L20 SOLOMON - Init +6
Base 441 / HP 25 WP 5
Exp 6
Str1 Con0, Dex0 Int6, Wis4 Cha2
AC 25 / Fort 17, Reflex 23, Will 22
HP 130 / ResNum 2+1 / ResVal 32/35 (3item)
Racial Traits (selected from lessons)
- +2 saves vs dazed dominated stunned
- 10 THP when bloodied
ATTACK DAMAGE
Atk (norm): +13 vs FRW (6Pri 1Acc 6Exp)
Atk (CA/MBA): +14 vs Fort (1Talent)
Atk (RBA): +18 vs Fort, +17 vs Reflex (2Helm 2Keen)
Dmg (RBA): 1d8 + 31 / 42 / 46 (6Pri 6Exp 3Necrotic 4Arm 6BB 6PP, 6Slayer 5SlayerL15, 4Deadly)
CA) Entropy : +14 vs Fort, 1d6 + 17, +11 to 1 foe.CA) Armblade (MBA) : +13 vs Reflex, 1d8 + 12 / 27
Healer Bonus: +15 (6Pri 6Dedic 3Imp 1d6Glv)
Fleshcraft: +20, target gains +1 atk +10dmg (RousingH)
SM Heal: +15 + 3d6 + 1d6, avg 29, RousingH, All Allies in 10 gain +8 Dmg (MoraleB), Self & All Allies in 5 gain 9 THP
SKILLS (25+4 pts)
Str 1 : Athletics +2
Con 0 : Endurance +3
Dex 0 : Acrobatics, Stealth, Thievery
Int 6 : Foresight +9, Form Seals, Identify Jutsu/Seal, Politics +9
Wis 4 : Heal +9, Insight, Perception +9, Survival
Cha 2 : Intimidate, Performance +8, Persuasion +8, Streetwise
FEATS
Prof)
Weakening Implement --> Empowered Necrotic
Prof) Unarmored
FF) Dedicated Healer (H) : Sec Bonus to HP when healing
FF) Morale Booster (H) : When using SM Heal, all allies within burst 10 gain +4 bonus to damage rolls, ie +8 with Strategist A
01) Deadly Slayer (S) : +4 Slayer dmg
02) Saving Grace (H) : target of healing can make a saving throw
03) Rousing Healer (H) : target of healing gains +1 attack and +Sec dmg, ie +10 with Strategist A
04) Single Out: lone creatures and creatures adjacent to none but Solomon are unguarded against his melee/ranged attacks
05) Improved Will : saving throw for dazed stun dominate at start of turn
06) Talent : +1 to attack rolls vs Fort
07) Superior Implement Training : Accurate Implement
L) Multiclass
Ch) Strategist A: bonus to damage rolls increase by +4
FF) Brutal Basics (RBA) : When hit with RBA, deal Sec extra dmg
08) Pounding Push : Sec extra damage on push
09) Keen Implement (RBA) : +2 attack with implement RBA
10) Timely Guidance (H) : When an ally within Sec squares misses with an attack roll, you may use an interrupt to expend a Signature ability in order to grant the triggering roll Sec ability bonus. The minimum rank of the expended Signature is 1 less than the triggering ability's rank. You must be able to see the ally, and the ally must be able to hear you. (remarks, see
unboundgames.proboards.com/post/1830/thread )
11) Power Versatility : SM2 Amorphous
12) Shielded Step : +1 AC Reflex
13) Extra Heal
14) Whisk Away
ABILITIES
CA) Serrated Enhancement
CA) Spasm (RBA)
SA1) Flense
SA2) Paroxysm
SM1) Exoskeleton
SM2) Amorphous
SM3) Fleshcraft
SM4) War Form
CA) Armblade
R) Regeneration
SA1) Knockback Blow
SA2) Sudden SlamSM1) Resilience
SM2) Chiropteran Form
UP DISTRIBUTION
16 : 441 -> 661
06 : Vicis SA2
18 : Vicis SM4
03 : Chirop SA1
06 : Chirop SM2
02 : Strategist A
42 : 105 HP
28 : 14 Feats
121/121 UP