth also apply to her Performance check.
If an enemy is of animalistic intelligence (say hungry wolves), she takes a -5 to her Performance against them, and it is completely ineffective against mindless creatures. Note that if a robot or turret is capable of combat tactics and target selection based on danger assessment of the opponent, it is affected normally, but an AI turret that simply shoots the nearest creature is treated as mindless and treats her as a target just like any other.
If she is holding a weapon (not implement) in hand, she takes a -5 penalty to Performance. If she is holding or seen picking up and keeping an especial object of interest, she takes -5 to -15 on Performance (GM decides based on importance of item) to hide. Note neither penalty applies if she is already hidden when she takes up/out the weapon or item.
Note the tree doesnt waive any usual requirements for using Stealth vs Perception, which still has the usual requirements of requiring either total concealment or superior cover.
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CA) Bad Luck on You! Ranged 5 (two attacks) Pri Trait vs Reflex Hit: 1d8 damage Remarks: may replace with an Area slow or -2 attack, not sure yet
CA) Stumbling Block Ranged 10 Pri Trait vs Reflex Hit: 1d8 + Pri Trait, and target is pushed 1 square. Special: This is a ranged basic attack. If the attack pushes or slides 2 or more squares, the target can negate the forced movement by falling prone. For clarity, this does not affects feats that apply to this ability, such as extra damage dealt when pushing an enemy.
CM) Timid Scramble Move (Personal) Effect: You move half your speed, and if you end your movement adjacent to a conscious ally, you may make a Performance check to become hidden. If you become hidden, until ENT while you are adjacent to a conscious ally, you have cover for purpose of determining if you remain hidden. Special: You may only use a basic attack on the turn you use this ability.
R) Vanish Interrupt Trigger: You are hit by an attack that deals damage. Effect: After the attack is resolved, you become invisible until ENT or until you attack (whichever first) and can move half Sec Trait squares. You may make either a Stealth check or Performance check to become hidden at end of the movement.
SA1) Focused Fate Free Personal Trigger: You hit or miss with a basic attack from this tree against an unguarded enemy within 5 squares. Effect: If the triggering attack hit, choose one of following - target takes 2d8 or twice Sec Trait extra damage - target is knocked prone and takes Sec Trait extra damage If the triggering attack missed, you gain Sec Trait ability bonus to attack and damage rolls with triggering attack.
SA2) Botch Interrupt Ranged 5 (Triggering Enemy) Trigger: An enemy within 5 squares hits you or an ally with a melee or ranged attack. Effect: Make the following attack, which does not provoke OAs from triggering attacker. Pri Trait vs Reflex Hit: 1d6 + Pri Trait damage, and the triggering attack roll takes Sec Trait penalty.
SA3) You Are Not Here Ranged 10 Pri Trait vs Reflex Hit: 2d8 + Pri Trait + Sec Trait dmg, and target is removed from play until ENT.
SA4) Reality Splice / Existential Crisis Ranged 5 Pri Trait vs Reflex Hit: 2d8 + Pri Trait + Sec Trait dmg, and choose one of below - target is stunned until ENT - you spend 1 WP and target is removed from play until ENT and with Persistent Mastery applied.
SM1) Beneath Notice Swift Personal Effect: Until ENT, you have concealment and can make a Performance check to become hidden while you have any concealment. Special: You may expend any ability in this tree to regain this. You can use an Interrupt to activate this ability if a creature you are hidden from would notice you due to you losing both cover and concealment.
SM2) Fortuitious Positioning Interrupt Personal Trigger: You are targeted by an attack Effect: You shift Sec Trait squares. If you are the only target of the triggering attack and can no longer be targeted, the triggering enemy may select another legal target. Special: You may spend 1 WP and expend this ability after initiative (including enemies) is known, but before anyone takes any action, even if surprised. You may then use this ability as no action, and can choose to replace the usual effect to instead grant Sec Trait willing creatures that you can see (including yourself) the ability to shift half Sec Trait squares.
