Post by Zyraen on Jan 22, 2022 1:11:39 GMT 8
VELVET - Init 10 (roll twice)
L13 Rogue / Expertise 4
441 HP 25 WP 5
Racial Will +1, Ample Reserves
Half-Elf, Deity Calistria
Str1 Con0 Dex6 Int0 Wis6 Cha0
AC 22-25, Fort 15, Ref 20-21, Will 21
HP 85 x 2
Reserves 3+1 / ResVal 25
SKILLS
+6: Athletics
+11: Acrobatics Stealth Thievery
+11: Perception
MILITARY WEAPONS
- Twinned Blades (2H) Melee1, Prof 3, 1d10
- Dagger (Thrown) R5/10, Prof3, 1d10
- Longbow (Ranged) R10/20, Prof2, 1d10
ATTACK/DAMAGE VALUES
MBA: +15/18 vs Reflex,
1d10 + 16/22/43/49/54
( 6Pri 4Exp 6BB, 6PP, 8Slayer 4Deadly 3Lethal 6Assail, 6Brutal, 5Deathbringer )
RBA : +14-15/17-18 vs AC,
1d10/1d6 + 16/22/43/49/54
Fan of Knives : +15/18 vs AC
1d6 + 10/16/37/43/48
( 6Pri 4Exp 6PP, 8Slayer 4Deadly 3Lethal 6Assail, 6Brutal, 5Deathbringer )
ABILITIES
All have Cold Keyword
CA) Manuevering Blade
Melee/Ranged Weapon
Pri Trait vs AC
Hit: 1W + Pri Trait damage, and target is pushed 1 square.
Special: This is either melee basic attack or a ranged basic attack.
CA) Fan of Knives
Ranged 5
Pri Trait vs AC (3 attacks on 3 targets)
Hit: 1W + Pri Trait damage and target is pushed 1 square
Special: Only usable with thrown weapons
R) Heroism
Personal, No Action
Trigger: You make a d20 roll
Effect: You gain Sec Trait (max 6) ability bonus to your roll. This can change the outcome.
SA1) Backstab
Personal, Free
Trigger: You hit or miss with a basic attack against an unguarded target
Effect: If you originally miss, you gain Sec Trait ability bonus to your attack roll and damage roll.
If you originally hit, you deal either twice Sec Trait damage or 2W extra damage (your choice).
SA2) Riposte
Personal, Interrupt
Trigger: You are hit by a creature within Sec Trait squares of you.
Effect: You either make a ranged basic attack against the triggering enemy OR shift Sec Trait squares adjacent to the triggering enemy and make a melee basic attack against it.
If you hit, the triggering attack takes Sec Trait penalty.
Special: The triggering attack doesnt provoke an OA from you after you use this ability to shift adjacent to it
SM1) Quick Rally
Personal, Move
Effect: You shift Sec Trait squares and must not end the movement adjacent to any enemy. You may then Rally.
SM) Heal (Healer)
Personal, Swift
Effect: You spend a Reserve and regain 2d6 + 37 HP (25ResVal 6Pri 6Sec).
Special: Due to Defensive Heal feat, until ENT you also have Sec Trait (ie +6) ability bonus to all defenses for the next attack against you. You must be in Healer role to use this, and can use it twice per battle (three times due to Extra Heal).
If you use up your last Heal, you remain stuck in Healer role (ie cannot become Tank nor Slayer) until end of encounter.
FEATS
F) Deadly Slayer
F) Brutal Advantage
1) Single Out
2) Unguarded Precision
3) Talent
4) Defensive Heal
5) Dedicated Healer
6)
7) Lethal Slayer
Ch) Deathbringer
1) Brutal Basics
2) Pounding Push
3) Deft Weapon (MBA)
4) Extra Heal
5) Harbinger
6) Beneficial Basics
Assailant A (not a feat)
Assailant B (not a feat)
50% Feats
1) Renewed Effort
2) Shielded Step
3) Durability
4) Improved Armor Proficiency
5) Initiative
6) Defensive Edge
7) Armor Expertise
8) Improved Initiative
UP Distribution
9 UP : SA2 SM1
16 UP : 144 to 166
26 UP : 13 Feats
24 UP : 60 HP
4 UP: Assailant AB
79 UP TOTAL