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Lickitung
Nov 23, 2022 9:30:03 GMT 8
via mobile
Post by Zyraen on Nov 23, 2022 9:30:03 GMT 8
Next Evo : Lickilicky
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Lickitung
Nov 24, 2022 16:17:32 GMT 8
via mobile
Post by Zyraen on Nov 24, 2022 16:17:32 GMT 8
Racial Ability
R) Wrap Free, Personal Trigger: You hit or miss with a melee attack from this tree. Effect: If the target is adjacent to you, it is unguarded against you. If it is unguarded, you gain half Sec bonus to the triggering attack roll. If you hit with the triggering attack, you may grab the target, and it is entangled while grabbed by you.
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Racial Traits
Choose 2 from below, or replace one (or both) of them with +1 to FRW, which must be two separate defenses.
Oblivious: You are considered a mindless creature with relation to effects that have no effect on such creatures, which usually involve (but are not limited to) enchantment and fear effects. When you are confused, make an unmodified saving throw. On a pass, you ignore the confusion, on a fail you are dazed instead of confused.
Own Tempo: You gain +2 to saving throws against effects that daze, stun or dominate.
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Evolution
You may choose to become large but your reach remains 1 (2 with Tongue)
You may give up a Racial Trait or your Racial Ability to gain one of the following, and can have both.
Grabber: You must be Large. You do not need to use a Standard Action to move a grabbed creature that is of a smaller Size than you, when you move, you can move your grabbed target an equal number of squares as long as it remains within your reach.
Large with Reach : You are Large and your Melee reach increases by 1.
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Lickitung
Nov 25, 2022 15:27:08 GMT 8
via mobile
Post by Zyraen on Nov 25, 2022 15:27:08 GMT 8
Proficiencies: Light armor, Tongue (Military)
As usual, choose 2 CAs and 1 Racial. You may also forgo your Racial to choose a special CA (or 1 more from below), discuss with GM.
Lickitung's Tongue profile is prof3, 1d8 damage, reach 2. This profile is factored into below. For purposes of grabbing, the Lickitung is considered to have a natural reach of 2.
It should be fairly obvious, but all the grabs below refer to being grabbed by Lickitung/you. Note some grabs do not have a duration, it just means the creature needs to escape or it remains grabbed. A grabbed creature cannot be dragged by you unless you use a std action, or unless it is willing, in which case you move half your speed and keep it adjacent to you during the movement.
Lickitung may not grab more than one creature. Lickitung has to release a grabbed creature to make an attack that does not include the grabbed creature.
Entangled creatures are normally immune to forced movement, but creatures entangled by Lickitung's grab can be pulled by Lickitung.
Note Melee Basic Attack as below, for reference. This is not actually an ability and does not need to be chosen.
MBA) Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg.
Lickitung Abilities
Focus: Melee, Weapon Damage: Untyped, ie Normal Targeting: Pri vs AC
CA) Grabby Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg, and target is grabbed until ENT.
CA) Icky Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg, and target cannot make OAs until ENT.
CA) Lashing Tongue Std, Blast 3 Pri vs AC Hit: 1d8 + Pri dmg, and target slides 1 square.
CA) Power Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri + Sec dmg
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SA1) Lick and Spin Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri + Sec dmg, and choose one of below - target is confused until ENT, - target is entangled until ENT and grabbed.
SA2) Licky Yoink Interrupt, Melee Sec Trigger: You or an ally are hit by an enemy within Sec squares of you. Effect: You make the following melee attack against the triggering foe. Pri vs AC Hit: 1d8 + Pri + Sec dmg, and the target is grabbed, which causes it to be pulled adjacent to you (requirement for grab). It is entangled while grabbed.
SA3) Knock Off Std, Blast 5 Pri vs AC Hit: 2d10 + Pri + Sec dmg, and target is knocked prone. You may choose to grab up to 2 creatures that are hit by the blast, and these creatures are entangled while grabbed. Effect (Zone): The blast becomes a zone of difficult terrain, and prone creatures in the zone cannot stand. The zone does not affect Lickitung. Special: This ability may be used as two Melee Sec attacks, but no zone is created. If both attacks hit the same creature, it cannot stand while grabbed, and can be grabbed without being pulled next to you, but must be pulled to within your reach (typically 2 squares).
