L11 DRAGAPULT - Init +6Start 4/3/2, HP 30, WP 6
Exp 4
Physique 6, Finesse 6, Influence 2
Armor Check -2
Str0: Athletics -2
Con6: Endurance +9
Dex0: Acrobatics -2, Stealth -2, Thievery -2
Int6: Occult +11, Research +11, Technology +11
Wis2: Heal, Insight, Perception +7, Survival
Cha0: Intimidate, Performance, Persuasion, Streetwise
UP Usage --> being auto level
20 : 432 -> 662
20 : 50 HP
18 : 9 Feats
02 : Punisher A
06 : SA2
66/67 UP
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Defenses / HP (Imprv Light Armor, Light Shield)
AC 24, Fort 21, Reflex 22, Will 17
HP 80, ResVal 26 (20), Reserves 3, WP 6
Note: Protective Implement +1 to FRW included above
Tank THP : +6 THP
Racial TraitsFlying : You gain fly speed 6, altitude limit 1 (ie end your turn at least 1 square above a surface you can stand on, or fall). You take -5 to all Strength checks.
Proficiencies: Light Armor, Imperious Implement
FeatsF) Marking Strike (Tank)
F) Persistent Mark (Tank)
F) Tank Resilience (Tank) : ResVal +6
F) (Campaign) Superior Implement Training: Extended and Warding
1) Resolute Recovery (Tank) : Resist 6
2) Adroit Tank (Tank)
3) Restful Healer (Healer)
4) Adept Protector
5) Greater Protection (Tank)
6) Mighty Protector (Tank)
7) Tough Companion
8) Punishing Speed (Tank)
9) Versatile Tank (Tank)
Champion Features
Punisher A: If you use a Tank C.M. that deals damage, reduces damage or grants an attack as part of a triggered effect, you gain a bonus to the damage dealt or reduced equal to your Sec Trait.
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Attack/Damage ModifiersAtk : +11 vs Will (6Pri 1Imperious 4Exp)
Dmg : 1dX + 10 (6Pri 4Exp)
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Common Abilities (always Usable)MBA) Slam
Std, Melee Wpn
Pri vs AC
Hit: 1d8 + Pri dmg.
+12 vs AC, 1d8 + 10 CA) Astonish
Area 1 in 10
Pri vs Will
Hit: 1d6 + Pri dmg, and target takes -2 to next attack roll before ENT.
+11 vs Will, 1d6 + 10 CA) Dragon Darts
Ranged 5 (3 attacks vs 3 creatures)
Pri vs Will
Hit: 1d4 + Pri damage and the target is unguarded until ENT.
+11 vs Will, 1d4 + 10 CA) Lock-On
Std, Ranged half Sec
Pri vs Will
Hit: 1d6 + Pri dmg and target slides half Sec squares. If you forgo dealing any damage to the target, you may then cause the target to make a melee basic attack against a creature, with half Sec ability bonus to the attack roll.
Special: This can be used as a melee 1 attack against an ally, and you get +2 to your attack roll if the ally is willing.
+11 vs Will, 1d6 + 10 CM) MARK (Tank)
Free
Special (see below)
Effect: When you end your turn, you mark any number of enemies adjacent to you, or one target within Blast5. The mark remains until ENT, or until you fall unconscious. Marks from multiple characters do not stack, and the latest mark overrides the previous.
When an adjacent creature that is marked by you shifts, you can make an OA against that creature.
Creatures disobey your mark when they make an attack that does not include you, and they take
-3 -4 mark penalty to attack roles when disobeying your mark, in addition to other effects.
CM) PROTECTION (Tank)
Interrupt or OA
Burst 5 (Triggering Ally)
Trigger: A creature disobeys your mark and deals damage to your ally.
Effect: You reduce the damage dealt to your ally by Sec + 5. This increases by 5 at levels 11, 21.
Special: You may not use this ability more than once per turn.
Dmg Reduced: 27 (6Sec 10Base 6PunisherA 5GreaterProtection)CM) RETRIBUTION (Tank)
Interrupt or OA
Burst 10 (Triggering Enemy)
Trigger: A creature disobeys your mark.
Effect: Target takes damage equal to your Pri + 3. This increases by 3 at levels 11, 21.
Special: When you first gain this ability, choose from acid, cold, fire, lightning, necrotic, poison, psychic, radiant. The damage dealt is of this type. You may not use this ability more than once per turn.
Dmg Dealt: 24 (6Sec 6Base 6MightyProtector 6PunisherA)=====
Racial and Signature Abilities (1/Enc)SM) Heal (Healer)
Swift
Burst 5 (Self or 1 Ally)
Effect (Healing): Target spends Reserve and regains extra 1d6 HP at levels 6,11,16,21,26.
Special: This ability is usable twice per encounter. Once you use up your last Heal, you can no longer switch roles and remain in Healer role until you rest.
Healer Bonus: ResVal + 2d6 + 6 (6Pri)SM1) Replaced by
CompanionSM2) Phantom Fade
Interrupt, Personal
Trigger: You take damage
Effect: You become insubstantial until SNT.