SM3) Inversion Interrupt Burst Sec Trait (1 Creature) Trigger: Creature within Sec Trait squares is affected by a d20 roll, either due to making it or being hit by it Effect: The dice roll is inverted, ie 1 becomes 20, 2 becomes 19, 3 becomes 18, or vice versa. Special: You can spend 1 WP to use this as a free action instead of an interrupt. In order to use this ability without spending WP, you must designate an unexpended Rank2 interrupt. Until you rest, it only activates after its trigger is fully resolved, and any effects to the trigger is ignored.
SM4) Reversal Free Action Burst Sec Trait (Self or Ally that you can see) Trigger: Target ends its turn within the burst. Effect: The triggering creature automatically returns to the position it occupied at the start of its turn, with the same HP and with same buffs/debuffs/conditions (or lack thereof) it had at the start of its turn, and can take its turn again. The creature can regain one expended Signature ability it used on its turn, provided it is no higher than Rank 2. Note: Reversal can return a creature that died or gained some terminal status (eg petrified) due to failing a saving throw. Apart from that, it cannot restore someone who died.
Special: This can be used with 2 WP (and Ino must be conscious), Out of Combat to rewind time to just before a recent encounter. The encounter can then be averted, but if it is not, the outcome and aftermath is unchanged.
Remarks: Special approved per Whatsapp with Kyle on 21 May 2020
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NOTES ON ATTACKING
When attacking, Ino Sen targets the creature's space and it moves to avoid the manifestation. For removed from play, she chooses a reality where the current occupant never came by. For unconscious, she chooses one where the occupant has fallen unconscious (such as due to being defeated). For stunned, she chooses one where the space is occupied by another creature or sizeable object.
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Ino Sen
Nov 15, 2020 22:45:35 GMT 8
Post by Zyraen on Nov 15, 2020 22:45:35 GMT 8
Edit 06 Jan 2021: CA Destabilise approved per Whatsapp. Edit 04 Mar 2021: SM2 approved per Whatsapp with Kyle Alt on 26 Feb 2021 1237, SM3 SM4 approved same convo on 04 Mar 2021 0900-0942
THE GUILE RING (ESIPHOR)
1/level : As a standard action, alter your form and voice to that of a personally known small or medium-sized humanoid for one scene (you must pre-decide which person's form you assume, you do not gain any of their quirks). If used in combat, usage is as follows
Interrupt, Personal Trigger: You are hit by an attack Effect: Shift Sec Trait squares adjacent to a creature who is not the attacker, and make a Stealth or Performance check to become hidden until ENT (you do not need cover or concealment to do so). If the triggering attack roll is an even number, and the creature you become hidden next to is your ally who is a legal target for the attack, the triggering attack targets your ally instead. For clarity, this can cause an area, blast or burst to hit your ally twice.
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Following is for Multiclass
FORM SHIFTING
CA) Destabilise Area 1 in 10 Pri Trait vs Will Hit: 1d6 + Pri Trait damage, and target is pushed 1 square.
SM1) Form Augment Free, Personal Trigger: You make a check based on Str/Dex/Con, or a Perception, Intimidate or Performance check. Effect: You gain Sec Trait ability bonus to the skill until ENT. If the triggering check is not a skill, gain this bonus to non-skill checks related to that stat until ENT. For avoidance of doubt, note that rolling Initiative is not a Dex check. Special: This ability can be used out of combat. If a check takes more than 10 minutes, it costs WP based on how long this ability has to be active in order to affect the outcome.
SM2) Blend In Interrupt Trigger: An attack hits you. Effect: You can make a Stealth check to hide with Sec bonus. If you fail, this ability is not expended. If you pass, after the triggering attack resolves you can shift half Sec squares without breaking stealth. Special: You may use this ability out of combat to appear as a generic working staff or a nondescript animal.