SA4) Power Whip Std, Melee Wpn + half Sec (half Sec attacks) Pri vs AC Hit (Slayer): 2d12 + Pri + Sec dmg, and target is grabbed and entangled while grabbed. If the target is already grabbed and entangled, you may apply any of the following effects to the target each time you hit it - Sec vulnerability to all dmg until ENT - dazed until ENT - knocked prone and cannot stand while grabbed Special: This ability does not require you to release already grabbed creature(s). Before rolling any attack dice, you may declare that you use Whip Rampage, in which case you may shift Sec squares (dragging grabbed creatures with you) and make Sec-1 Power Whip attacks at any points during the movement, but each must target a separate creature.
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SM1) Defense Curl Swift, Personal Effect: Until ENT, you gain Sec bonus to AC, or half Sec bonus to AC and Reflex.
SM2) Licky Shield Swift, Personal Prerequisite: You must have a grabbed creature. Effect: Until ENT, you have Sec bonus to AC and Reflex while the creature is within your reach (of 2). Special: You may expend this ability as an interrupt when you are hit by a melee/ranged attack, to cause the attack to instead hit a creature you are grabbing. If you do so, your SA2 becomes a Std action (not an interrupt) until you regain this ability.
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Post by Zyraen on Jun 1, 2023 23:45:36 GMT 8
( Snapshot )
L6 LICKITUNG - Init +4 Start 3/3/3, HP 35, WP 7 Exp 2 Physique 5, Finesse 4, Influence 3
Str3: Athletics +7 Con2: Endurance +5 Dex0: Acrobatics, Stealth, Thievery Int4: Occult, Research, Technology +6 Wis0: Heal +2, Insight +2, Perception +2, Survival +2 Cha3: Intimidate +5, Performance, Persuasion +4, Streetwise +4
UP Usage 12 : 333 -> 543 10 : 25 HP 12 : SA3 03 : SM1 37/37 UP
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Defenses / HP AC 18, Fort 17, Reflex 16, Will 15 HP 60, ResVal 15, Reserves 3, WP 7
Racial Traits
Oblivious: You are considered a mindless creature with relation to effects that have no effect on such creatures, which usually involve (but are not limited to) enchantment and fear effects. When you are confused, make an unmodified saving throw. On a pass, you ignore the confusion, on a fail you are dazed instead of confused.
Own Tempo: You gain +2 to saving throws against effects that daze, stun or dominate.
Proficiencies: Light armor, Tongue (Military) Prof3, 1d8 dmg, reach
Feats F) Deadly Slayer: once per turn when you hit with a melee or ranged attack, you deal 4 additional slayer damage F) Lethal Slayer: your slayer damage increases by 2
Attack/Damage Modifiers Atk : +10 vs AC (5Pri 3Prof 2Exp) Dmg : 1d8 + 7 / 15 / 19 (5Pri 2Exp, +Slayer 4Sec 2fromL5 2Lethal, 4Deadly)
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Common Abilities (always Usable)
MBA) Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg. +10 vs AC, 1d8 + 19
CA) Icky Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg, and target cannot make OAs until ENT. +10 vs AC, 1d8 + 19
CA) Lashing Tongue Std, Blast 3 Pri vs AC Hit: 1d8 + Pri dmg, and target slides 1 square. +10 vs AC, 1d8 + 7, one target hit takes 8 extra dmg
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Racial and Signature Abilities (1/Enc)
R) Wrap Free, Personal Trigger: You hit or miss with a melee attack from this tree. Effect: If the target is adjacent to you, it is unguarded against you. If it is unguarded, you gain half Sec bonus to the triggering attack roll. If you hit with the triggering attack, you may grab the target, and it is entangled while grabbed by you.
SA1) Lick and Spin Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri + Sec dmg, and choose one of below - target is confused until ENT, - target is entangled until ENT and grabbed. +10 vs AC, 1d8 + 23
SA2) Licky Yoink Interrupt, Melee Sec Trigger: You or an ally are hit by an enemy within Sec squares of you. Effect: You make the following melee attack against the triggering foe. Pri vs AC Hit: 1d8 + Pri + Sec dmg, and the target is grabbed, which causes it to be pulled adjacent to you (requirement for grab). It is entangled while grabbed. +10 vs AC, 1d8 + 23
SA3) Knock Off Std, Blast 5 Pri vs AC Hit: 2d10 + Pri + Sec dmg, and target is knocked prone. You may choose to grab up to 2 creatures that are hit by the blast, and these creatures are entangled while grabbed. Effect (Zone): The blast becomes a zone of difficult terrain, and prone creatures in the zone cannot stand. The zone does not affect Lickitung. Special: This ability may be used as two Melee Sec attacks, but no zone is created. If both attacks hit the same creature, it cannot stand while grabbed, and can be grabbed without being pulled next to you, but must be pulled to within your reach (typically 2 squares). Blast 5: +10 vs AC, 2d10 + 11, one target hit takes 8 extra damage Melee 4: +10 vs AC, 2d10 + 11, one target hit takes 12 extra damage
SM1) Defense Curl Swift, Personal Effect: Until ENT, you gain Sec bonus to AC, or half Sec bonus to AC and Reflex.
