Post by Zyraen on Apr 22, 2022 1:27:52 GMT 8
From unboundgames.proboards.com/post/1828/thread
14. Devastator free attack will indicate that Deadly Slayer and Brutal Advantage may only be applied once per turn. This is more for clarity and to serve as a reminder.
15. Brutal Basics will be limited to 1/turn.
16. There are feats that apply/increase damage etc when a creature is pushed/pulled/slowed etc. They will be clarified to increase damage (not damage rolls), and that the damage can be applied even if the status is not applied, ie the player does not wish to push/pull/slow, as long as the ability actually can do so. Also to indicate that being entangled or passing saving throws to negate forced movement do not affect such damage sources, for ease of play.
17. Healer gains Timely Guidance feat. When an ally within Sec squares misses with an attack roll, you may use an interrupt to expend a Signature ability in order to grant the triggering roll Sec bonus. The minimum rank of the expended Signature is 1 less than the triggering ability's rank. You must be able to see the ally, and the ally must be able to hear you.
18. In Your Face will be limited to abilities that require an attack roll from the user.
19. Improved Reflexes to work as follows (to rectify the issue of affecting delays) All enemies are unguarded against you until they start their turn during the second round of each encounter.
20. 1/turn feat references will have a general rule that it applies to one creature, so that does not have to be repeated every time. It will also indicate that Resurgence uplifts 1/turn limits, but strictly only during that specific action.
21. Lifeboosting Implement will become a Dedicated Healer feat.
22. Enlarge will increase Area and Burst attacks by 1, and Blast and Area Wall attacks by 2.
23. Avenging Rush will be Once Before Resting.
24. Critical Combination to only allow an ally to make an attack, and indicate that each critical hit can only generate one free action attack this way. In this way it does not with the stack the free attack generated by Devastator.
25. Critical Assault will exclude "Ranged". This allows it to stack with Devastator A for melee, but not for Ranged.
26. Skill Versatility vs skill prerequisites, clarity
27. Legendary Recovery may only apply to one condition at the start of each turn.
14. Devastator free attack will indicate that Deadly Slayer and Brutal Advantage may only be applied once per turn. This is more for clarity and to serve as a reminder.
15. Brutal Basics will be limited to 1/turn.
16. There are feats that apply/increase damage etc when a creature is pushed/pulled/slowed etc. They will be clarified to increase damage (not damage rolls), and that the damage can be applied even if the status is not applied, ie the player does not wish to push/pull/slow, as long as the ability actually can do so. Also to indicate that being entangled or passing saving throws to negate forced movement do not affect such damage sources, for ease of play.
17. Healer gains Timely Guidance feat. When an ally within Sec squares misses with an attack roll, you may use an interrupt to expend a Signature ability in order to grant the triggering roll Sec bonus. The minimum rank of the expended Signature is 1 less than the triggering ability's rank. You must be able to see the ally, and the ally must be able to hear you.
18. In Your Face will be limited to abilities that require an attack roll from the user.
19. Improved Reflexes to work as follows (to rectify the issue of affecting delays) All enemies are unguarded against you until they start their turn during the second round of each encounter.
20. 1/turn feat references will have a general rule that it applies to one creature, so that does not have to be repeated every time. It will also indicate that Resurgence uplifts 1/turn limits, but strictly only during that specific action.
21. Lifeboosting Implement will become a Dedicated Healer feat.
22. Enlarge will increase Area and Burst attacks by 1, and Blast and Area Wall attacks by 2.
23. Avenging Rush will be Once Before Resting.
24. Critical Combination to only allow an ally to make an attack, and indicate that each critical hit can only generate one free action attack this way. In this way it does not with the stack the free attack generated by Devastator.
25. Critical Assault will exclude "Ranged". This allows it to stack with Devastator A for melee, but not for Ranged.
26. Skill Versatility vs skill prerequisites, clarity
27. Legendary Recovery may only apply to one condition at the start of each turn.