SM3) Form Shape Swift Effect: This is similar to Wildshape, except you can use your usual abilities. It lasts only until ENT, you can be one size bigger or smaller than your usual size, and choose from either Str/Dex/Con/Wis - you gain Sec bonus to those checks. You also gain one of the following movement modes for its duration - Climb, Fly, or Swim speed equal to Sec Trait, or Sec bonus to normal speed. If swim speed, you are also aquatic for the duration. If fly speed, you have an altitude limit of Sec, and this halves each time you sustain to a min of 1. Sustain Swift R1 Special: While you have this ability, you gain the Wildshape CM, except it takes a standard action to change form, and you cannot attack while in Wildshape unless you use a swift action to expend Form Shape (and when it ends you change back to your usual form).
SM4) Blending Virtuoso Free, Personal Effect: Until ENT, the square you occupy becomes a zone. While in it, you are invisible and you may attempt any Performance or Stealth to hide while in it with Sec bonus. If a creature can see invisible creatures, you only have concealment. Sustain Swift R2 Special: While you have this ability, you may recharge your 1/Level Guile Ring ability by expending any Rank2 or higher Signature, up to half Sec times per level.
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Post by Zyraen on Jul 6, 2022 0:16:50 GMT 8
Whatsapp 06 Jul 2022
Whilst on your own, light emits from your fingertips. You look down at the Guile Ring as the obvious source. In a flash, the ring’s form changes—two materials circle around your finger as a single ring. One dark purple with ripples through it, the other the same but blue. At the top, the materials form into two human shapes, each holding elongated arms around a perfect Amethyst. Its new form brings a power that you feel in your soul.
Effect: You gain +1 to attack rolls and +3 to damage rolls against enemies you have previously fought.
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Ino Sen
Jul 12, 2022 16:20:50 GMT 8
via mobile
Post by Zyraen on Jul 12, 2022 16:20:50 GMT 8
Draft L21 Changes
6: +1 Trait
3: SA2 Botch 2: Harbinger or +5 HP Retrain Deadly Slayer to Deadly Edge
F) Legendary Recovery 4: True Signature 2: Indomitable
Retrain Skill Vers Stealth to Redoubtable Ranged
75K Usage 50,000 : L18 Amulet of Persuasion (+4) 12,500 : L14 Armor of Adaptable Resistance (Resist 10) 12,500 : L14 Life-Boosting Implement, Burst10 THP +9 3,000 : L10 Rejuvenating Belt 2,000 : L8 Fog Implement 1,500 : L7 Shifter Boots
81,500 gp ('borrow' 6,500 from Tommy)
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Ino Sen
Jul 23, 2022 9:25:49 GMT 8
via mobile
Post by Zyraen on Jul 23, 2022 9:25:49 GMT 8
L21 INO SEN - Init +6 Default 441 / HP 25 WP 5 Expertise 7 Racial +1 Will, +2 saves vs dazed stunned dominated AC 25 / Fort 19*, Reflex 23, Will 25 HP 100 / Reserves 2 / Reserve Value 25 Willpower 5 * - Belt Str1 Con0 Dex0 Int6 Wis0 Cha7 Str +1: Athletics Con +0: Endurance Dex +0: Acrobatics, Stealth +6, Thievery Int +6: History, Nature, Quirk Science +8 (+10 to identify enemy Villain Quirks), Technology +12 Wis +0: Drive, Insight, Medicine, Perception +9* Cha +7: Intimidate, Performance +23*, Persuasion +11*, Streetwise * - Familiar +2, Amulet +4 Virtues: Cheerful & Upbeat, Cheerleader, Merciful Vices: Deceptive, Sweet