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Post by Zyraen on Jul 7, 2022 15:23:41 GMT 8
A single repository for the details, easier tracking.
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Post by Zyraen on Jul 7, 2022 15:25:33 GMT 8
Advanced Tree Prerequisites - Any Rank1 : Both Rank1s in main tree - Any Rank2 : Both Rank2s in main tree - Any Rank3 : Corresponding Rank3 (must be same type) in main tree - Rank4 : No requirement ( apart from having the advanced Rank3 leading up to it)
Note - each player character has a maximum of two customised tree, of which only one can be an Advanced Tree - if they wish to Multiclass further, they may do so but can only pick up those from Common Abilities / Jutsus
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Post by Zyraen on Jul 7, 2022 15:27:56 GMT 8
Lesson Benefits / Multiclass Rules, refer to the relevant thread. unboundgames.proboards.com/thread/522/subjects-lessons-benefitsAlthough it is not explicitly stated, the free Multiclass can also be used to access the Advanced Tree, subject to the entry high DC checks for those trees (which Choushoku, Kikyo, Kyuket have all cleared)
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Post by Zyraen on Jul 7, 2022 15:31:17 GMT 8
Chizuken is a prof3 1h melee wpn with 1d10 dmg. It can be thrown as a prof3 ranged 5/10 wpn with 1d8 dmg. When used as an implement for melee, burst, blast attacks, the dice size increases by 1. Attacks with Chizuken cannot be made nonlethal.
L5 CHIZUKEN (unique)
Slice (1/enc, free action ) Trigger: When charging or attacking an unguarded foe with a melee basic attack, you may use the following Effect: Choose one following - if the attack targets Reflex, gain Sec-1 bonus to attack roll and Sec bonus to dmg - if the attack targets AC, gain Sec -4 bonus to attack roll and Sec bonus to dmg - deal twice Sec or 2d10 extra dmg
Note: The bonuses granted by Slice are ability bonuses. If you start an encounter bearing Chizuken, while you wield it Slice is considered an SA1 for you.
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Note - This weapon defauts to being held by Sarutobi Seijun. At the start of each session, he may give it to anyone else, or sometimes for RP purposes (say cutting through a gate) - When he's not in play, Chizuken is wielded by either Uzumaki Kyuket or Akimichi Choushoku. Vote as a group in case of disagreement, or roll off if the group cannot decide - Only the character which is wielding Chizuken at the start of the session counts as having Slice as an SA1
- Chizuken is subject to item breakage rules. For simplicity, once upgraded its cost (600 gp) is added to Seijun's Armory Budget
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Post by Zyraen on Jul 7, 2022 16:15:36 GMT 8
The Rubyheart rosary is a gold chain with rubies set into it, taken from the convoy. It has chakra focusing properties but it was only with Tomo's guidance that Kazuya was able to use it properly. It is used as an implement, and can be wielded in either hand, the gloves, arms, helm, neck, or ring slot.
L10 RUBYHEART (unique) Implement Critical: 1d10 dmg (instead of 1d6)
Incinerate (1/Level, Free action) Effect: You gain 1 WP which must be immediately used with either your SA1 Empowered Flame OR to apply Mastery with an attack ability from your Fire Release tree. Special: For avoidance of doubt, you can draw upon Incinerate while using another implement/weapon to attack. You can recharge this ability by spending 1 WP, as a free action. Purify (1/Enc, Free action) Effect: When you activate this ability, choose from acid, fire, lightning or radiant. Until end of encounter, when attacking with Rubyheart, you may change all your damage to be of the chosen type. Special: When you use WP with your SA1 Empowered Flame OR to apply Mastery, you may change the damage type.
Absorb (1/Enc, Free action) Trigger: You miss at least half your targets with a Fire Release attack ability with which you have used WP to activate either SA1 Empowered Flame or a Mastery. Effect: Cancel the effect of spending your WP on the triggering attack (if multiple uses of WP are in play, choose one of them to cancel). If this item's Incinerate is expended, it immediately recharges, otherwise, you regain 1 WP.
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Note - This item is soulbound - Rubyheart is subject to item breakage rules. For simplicity, once upgraded its base cost (3000) is added to Kazuya's Armory Budget.
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Post by Zyraen on Jul 7, 2022 17:15:47 GMT 8
The Glass Eye was implanted into Kikyo by Orochimaru after returning her the 'repaired/restored' Sharingan eye. It was planted behind her neck joined to her spine and has a seal around it. Kikyo can channel chakra into the Eye to activate it.
Awaken (1/Enc, no action at start of your turn) Effect : Spend 1 WP. If you do not have Instinctive Dodge, you gain it for the rest of the encounter. If you have Instinctive Dodge, you gain the benefit of a different feat for the rest of the encounter.
