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Post by Zyraen on Jan 22, 2021 11:03:00 GMT 8
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Post by Zyraen on Jan 22, 2021 11:28:52 GMT 8
L10 NIGHTSTAR +2 Weapon: Any sword Critical: 1d12 radiant damage per plus
Nightstar has the following properties - Its wielder may use a swift action to change its blade to any 1 handed sword that the wielder is proficient with. - It may not be used to channel implement keyword abilities, and may not be used for throwing/ranged attacks - It may change all damage dealt as radiant damage. When dealing radiant damage, it adds +2 item bonus to damage rolls - It may shed dim light or bright light up to 20 squares. Its wielder may change the brightness and range as a free action on his turn. - When you miss a creature with a melee attack when using Nightstar, you gain a cumulative +1 ability bonus to attack rolls against the same target until you hit that creature, until End of Encounter, or until you attack a different creature. - For avoidance of doubt, Nightstar remains held by an unconscious wielder, until picked up as a standard action. - If Nightstar is taken by a creature it deems unworthy, it cannot be wielded by that creature. At the start of that creature's turn, it takes 20 radiant damage. It keeps on taking this damage until Nightstar is no longer carried.
Dawnherald (special) No Action, Personal Trigger: You make a Death Saving Throw without getting a natural 20, or get a natural 20 but do not have any Reserves left. Effect: You regain 1 Reserve and your Death Saving Throw counts as a 20. Nightstar loses all its magical properties, until the beneficiary spends 2 WP to recharge this ability while not in combat. If the beneficiary dies (or otherwise leaves the game) before doing so, another creature may spend 2 WP to recharge it, but if the creature is not the person that Nightstar has Concordance with, its Concordance is reset.
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CONCORDANCE This currently applies to Giorno.
- The item bonus to radiant damage rolls is increased by 1, ie +3 item bonus (instead of +2). - It deals 1 extra critical damage dice, ie 3d12 (instead of 2d12) - You gain Power Versatility (Searing Smite) as a free feat, and also gain 1 use of Searing Smite (as below)
Searing Smite (1/Enc) Free Action, Personal Trigger: You miss with a melee attack roll while wielding Nightstar against an evil undead creature. Effect: You gain half Sec Trait ability bonus to the triggering attack, and target the lowest of the creature's Fort, Reflex or Will. If the triggering attack hits, you deal twice Sec Trait extra radiant damage to it, and the creature is dazed (SE). Note: For Power Versatility, note Searing Smite is an SA1.
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OTHER NOTES
Nightstar is a sentient weapon and may communicate telepathically but via feelings to its wielder. The wielder is aware the feelings emanate from the sword and are not his/her own conscious thoughts.
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