Post by Zyraen on Jan 28, 2021 12:04:39 GMT 8
FACTION CARDS AND GOLD
- Based on Exchange, Liberty's Edge, Scarab Sages for Season 7 : www.dropbox.com/s/4n59nyuq9is0wch/S7%20Faction%20Cards.pdf?dl=0
- After each Scenario played, inform the GM of which Box on your Faction Card that you check.
- For each Scenario played, you may check ONLY one Box, even if the Scenario fulfills the requirements for multiple Boxes. If unsure, you can ask the GM which Box is recommended, but note this is only a well-intentioned suggestion (ie I have not planned all the scenarios for Wave 2, nor am I aware which scenarios fulfill what)
- Ignore all the Boxes at the bottom entry, for "Serve as the GM for an adventure that..."
For each Box you check, you can "Cash In" a Box to gain extra Gold equal to 50% of a Scenario's gold, with the Level based on the Box you tick. You can only "Cash In" after you complete a Scenario at that Level. ie
- 1st Box you tick, gives you 50% of a Scenario's Gold at Level 1. Since we are skipping L1, this is 100 gp (not 75 because easier accounting)
- 2nd Box you tick, gives you 50% of a Scenario's Gold at Level 2.
- 3rd Box you tick, gives you 50% of a Scenario's Gold at Level 3. You only get this gold after completing the first scenario at L3.
- 4th Box you tick, gives you 50% of a Scenario's Gold at Level 4. You only get this gold after completing the first scenario at L4.
( So On So Forth )
- When "cashing in", you must tell me WHICH Box you are cashing in.
- some Boxes indicate a Level-based DC. Treat your Level as 5 for the purpose of determining these DCs. Likewise, for variable costs/value, treat Level as 5.
UNLOCKING SECOND FACTION CARD
- Each Faction Card has 7 rows/objectives, after excluding the GM row. After you have checked 6 boxes, which must be from at least 4 *separate* rows/objectives, you unlock a 2nd Faction Card (from Season 6).
- Thereafter, you may choose to check a box in either your 1st card or 2nd card. This grants more flexibility in checking Boxes.
- In the case where a player is "stalled" or otherwise having problems with his faction missions, the GM may unlock the second card and/or adjust the requirements for the entry, so that no player (who attends sessions regularly) is left too far behind.
FACTION-SPECIFIC BENEFITS
- The 2+, 4+, 7+ Goals applies specifically to each row/objective. To count as fulfilling a Goal, ALL the boxes in the row/objective must be checked.
- For each row/objective completed, specify which Faction-Specific Benefit it is applied towards.
- For applicability in the campaign, the following are the Faction-Specific Benefits as rewritten for the campaign. (see below under individual tracking for each Faction)
BOX ADJUSTMENTS
- These adjustments are due to numerical differences in the number of Boxes on the cards for each season. For S7, the Exchange has 1 more Box than Liberty's Edge and Scarab Sages. For S6, the Exchange has 2 more Boxes than the other two.
- The Exchange has "Earn at least 50 gp as the result of a Day Job check". Due to the relative ease of attempting this, you must complete BOTH Boxes in order to count as 1 Box. This applies for both the 1st Card (ie S7) and the 2nd Card (ie S6)
- The Exchange in S6 has "Visit a city other than Absalom with a population of 5,000 residents of more...". The row/objective has TWO Boxes only (instead of THREE)
- The Liberty's Edge in S6 has "Serve as a mentor... 2 Prestige Points". For simplicity, this will require spending your downtime and 500 gp to train the NPC, and the follower assistance benefit does not apply.
- The Scarab's Sages in S6 has "Recover a piece of the Numerian device known as the Sky Key, whose strange properties are of special interest to the faction leader Tahonikepsu." This box's text can be substituted with the S7 version "Recover an intact sage jewel, or convince a person to whom a sage jewel is attuned to join the Scarab Sages faction."
EXCHANGE DOWNTIME AND DAY JOB CHECK
- For the Exchange, the following activities require the use of "Downtime" at the END of a Scenario, and are thus mutually exclusive
1) ... While in the city, purchase or sell an item ...
2) Undermine a rival entrepreneur or merchant...
3) Acquire a merchant’s license in a city...
4) Attempting a Day Job check.
- For the Exchange, Day Job check is effectively the same as Profession (Merchant) check. This is its own unique skill (and not generally meaningful for anyone apart from The Exchange), which uses the highest of either your Intelligence, Wisdom, or Charisma. The "Earn at least 50 gp..." goal is met by hitting DC 25 with a Day Job check. The "Earn at least 100 gp..." goal is met by hitting DC 35 with a Day Job check. Both checks have their DCs reduced by 5 at level 9. If you fulfill ALL of the checkboxes (on both Cards) for "Earn at least 50 gp...", the DC for the "Earn at least 100 gp" is reduced by 5.
- Multiple characters may assist one another in attempting the Profession (Merchant) check during downtime. The character attempting the check may roll first, before the other player(s) decides whether or not to assist. Multiple assistants must decide whether or not to assist, before they all make their rolls together. The assistant uses up his "Downtime" and grants either a +0 to +4 bonus based on the following DCs ( 11-, 12, 16, 20, 25). The assistant may never check a Day Job related Box while assisting. A non-Exchange character may assist, but has no skill points in Profession (Merchant), and apart from using the highest of his Intelligence/Wisdom/Charisma, this bonus is capped by his Sec Trait. ie a non-Exchange character with INT 6 but Sec Trait 5, may only assist with a 1d20 + 5 bonus.