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Post by Zyraen on Aug 4, 2022 10:52:50 GMT 8
On request as a sort of 'playtest' for possible permanent feat change
Stem The Blood : to be a +4 untyped bonus rather than a +4 feat bonus.
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Post by Zyraen on Aug 25, 2022 11:08:49 GMT 8
Kubikiribōchō is a two-handed prof2 melee reach wpn with 2d6b1 dmg (ie 1W = 2d6b1 ), and has the High Crit property (deal extra 2W dmg on crit, increases to 3W at L21). Attacks with Kubikiribōchō have the cold keyword, and cannot be made nonlethal. L10 KUBIKIRIBOCHO (unique)
Concuss (1/enc, free action )Trigger: You hit an enemy with a blast, burst or melee attack Effect: You deal that enemy 2W extra dmg, or twice Sec dmg. You may halve this extra dmg (decide after rolling) to make that enemy dazed. Special: Concuss is considered an SA1 for you.You may apply Persistent Mastery if you daze with Concuss. For reference, that means you can spend 1 WP to make it save ends, and if the target passes the save (ie without using an action to end the status), you can use an interrupt and 1 more WP to penalize the roll by your Sec Trait. If you gain the Persistent Mastery, dazing with Concuss no longer reduces damage, and using 1WP to apply Persistent also doubles the damage dealt. Special(18Apr23): When you miss with your SA1 or SA2, you may expend Concuss as a free action. That ability (the SA1 or SA2) gains the Reliable keyword for the rest of the encounter, and therefore is not expended until it hits. Mastery Details in unboundgames.proboards.com/thread/441/mastery-rules-optional ===== Notes - This weapon is soulbound - This weapon is unbreakable, but you may not have any Specialized Training while you have it. You may pay a feat 'Specialized Training' to gain one, but you still have to pay its cost.
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Post by Zyraen on Sept 30, 2022 0:04:48 GMT 8
L08 RING OF THE PROTECTOR This item can store up to 2 buffer points (BP). You can convert WP to BP at any time, as a free action.
Fearless Protector (1/Enc) Trigger: You are reduced to below your Reserve Value HP by a melee/ranged attack. Effect: This item gains 1 BP.
Recharge (No Limit) Personal, Special You spend 1 BP to recharge a 1/Enc item ability, or 2 BP to recharge a 1/Level ability. This cannot recharge the abilities of rare items. Special: The action to recharge is the same as the action to use the ability, but minimum a swift action (for abilities that are used with free/no action or interrupt/response). You can spend 1 WP in addition to this to recharge the item ability of an adjacent ally.
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Notes - This item is soulbound - This item is considered 5 levels higher than its actual level, for breakage purposes.
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Post by Zyraen on Nov 23, 2022 23:02:12 GMT 8
Shibuki is a two handed prof2 melee reach weapon with 1D10 Dmg and has High Crit (extra 2W Damage on Crit, increase to 3W at Level 21). Attacks made with Blastsword has Fire keyword, and cannot be nonlethal.
L15 SHIBUKI (unique)
Explosion (1/enc, free action) Trigger: You hit an enemy with a melee attack. Effect : You make the following attack. Blast Sec (Foes) Pri vs Reflex Hit: 1W + Pri dmg, and target slides 1 square. Special: You may reduce the size of this blast before making attack rolls, but it must include the triggering enemy. This attack does not apply Slayer damage, but you may spend 1 WP before making attack rolls to apply Slayer damage, and to deal half damage on miss (inclusive Slayer). Up to 3 times per encounter, you may expend a Rank1 or higher Signature ability to regain this ability.
Special (18Apr23): When you wield Shibuki and hit using a melee, blast or burst ability, you may expend a Rank 1 or lower ability to quarry all creatures you hit. Note you still only deal Slayer damage to one creature.
Notes - This weapon is soulbound. - Swapping between any two of the seven swords is a swift action, which includes both stowing the first one and drawing the next one.
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Post by Zyraen on Aug 17, 2023 15:03:40 GMT 8
Nuibari is a two-handed prof3 melee non-reach wpn with 2d6b1 dmg (ie 1W = 2d6b1 ). Attacks with Nuibari cannot be made nonlethal.
L21 NUIBARI
Pierce (1/enc, free action) Trigger: When attacking with a area, blast or burst attack, or attacking an unguarded foe with a melee attack Effect: Choose one following - for one attack roll against one creature, the attack targets the lowest defense and gains half-Sec bonus to the attack roll - the attack deals 4d6b1 extra dmg - the attack deals half-damage on a miss
Special: The bonuses granted by Pierce are ability bonuses. Up to 3 times per encounter, you may expend a Rank1 or higher Signature ability to regain this ability. If you spend 1 WP when using the first effect of Nuibari, the creature also loses the benefit of "insubstantial" until ENT, and this additional effect apples to all subsequent uses of Nuibari's first effect. This WP usage does not count to encounter budget.
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