Tooth, Cowardly (pretense) Heal Bonus : 13 + 4d6 (Avg 27), +9 THP in Burst 10 FEATS Prof) Unarmored, Swift Implement F) Deadly Slayer Deadly Edge F) Extra Heal 1) Dedicated Healer 2) Familiar (Mr Koala, Perception Performance) 3) Superior Implement Training (Empowered Cosmic, Extended) 4) Tough Companion : Companion 15+Sec HP, spare Reserve 4) Morale Booster : +4 dmg to all in burst5F) Keen Implement 1) Brutal Basics 2) Pounding Push 3) Multiclass : Form Shifting, Technology +5 4) Skill Versatility : INT for Stealth Harbinger 5) Adept Slider F) Legendary Recovery 1) Redoubtable Ranged ChF) Assailant A (Cosmic) +6 dmg ChF) Assailant B (Cosmic) +1 atk LgF) True Signature : Botch LgF) Indomitable ATTACK & DAMAGE (RBA) +19 vs Reflex (7Pri 7Exp 1AsB 1Swift 1Helm 2Keen) 1d8 + 34/51/55/60 (7Pri 7Exp 4EmpCosmic 2Gloves 2Armbands 6BrutalBasics 6PoundingPush, 11Slayer 6Assailant, 4DEdge, 5Unseen) ATTACK & DAMAGE (Destabilise) +16 vs Will (7Pri 7Exp 1AsB 1Helm) 1d6 + 18/35/41/45/50 (7Pri 7Exp 4EmpCosmic, 11Slayer 6Assailant, 6PoundingPush, 4DEdge, 5Unseen) ATTACK & DAMAGE (Botch) +17 vs Reflex (7Pri 7Exp 1Swift 1AsB 1Helm) 1d6 + 22/39/43/48 (7Pri 7Exp 4EmpCosmic 2Gloves 2Armbands, 11Slayer 6Assailant, 4DEdge, 5Unseen) Esiphor: +1 Atk +3 dmg to all against previous Enemies, ie Bladerunner ABILITIES CA) Stumbling Block (RBA) CM) Timid Scramble R) Vanish SA1) Focused Fate SA2) Botch SM1) Beneath Notice SM2) Fortuitious Positioning SM3) Inversion SM4) Reversal CA) Destabilise SM1) Form Augment SM2) Blend In : Companion Anabelle SM3) Form Shape SM4) Blending Virtuoso ANNABELLE : HP 71 UP DISTRIBUTION 02 : Prowess for Performance 30 : 75 HP 22 : 144 -> 167 06 : SA2 Luckee Star 18 : SM4 Luckee Star 18 : SM4 Form Shifting 20 : 10 Feats 04 : Assailant AB 06 : Legendary AB 126/127 UP MAGIC ITEMS L2 Stealth Boots (300) : +2 item to Stealth : Not EquippedL3 Hidden Menace Specialised Training (400) L5 Swift Gloves (600) : +2 dmg to ranged attacks L6 Armbands of Ranged Power (1000) : +2 item dmg to ranged attacks L2 Helm of Ranged Redoubt (300) ( sold after Session 10.X ) L10 Loremaster's Helm L14 Life Boosting Implement : +9 THP to all in Burst 10 L18 Amulet of Persuasion (+4) L14 Armor of Adaptable Resistance (Resist 10 Lightning) L10 Rejuvenating Belt L08 Fog Implement L07 Shifter Boots Below are Cosmic element unless otherwise stated. L4 Illuminating Imp - Retconned out of existence following introduction of Cosmic damage after Session 10.X ( old img cdn.discordapp.com/attachments/677756176770924554/686781778459099169/61qEl7SAq9L._AC_SY679_.jpg )L3 Unseen Death Imp Familiar, Mr Koala Remarks: Usually clinging on to her jacket/upper-arm or backpack ====== Her goth outfit, in civilian guise / on her own. Note that she never wears this in the academy or anywhere affiliated. She usually goes to toilet in a public female toilet to change, ideally one with two entrances, then takes public transport elsewhere to where she wants to go. The stuffed toys are kept in her backpack, but are wearing black tuxes if they are drawn out, except for Mr Koala, whose head is left to stick out at the top of the backpack to keep an eye out. ===== Smart casual outfit for press conference, less the goggles over the eyes. Instead of ribbon at the neck, she wears a bright pink bow tie.
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