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Post by Zyraen on Jun 2, 2023 0:17:02 GMT 8
Edit 10 Jun 23 : +4 dmg from items. L13 LICKITUNG - Init +6Start 3/3/3, HP 35, WP 7 Exp 4 Physique 6, Finesse 6, Influence 3 Str4: Athletics +8 Con2: Endurance +5 Dex0: Acrobatics, Stealth, Thievery Int6: Occult, Research, Technology +8 Wis0: Heal +2, Insight +2, Perception +2, Survival +2 Cha3: Intimidate +5, Performance, Persuasion +4, Streetwise +4 UP Usage --> being auto level 24 : 333 -> 543 --> 663 26 : 25 HP --> 65 HP 18 : SA3 --> SA4 03 : SM1 04 : --> Assailant A & B 04 : --> Feat 79/79 UP GM Suggestion: If you rarely use Defense Curl, you can drop it and 5 HP, and increase your Sec Trait from 5 to 6. Defenses / HPAC 22, Fort 20, Reflex 20, Will 17 HP 100, ResVal 25, Reserves 3, WP 7 Racial TraitsOblivious: You are considered a mindless creature with relation to effects that have no effect on such creatures, which usually involve (but are not limited to) enchantment and fear effects. When you are confused, make an unmodified saving throw. On a pass, you ignore the confusion, on a fail you are dazed instead of confused. Own Tempo: You gain +2 to saving throws against effects that daze, stun or dominate. Proficiencies: Light armor, Tongue (Military) Prof3, 1d10 dmg, reach FeatsF) Deadly Slayer: once per turn when you hit with a melee or ranged attack, you deal 4 additional slayer damage F) Lethal Slayer: your slayer damage increases by 2 F) Talent: +1 attack vs AC F) (Campaign) Exotic Wpn Prof: Dmg goes from 1d8 to 1d10 , and specials also increase 1 size1) Adept Slider: +1 sliding 2) Renewed Effort: once before resting, add +6Sec to an attack roll. Champion Features: Assailant A: +1 attack, Assailant B: Slayer Dmg +5Sec Attack/Damage ModifiersAtk : +15 vs AC (6Pri 3Prof Talent1 Assail1 Exp4) Dmg : 1d8 + 14 / 31 / 35 (6Pri 4Exp 2gloves 2item, +Slayer 6Sec 6Assail 2fromL5 3Lethal, 4Deadly) ===== Common Abilities (always Usable)MBA) Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg. +15 vs AC, 1d10 + 35CA) Icky Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg, and target cannot make OAs until ENT. +15 vs AC, 1d10 + 35CA) Lashing Tongue Std, Blast 3 Pri vs AC Hit: 1d8 + Pri dmg, and target slides 1 square. +15 vs AC, 1d10 + 10, one target hit takes 17 extra dmg===== Racial and Signature Abilities (1/Enc)R) Wrap Free, Personal Trigger: You hit or miss with a melee attack from this tree. Effect: If the target is adjacent to you, it is unguarded against you. If it is unguarded, you gain half Sec bonus to the triggering attack roll. If you hit with the triggering attack, you may grab the target, and it is entangled while grabbed by you. SA1) Lick and Spin Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri + Sec dmg, and choose one of below - target is confused until ENT, - target is entangled until ENT and grabbed. +15 vs AC, 1d10 + 41SA2) Licky Yoink Interrupt, Melee Sec Trigger: You or an ally are hit by an enemy within Sec squares of you. Effect: You make the following melee attack against the triggering foe. Pri vs AC Hit: 1d8 + Pri + Sec dmg, and the target is grabbed, which causes it to be pulled adjacent to you (requirement for grab). It is entangled while grabbed. +15 vs AC, 1d10 + 41SA3) Knock Off Std, Blast 5 Pri vs AC Hit: 2d10 + Pri + Sec dmg, and target is knocked prone. You may choose to grab up to 2 creatures that are hit by the blast, and these creatures are entangled while grabbed. Effect (Zone): The blast becomes a zone of difficult terrain, and prone creatures in the zone cannot stand. The zone does not affect Lickitung. Special: This ability may be used as two Melee Sec attacks, but no zone is created. If both attacks hit the same creature, it cannot