- Based on Exchange, Liberty's Edge, Scarab Sages for Season 7 : www.dropbox.com/s/4n59nyuq9is0wch/S7%20Faction%20Cards.pdf?dl=0
- After each Scenario played, inform the GM of which Box on your Faction Card that you check.
- For each Scenario played, you may check ONLY one Box, even if the Scenario fulfills the requirements for multiple Boxes. If unsure, you can ask the GM which Box is recommended, but note this is only a well-intentioned suggestion (ie I have not planned all the scenarios for Wave 2, nor am I aware which scenarios fulfill what)
- Ignore all the Boxes at the bottom entry, for "Serve as the GM for an adventure that..."
For each Box you check, you can "Cash In" a Box to gain extra Gold equal to 50% of a Scenario's gold, with the Level based on the Box you tick. You can only "Cash In" after you complete a Scenario at that Level. ie
- 1st Box you tick, gives you 50% of a Scenario's Gold at Level 1. Since we are skipping L1, this is 100 gp (not 75 because easier accounting)
- 2nd Box you tick, gives you 50% of a Scenario's Gold at Level 2.
- 3rd Box you tick, gives you 50% of a Scenario's Gold at Level 3. You only get this gold after completing the first scenario at L3.
- 4th Box you tick, gives you 50% of a Scenario's Gold at Level 4. You only get this gold after completing the first scenario at L4.
( So On So Forth )
- some Boxes indicate a Level-based DC. Treat your Level as 5 for the purpose of determining these DCs. Likewise, for variable costs/value, treat Level as 5.
UNLOCKING SECOND FACTION CARD
- Each Faction Card has 7 rows/objectives, after excluding the GM row. After you have checked 6 boxes, which must be from at least 4 *separate* rows/objectives, you unlock a 2nd Faction Card (from Season 6).
- Thereafter, you may choose to check a box in either your 1st card or 2nd card. This grants more flexibility in checking Boxes.
- In the case where a player is "stalled" or otherwise having problems with his faction missions, the GM may unlock the second card and/or adjust the requirements for the entry, so that no player (who attends sessions regularly) is left too far behind.
FACTION-SPECIFIC BENEFITS
- The 2+, 4+, 7+ Goals applies specifically to each row/objective. To count as fulfilling a Goal, ALL the boxes in the row/objective must be checked.
- For applicability in the campaign, the following are the Faction-Specific Benefits as rewritten for the campaign. (see below under individual tracking for each Faction)
BOX ADJUSTMENTS
- These adjustments are due to numerical differences in the number of Boxes on the cards for each season. For S7, the Exchange has 1 more Box than Liberty's Edge and Scarab Sages. For S6, the Exchange has 2 more Boxes than the other two.
- The Exchange has "Earn at least 50 gp as the result of a Day Job check". Due to the relative ease of attempting this, you must complete BOTH Boxes in order to count as 1 Box. This applies for both the 1st Card (ie S7) and the 2nd Card (ie S6)
- The Exchange in S6 has "Visit a city other than Absalom with a population of 5,000 residents of more...". The row/objective has TWO Boxes only (instead of THREE)
- The Liberty's Edge in S6 has "Serve as a mentor... 2 Prestige Points". For simplicity, this will require spending your downtime and 500 gp to train the NPC, and the follower assistance benefit does not apply.
- The Scarab's Sages in S6 has "Recover a piece of the Numerian device known as the Sky Key, whose strange properties are of special interest to the faction leader Tahonikepsu." This box's text can be substituted with the S7 version "Recover an intact sage jewel, or convince a person to whom a sage jewel is attuned to join the Scarab Sages faction."
EXCHANGE DOWNTIME AND DAY JOB CHECK
- For the Exchange, the following activities require the use of "Downtime" at the END of a Scenario, and are thus mutually exclusive
1) ... While in the city, purchase or sell an item ...
2) Undermine a rival entrepreneur or merchant...
3) Acquire a merchant’s license in a city...
4) Attempting a Day Job check.
- For the Exchange, Day Job check is effectively the same as Profession (Merchant) check. This is its own unique skill (and not generally meaningful for anyone apart from The Exchange), which uses the highest of either your Intelligence, Wisdom, or Charisma. The "Earn at least 50 gp..." goal is met by hitting DC 25 with a Day Job check. The "Earn at least 100 gp..." goal is met by hitting DC 35 with a Day Job check. Both checks have their DCs reduced by 5 at level 9. If you fulfill ALL of the checkboxes (on both Cards) for "Earn at least 50 gp...", the DC for the "Earn at least 100 gp" is reduced by 5.
- Multiple characters may assist one another in attempting the Profession (Merchant) check during downtime. The character attempting the check may roll first, before the other player(s) decides whether or not to assist. Multiple assistants must decide whether or not to assist, before they all make their rolls together. The assistant uses up his "Downtime" and grants either a +0 to +4 bonus based on the following DCs ( 11-, 12, 16, 20, 25). The assistant may never check a Day Job related Box while assisting. A non-Exchange character may assist, but has no skill points in Profession (Merchant), and apart from using the highest of his Intelligence/Wisdom/Charisma, this bonus is capped by his Sec Trait. ie a non-Exchange character with INT 6 but Sec Trait 5, may only assist with a 1d20 + 5 bonus.