stand while grabbed, and can be grabbed without being pulled next to you, but must be pulled to within your reach (typically 2 squares). Blast 5: +15 vs AC, 2d12 + 20, one target hit takes 17 extra damageMelee 6: +15 vs AC, 2d12 + 20, one target hit takes 21 extra damageSA4) Power Whip Std, Melee Wpn + half-Sec (half Sec attacks) Pri vs AC Hit (Slayer): 2d12 + Pri + Sec dmg, and target is grabbed and entangled while grabbed. If the target is already grabbed and entangled, you may apply any of the following effects to the target each time you hit it - Sec vulnerability to all dmg until ENT - dazed until ENT - knocked prone and cannot stand while grabbed Special: This ability does not require you to release already grabbed creature(s). Before rolling any attack dice, you may declare that you use Whip Rampage, in which case you may shift Sec squares (dragging grabbed creatures with you) and make Sec-1 Power Whip attacks at any points during the movement, but each must target a separate creature. Power Whip, 3 melee 4 attacks: +15 vs AC, 4d6b1 + 20, one target hit takes 21 extra damageWhip Rampage, shift 5 and make 5 melee2 attacks on 5 creatures): +15 vs AC, 4d6b1 + 20, one target hit takes 21 extra damageSM1) Defense Curl Swift, Personal Effect: Until ENT, you gain Sec bonus to AC, or half Sec bonus to AC and Reflex.
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Post by Zyraen on Jun 10, 2023 18:00:00 GMT 8
L5 Hammering Gloves: +2 dmg when you target AC L8 Ruinous Weapon +2 : +2 (enhancement) item bonus to damage rolls
L9 Eager Boots 1/Enc (Swift Action) : You take a Move action.
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Post by Zyraen on Sept 9, 2023 0:32:31 GMT 8
Edit 10 Jun 23 : +4 dmg from items. L14 LICKITUNG - Init +6Start 3/3/3, HP 35, WP 7 Exp 5 Physique 6, Finesse 6, Influence 3 Str4: Athletics +8 Con2: Endurance +5 Dex0: Acrobatics, Stealth, Thievery Int6: Occult, Research, Technology +8 Wis0: Heal +2, Insight +2, Perception +2, Survival +2 Cha3: Intimidate +5, Performance, Persuasion +4, Streetwise +4 UP Usage --> being auto level 24 : 663 30 : 75 HP 18 : SA3 --> SA4 03 : SM1 04 : Assailant A & B 06 : Feat 85/85 UP GM Suggestion: If you rarely use Defense Curl, you can drop it and 5 HP, and increase your Sec Trait from 5 to 6. Defenses / HPAC 23, Fort 21, Reflex 21, Will 19 HP 110, ResVal 27, Reserves 3, WP 7 Racial TraitsOblivious: You are considered a mindless creature with relation to effects that have no effect on such creatures, which usually involve (but are not limited to) enchantment and fear effects. When you are confused, make an unmodified saving throw. On a pass, you ignore the confusion, on a fail you are dazed instead of confused. Own Tempo: You gain +2 to saving throws against effects that daze, stun or dominate. Proficiencies: Light armor, Tongue (Military) Prof3, 1d10 dmg, reach FeatsF) Deadly Slayer: once per turn when you hit with a melee or ranged attack, you deal 4 additional slayer damage F) Lethal Slayer: your slayer damage increases by 3 F) Talent: +1 attack vs AC F) (Campaign) Exotic Wpn Prof: Dmg goes from 1d8 to 1d10 , and specials also increase 1 size1) Adept Slider: +1 sliding 2) Renewed Effort: once before resting, add +6Sec to an attack roll. 3) Improved Will: +1 bonus to will, and can save against being dazed or stunned at the start of your turn. Champion Features: Assailant A: +1 attack, Assailant B: Slayer Dmg +6Sec Attack/Damage ModifiersAtk : +16 vs AC (6Pri 3Prof Talent1 Assail1 Exp5) Dmg : 1d8 + 15 / 32 / 36 (6Pri 5Exp 2gloves 2item, +Slayer 6Sec 6Assail 2fromL5 3Lethal, 4Deadly) ===== Common Abilities (always Usable)MBA) Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg. +16 vs AC, 1d10 + 36CA) Icky Lick Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri dmg, and target cannot make OAs until ENT. +16 vs AC, 1d10 + 36CA) Lashing Tongue Std, Blast 3 Pri vs AC Hit: 1d8 + Pri dmg, and target slides 1 square. +16 vs AC, 1d10 + 11, one target hit takes 17 extra dmg===== Racial and Signature Abilities (1/Enc)R) Wrap Free, Personal Trigger: You hit or miss with a melee attack from this tree. Effect: If the target is adjacent to you, it is unguarded against you. If it is unguarded, you gain half Sec bonus to the triggering attack roll. If you hit with the triggering attack, you may grab the target, and it is entangled while grabbed by you. SA1) Lick and Spin Std, Melee Wpn Pri vs AC Hit: 1d8 + Pri + Sec dmg, and choose one of below - target is confused until ENT, - target is entangled until ENT and grabbed. +16 vs AC, 1d10 + 42SA2) Licky Yoink Interrupt, Melee Sec Trigger: You or an ally are hit by an enemy within Sec squares of you. Effect: You make the following melee attack against the triggering foe. Pri vs AC Hit: 1d8 + Pri + Sec dmg, and the target is grabbed, which causes it to be pulled adjacent to you (requirement for grab). It is entangled while grabbed. +16 vs AC, 1d10 + 42SA3) Knock Off Std, Blast 5 Pri vs AC Hit: 2d10 + Pri + Sec dmg, and target is knocked prone. You may choose to grab up to 2 creatures that are hit by the blast, and these creatures are entangled while grabbed. Effect (Zone): The blast becomes a zone of difficult terrain, and prone creatures in the zone cannot stand. The zone does not affect Lickitung. Special: This ability may be used as two Melee Sec attacks, but no zone is created. If both attacks hit the same creature, it cannot stand while grabbed, and can be grabbed without being pulled next to you, but must be pulled to within your reach (typically 2 squares). Blast 5: +16 vs AC, 2d12 + 21, one target hit takes 17 extra damageMelee 6: +16 vs AC, 2d12 + 21, one target hit takes 21 extra damageSA4) Power Whip Std, Melee Wpn + half-Sec (half Sec attacks) Pri vs AC Hit (Slayer): 2d12 + Pri + Sec dmg, and target is grabbed and entangled while grabbed. If the target is already grabbed and entangled, you may apply any of the following effects to the target each time you hit it - Sec vulnerability to all dmg until ENT - dazed until ENT - knocked prone and cannot stand while grabbed Special: This ability does not require you to release already grabbed creature(s). Before rolling any attack dice, you may declare that you use Whip Rampage, in which case you may shift Sec squares (dragging grabbed creatures with you) and make Sec-1 Power Whip attacks at any points during the movement, but each must target a separate creature. Power Whip, 3 melee 4 attacks: +16 vs AC, 4d6b1 + 21, one target hit takes 21 extra damageWhip Rampage, shift 5 and make 5 melee2 attacks on 5 creatures): +16 vs AC, 4d6b1 + 21, one target hit takes 21 extra damageSM1) Defense Curl Swift, Personal Effect: Until ENT, you gain Sec bonus to AC, or half Sec bonus to AC and Reflex.
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Post by Zyraen on Sept 9, 2023 0:54:12 GMT 8
L5 Hammering Gloves: +2 dmg when you target AC
L7 Armor of Endurance : 1/level (free, Healing) You gain THP equal to your Reserve Value
L8 Ruinous Weapon +2 : +2 (enhancement) item bonus to damage rolls
L9 Eager Boots : 1/Enc (Swift Action) : You take a Move action.
L9 Amulet of Reserves : 1/Level (No action) When you spend a Reserve to regain HP, you regain additional HP equal to your Reserve Value
L9 Bullstrength Belt : You are treated as one size larger for purpose of grab attacks GM note: unless you don't want to be...
600 + 1500 + 2000 + 2500 + 2500 + 2500 = 11600
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